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Ronin December 11th, 2018 10:45 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I always call out point costs perfectly, plus or minus 900 points.

IAmBatman December 13th, 2018 12:10 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
So what are our overall feelings on the Sports Car? Fun enough? Draftable? Overcostrd?

With Matter Eater Lad just kill him before he reaches your car. :-P

Yodaking December 13th, 2018 03:50 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Seems over priced for what it does.

IAmBatman December 13th, 2018 04:34 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by Yodaking (Post 2242264)
Seems over priced for what it does.

Yeah, I think we did a lot of nerfing since I tested them. I think the version I tested was probably worth the cost ... with Civilians. As is, probably not. Should we drop it 20-30 points and go from there? Really, ideally, cars should be pretty cheap, since they're not a superhero or something, they're just ... cars.

Tornado December 13th, 2018 06:22 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Throw down down some match ups and I will test them out.
They seem to be coming in over cost right now so some strong builds may help there.
I think being a little cautious here is a good idea and see how it goes. There are a lot of future VDOs that could be made.

IAmBatman December 13th, 2018 06:42 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I'm not sure if they have any "strong" builds left at this point. But they're a decent counter to anyone who fears auto wounds, I suppose.

Ronin December 14th, 2018 08:48 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I liked it against the X-Men - being able to ping Professor X for an auto-wound or two is nice. Playing it on a sparse map with Selene is also nice - gives her a mobile object to animate.

IAmBatman December 20th, 2018 06:42 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
So how do we move forward here? My impression is that the current version is overpriced for what it is. We don't have it up for testing anymore. How or where do we want to go from here?

Ronin December 20th, 2018 08:39 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Oh, I was thinking we were just waiting on some results from Tornado, and then we'd finalize a price point from there. You waiting on any more specific build suggestions or anything @Tornado ?

Thanks for the bump, Bats.

IAmBatman December 20th, 2018 08:55 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Gotcha. Missed that he was on the case. :up:

Tornado December 20th, 2018 09:57 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Really dropped the ball here. I will top of the list this.

Ronin December 21st, 2018 12:04 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
No worries, T. A few days here or there isn't gonna look like a lot in the long run.


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