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-   -   Virtualscape sources (https://www.heroscapers.com/community/showthread.php?t=24941)

Zzzzz May 17th, 2009 02:26 AM

Virtualscape sources
 
I'm sorry to said that I stop to release Virtualscape.
I don't know what doing with source. I think the best way is that somebody get sources and continu to develop for the community.
Of course if someone want to do that, I will give it my support for some time.
Another way is that the sources are availables for everybody and that several person work together to add feature.
Anyway I will doing what you want and deliver sources for them that want sources.
This program is write in Visual C++ under VS 2008. It use MFC for HMI and OpenGL for 3D rendering.
I was very happy to work with you and be sure that you gived me more that I gived to you.

Thanks everybody

DrRansom May 17th, 2009 02:31 AM

Re: Virtualscape sources
 
Quote:

Originally Posted by Zzzzz (Post 823303)
I was very happy to work with you and be sure that you gived me more that I gived to you.

Thanks everybody

Thank you so much for all the work you've done. You've made so much possible. :)

Zzzzz May 18th, 2009 09:14 AM

Re: Virtualscape sources
 
Quote:

Originally Posted by DrRansom (Post 823306)
Thank you so much for all the work you've done. You've made so much possible. :)

Thanks.

Cavalier May 18th, 2009 12:09 PM

Re: Virtualscape sources
 
Sad to see you go Zzzz. Hopefully someone can pick up your mantle. Thanks for all you have done!

LongHeroscaper May 18th, 2009 02:04 PM

Re: Virtualscape sources
 
Today is a sad day for me, to see that Zzzzz drops VirtualScape. Even when I know it's coming, it is still very sad!
Thanks a lot, Zzzzz, for such a wonderful software. I think it is the best contribution that a single person can give to this community.

If you notice, my maps' building instructions lately have a line saying "Made by VirtualScape." That is a way for me to express my appreciation to Zzzzz's software.

Zzzzz, I hope you will still checking with us frequently, and some day will return to VirtualScape. Wish you all the best!

Draconious May 18th, 2009 03:27 PM

Re: Virtualscape sources
 
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Retlaw May 18th, 2009 04:10 PM

Re: Virtualscape sources
 
Quote:

Originally Posted by Draconious (Post 824290)
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Thanks for "volunteering" to take this on. Hopefully you can build on the great work that Zzzzz has already done.

Zzzzz May 18th, 2009 05:14 PM

Re: Virtualscape sources
 
Quote:

Originally Posted by Draconious (Post 824290)
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Perhap's the best way is to begin with a more simple program but if you already know oriented object programing this will not be a problem for you.
The sources will be available on the virtualscape site before the end of the week. Comment are in english in sources so this will help you :-). But this is my english so this will not help you :-)
All question about theses sources will be welcome. I will try to answer and help you to ameliorate virtualscape.

Be sure that I was happy to doing virtualscape and I m sad also but i can't doing everything and I need to make choice.
Anyway I will continu to check what is done with my virtualscape's baby.
I will never forget you and as I said in PM you are welcome at home if you come in france.

Draconious May 18th, 2009 08:44 PM

Re: Virtualscape sources
 
It is unlikely I ever release anything from it, at least not for a long time, I am sure others will beat me too it... I just want to tinker with it... and if I learn enough to make changes well then maybe I will release something as "my version" or something at some point...

Will the source include old versions, that happen to have the "mutli-player" code? ;)

Zzzzz May 19th, 2009 02:29 AM

Re: Virtualscape sources
 
Quote:

Originally Posted by Draconious (Post 824546)
It is unlikely I ever release anything from it, at least not for a long time, I am sure others will beat me too it... I just want to tinker with it... and if I learn enough to make changes well then maybe I will release something as "my version" or something at some point...

Will the source include old versions, that happen to have the "mutli-player" code? ;)

The source doesn't include old version but multiplayer code are included. i just remove the menu item to activate it. But the multiplayer code is not finish and this is not the more simple part of the program. you must know socket and client/server code.

mrkurtb May 20th, 2009 02:19 PM

Re: Virtualscape sources
 
Thank you for Virtualscape. It is amazing and you should be proud of it. Sorry to see you go.

Zzzzz May 20th, 2009 04:08 PM

Re: Virtualscape sources
 
Quote:

Originally Posted by mrkurtb (Post 825896)
Thank you for Virtualscape. It is amazing and you should be proud of it. Sorry to see you go.

Thanks to you.
I don't know exactly how do you said in english but in french we said : "I will keep an eye" on this forum so I don't really go.

see you later


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