The Book of Gorilla Grodd (Injustice League)
The Book of Gorilla Grodd (Injustice League) C3G DC WAVE 39 JUSTICE LEAGUE UNLIMITED http://heroscapers.com/c3g/released/...ddII_comic.png Comic PDF http://heroscapers.com/c3g/released/...oddII_mini.png Mini PDF The figure used for this unit is a DC Heroclix figure from the Hypertime set. Its model number and name are #70, 71, or 72 / Gorilla Grodd. _________________________________________________________________ Character Bio - Gorilla Grodd is an evil, super-intelligent gorilla who gained telepathic powers after being exposed to a strange meteorite's radiation. When he's not taking over Central City with an army of warriors from Gorilla City, he's leading the Secret Society of Super-Villains against the Justice League. Either way, the Flash will try and stop him. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Gorilla Grodd (II) (breathing)
NAME = GORILLA GRODD
SPECIES = SIMIAN UNIQUENESS = UNIQUE HERO CLASS = ANTAGONIST PERSONALITY = ARROGANT SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 6 POINTS = 285 SECRET SOCIETY OF SUPER-VILLAINS At the start of the game, place 1 black Injustice Marker on this card for each Unique Hero you control with the class of Antagonist, Psychopath, or Rogue, to a maximum of 4. Whenever a figure you control is destroyed, you may place any Injustice Markers on its card onto this card. SOCIETY MIND LINK Once per round, after revealing a numbered Order Marker on this card and instead of taking a turn normally with Gorilla Grodd, you may immediately remove an Injustice Marker from this card and choose up to two Unique Heroes you control within 8 spaces of Gorilla Grodd to take a turn. Gorilla Grodd may be one of the chosen heroes. POUNDING FISTS Figures without the Super Strength special power roll 1 fewer defense die against Gorilla Grodd's normal attack. If Gorilla Grodd inflicts one or more wounds with his normal attack, he may attack the same figure one additional time. SUPER STRENGTH |
Re: The Book of Gorilla Grodd (II) (breathing)
Comic Art:
Spoiler Alert!
Mini Pics:
Spoiler Alert!
Background:
Spoiler Alert!
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Re: The Book of Gorilla Grodd (II) (breathing)
Really like how this looks. I can draft Grodd, Zoom, & Weather Wizard all together for a nice little anti-Flash army. Pounding Fists are real effective on Piledriver, good re-use here. Then the double turns are limited to 4 per game, which seems manageable.
Only concern would be looking at all 4 OM's with this power and how that combos with some of our other OM looking/picking powers we've made. If you know exactly where all 4 are placed with his power, is there not other powers that become automatic now? |
Re: The Book of Gorilla Grodd (II) (breathing)
Definitely like the Rogue call out here. :up:
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Re: The Book of Gorilla Grodd (II) (breathing)
Love it :up:
Brutal guy himself and a great leader. He’s gunna be NASTY. |
Re: The Book of Gorilla Grodd (II) (breathing)
Fun design! Excited to see it and dig the power set!
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We'll have to scour the index for other powers that key off of knowing where Order Markers are placed. |
Re: The Book of Gorilla Grodd (II) (breathing)
I think one of the detective types gets a boost if they pick the right #OM. The Chimp maybe, or Ralph? I'm a bit rusty on those units as I haven't used them in a game yet. I try to stay away from those kinds of effects when solo play testing.
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Re: The Book of Gorilla Grodd (II) (breathing)
Elongated Man and Detective Chimp would both benefit from that effect for sure. And anyone who can remove Order Markers. Maybe it'd be better to remove the viewing Order Markers effect or tone it down, to avoid cheese builds costing him out of his intended role.
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Re: The Book of Gorilla Grodd (II) (breathing)
Yeah, that's probably true. Right now Grodd, Detective Chimp, and Joker (I) are a pretty solid go-to army core with that effect. Sprinkle in a couple of cheapies to get the other two markers (Captain Cold (I) and Golden Glider?) and Gorilla City Warriors to round things out.
Like not a terribly unthematic army, but not necessarily the play style you want. |
Re: The Book of Gorilla Grodd (II) (breathing)
Yeah, it's a nice touch for his psychic powers but I'm not 100% sure it's needed.
I kind of like the idea of Grodd collecting IL markers from your other leaders if they go down - like how Batman does for the JL markers - but I'm not sure if we want to do that, and of course it means we'd need to design those guys first. But it makes sense, since Grodd is on so many teams and is kind of an usurper type? |
Re: The Book of Gorilla Grodd (II) (breathing)
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