Re: Heroes of Fiction Thread
If we playtest, ideally, we'd have three people playtest each figure. Then we could have those three playtesters propose a cost based on their own playtests and finalize from there.
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Edit: Since Balantia ninja'd me saying he wanted 3 tests ran, I changed the original one more to two more |
Re: Heroes of Fiction Thread
Sorry, late to the discussion on playtesting. Darn work keeps getting in the way.;)
Adding a playtesting component would be great, but I understand many don't have the time to playtest on a regular basis. I definitely think we should require figures to pass playtesting before getting our stamp of approval, as long as performing playtests is not a requirement for membership in the group. A note on the C3G playtesting rules: the playtesting guidelines for Project Pokemon and TrekScape are based off of C3G's. If it ain't broke, don't recreate the wheel...or something like that. |
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Ok well seeing as I am first
Character Name: Simon BelmontGenre: Video Game (Castlevania) Miniature Used:For now the Drow Chainfighter as I have not been able to find a white guy with a whip. If I get another Drow I will probably repaint it to look like Simon. Description: Whip wielding undead slaying hero of the original Castlevania, decendant of a long line of vampire hunters. Direction: I actually have had a card made up for him for about a month and thought posting him here would help balance him out for play. Also in anticipation of posting him in this thread I wrote a little Bio on why and who brought him to Valhalla, enjoy. Bio: Scouts returned to Jandar in his war room bringing bad news, he had lost more troops to the Esenweins and their zombie minions. Jandar moved to his wellspring chamber, looking to find someone who could help battle the undead minions of Utgar. As he gazed into the pool his vision first came upon a dark skinned Earth warrior fighting with a katana, but as he watch him battle a vampire, the man know as Blade seemed to reckless for Jandar's liking. The vision faded and then came unto Earth again, but Jandar new that his vision had crossed dimensions. Here he watched as a Proffessor and his allies battled against a vampire and his gypsy minions. Van Helsing and his group impressed him, but they were not really warriors. The pool faded and cleared upon yet another Earth and Jandar watched as a lone warrior battled his way through a countless number of undead. Wielding a whip made of chain, Jandar was amazed as the warrior destroyed skeletons, zombies, magically animated suits of armor and many other foes. The warrior eventually faced of against a powerful vampire, and thought he destroyed it, the warrior was mortally wounded. Jandar brought him to Valhalla, healed his wounds and told him of his plight, Simon Belmont had a new vampire to hunt. |
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Then I was like :passout: Then, when I woke up, I was like :excited: Thanks, Balantai, you made my day!:D |
Re: Heroes of Fiction Thread
For those of you not familiar with jcmcminis' choice, here is a good place to look.
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Here's another possibility for a mini.
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Sorry Balantai I should have provided something like that. Here is the image that I am currently using on the card I have made up.
http://i287.photobucket.com/albums/l..._simon-old.jpg |
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I'm thinking perhaps
Life 4 Move 6 Attack 3 Defense 2 Vampire Killer+2 If Simon Belmont is attacking a figure that is undead, add two dice to his attack. Flying Chain When counting spaces for Simon Belmont’s movement, ignore elevations. Simon Belmont may move over water without stopping, pass over figures without becoming engaged, and move over obstacles such as ruins. When Simon Belmont starts to Flying Chain, if he is engaged he will take any leaving engagement attacks. |
Re: Heroes of Fiction Thread
My ideas:
I'd like to see some sort of bonus when battling Undead. Maybe even a further bonus against Undead figures with the Life Drain special power. I think he should have a restriction on his Whip attack similar to the Drow Chainfighter. I'd hate to see Simon standing on a ledge 20 levels above his intended target attacking with his whip. Perhaps this would be easiest done by making his chain a special attack and his normal attack be his dagger. He was cursed with impending death. We could make that into a power. The wiki page says he's able to sense undead. You could make a special power based on that ability. |
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OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.
OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO. |
Re: Heroes of Fiction Thread
Just brainstorming here:
Chain Whip Special Attack Range Special. Attack ?. Choose 2 (or 3) spaces in a straight line from Simon. Chosen spaces may not be more than 5 spaces below Simon's base or 5 spaces above Simon's height. All figures on the chosen spaces are affected by Chain Whip Special Attack. Roll ? attack dice once for all effected figures. Figures roll defense dice seperately. Undead figures roll 2 less defense dice when defending against Simon's Chain Whip Special Attack. Something like that perhaps? |
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The only way to differentiate them as Vampires is to reference the Drain Life Special Power. |
Re: Heroes of Fiction Thread
After looking through the Simon wiki, I noticed Holy Water under Simon's sub weapons. I think that could work out to be an interseting special attack.
Holy Water Special Attack Range 4 Attack 1/2 (?) Choose a figure to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll 1 die at once for all affected figures. Each figure affected rolls defense dice separately. Simon Belmont is never affected by Holy Water Special Attack. Undead may never roll defense dice against Holy Water Special Attack. The ability would be useful against swarms of zombies. |
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Vampire Slayer When attacking undead, Simon Belmont may add 2 to his defense dice. When attacking undead that posses the Life Drain ability, you may add 4 to his defense dice. |
Re: Heroes of Fiction Thread
Holy Water Special Attack
Range 4 Attack 1/2 (?) Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll 1 die once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack. Just cleaned andstreamlined the wording to be more official. I like the idea of an explosion based powewr for him. |
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Wanted to compile my ideas into card format
Left Columm: I think the origional is good Stats: Good Reach Same as Fen Hydra Vampire Hunter When Simon Belmont attacks an Undead figure, he may add 2 dice to Simon Belmont's attack. If the targeted Undead figure posesses the Life Drain special ability, you may add an additional 2 dice to Simon Belmont's attack. Holy Water Special Attack Range 4 Attack 1/2 (?) Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack. |
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In that case, it would be
Holy Water Special Attack Range 4 Attack 1/2 (?) Only Undead may be affected by Holy Water Special Attack. Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. |
Re: Heroes of Fiction Thread
Nice, now we just need to decide on the actual attack for it.
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Like this - first power below, You can still call it Holy Water SA
http://www.heroscapers.com/community...a_original.jpg |
Re: Heroes of Fiction Thread
These are all great ideas, I will have a lot to mull over before I present the 1st draft tomorrow evening.
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Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that. Sense Undead (terrible, I know, but a working title) When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked. I know. The wording on this is horrible, but you get what I'm trying to say here. That's my :2cents: for now. |
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When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon. How's that Wulf? |
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Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon. This streamlines it a bit but says exactly what you want the affect to be. I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it." SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;)) Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure. |
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Sense Undead Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure. Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it. |
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EDIT: I got a green light from all of the C3G Heros, so we can use their playtest sheet to test out our customs. Balantia I think you should put a link to it in the OP for anyone that is intrested in playtesting. |
Re: Heroes of Fiction Thread
Ok will have my first draft up later today but wanted to comment on some suggestions of abilities already made.
Reach- had this on the card already, perfect way to represent his whip. Detect Undead-I was thinking maybe a bonus to initiative if you opponent places an order marker on an undead army card. Sort of Simon knowing that the undead are going to be on the move? Of course I like the movement bonus ideas as well. Also found another possibility for a mini for Simon. What do you guys think of this one. http://www.miniaturemarket.com/inc/sdetail/631442 |
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