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-   -   Helm's Deep battle (https://www.heroscapers.com/community/showthread.php?t=5676)

ariealaviator January 14th, 2007 07:09 PM

Helm's Deep battle
 
I built this map Friday when my newest figures came in from the hasbo website. I ran out of hexes so it is a little inacurrate to
the real helm's deep. The scenario rules I used can be found in the maps and scenarios section. I used all the figures I had which
are shown in the pics. The matchup was Jandar, Ullar and Vydar vs. Einar and Utgar.

Defenders
Jandar-
Sir Gilbert
AE
Tarn Vikings
Finn
Thorgrim
Raelin
Sergent Alexander
4th Mass.
Knights of Weston

Vydar-
Agent Carr
Nakita agents
Krav Mage agents
Blastatrons

Ullar-
Syvarris
Warriors of Ashra

Attackers
Utgar-
Death Walker 9k
Zetain Guards
Grimnak
Blade gruts
Swog rider
Arrow gruts
Ne-gok-sa
Marro warriors
Dumutef guard
Anubian wolves
Deathreavers
Deathwalkers
Mimring

Einar-
Sparticus
Retiarius
Crixus
Roman Legionnaires
Roman Archers
Roman Balista(my custom)
Ninjas of northern wind(x2 unique squad)
Kozuke samurai(x2 unique squad)
Izumi samurai

The setup
http://i140.photobucket.com/albums/r...DSCF2067-1.jpg

http://i140.photobucket.com/albums/r...r/DSCF2066.jpg

http://i140.photobucket.com/albums/r...r/DSCF2065.jpg

http://i140.photobucket.com/albums/r...r/DSCF2064.jpg
I wish I had more pictures but my camera ran out of space on the memery card :evil:

The battle took hours to finish but I had a blast. I played myself 1 on 1 and relized 1 on 1 didn't realy work well on this map.
The attackers would move forward then the defenders would counter with a hail of fire untill Crixus sacrificed himself to blow up the wall.
Then it became a battle. The blast took out 3 wall segments and all blastatrons. The orcs charged the gap and were reinforced
when the outer glyphs turned out to be the +1 and +2 defence. Romans brought their siege balista towards the door and put 9
wounds on it before being broken by Syvarris. Sparticus finished the door.
Focus turned towards the gap in the wall and the door
was forgotten for a while. The knights with sergent Alex. and Sir gilbert halted the orc advance. Several turns passed of
brutal hand to hand combat and finaly, heavy losses Grimnak advanced into the fortress after chomping Alexander and several knights.
It didn't last long though before somehow a knight got lucky and killed him. The gap was safe, for now. Atention turned to the gate
where WoA had killed Sparticus but were all picked off by marro's. Ne-gok-sa managed to work his way to the gate and
engaged Thorgrim. Finn and Vikings came in to help but Ne-gok-sa mindshackled Thorgrim! Carr was sent in because he
had the strongest attack against Ne-gok-sa's defence and some how Carr was also mindshackled. I couldn't belive it!
Now the Vikings showed their strenghth by defeating Carr and Thorgrim before any major damage was done. Finn then made my day
by slipping several hits passed Ne-gok-sa's defence( 8, 6+1 from glyph+1from Thorgrim) The game ended soon after with the wall
units mopping up the reminates of the opposing army.

Units left-
Syvarris 2 health
Raelin 3 health
Finn 3 health
3 Vikings
3 4th mass.
1 Knight
2 Krav Maga
All Nakita agents

Most Valuable Units- 4th mass. Though I didn't mention them in the report much the held the far wall and kept the +2 def glyph open most
of the game. I'm begining to see why they have a good reputation around here.

This battle was a little lopsided for the fact that the defenders had the majority of my ranged figures. This map works better as
an odd numder of players game. I played another game with random armies and 2 attackers instead of 1. The result was defenders
winning by the hairs on their chins with DW 9k and Thorgrim left. This map is extremely fun to play and I suggest everyone
try their own version of it if they ever have an odd number of players.

scorpiusx January 14th, 2007 07:23 PM

awesome battle, dude! i tryed a battle of pellanor fields not too long ago, where i stacked a bunch of tiles to make a moving, acive siege tower!

Siege team won, since braxas killed all of "rohan" reinforcements. the siege tower had two levels with ladders and everything!

ariealaviator January 14th, 2007 07:26 PM

That sounds like a sweet battle. I would love to see any kind of siege weapon like that made by hasbro to eliminate those
pesky castle walls.

scorpiusx January 14th, 2007 07:49 PM

well, it wasn't exactly a siege tower, since it didn't have a bridge on it, but it was as tall as the castle and the units could just step onto it.

ariealaviator January 14th, 2007 09:59 PM

Yeah but it's the concept of a tower that I like.

deadeyedan42 January 15th, 2007 12:13 PM

Awsome game ariealaviator! you should get the pfd file up for that map so that people who don't own a million master sets can have there own helms deep. :D

player_of_volleyball January 15th, 2007 01:16 PM

Quote:

Originally Posted by deadeyedan42
Awsome game ariealaviator! you should get the pfd file up for that map so that people who don't own a million master sets can have there own helms deep. :D

I TOTALLY AGREE

ariealaviator January 15th, 2007 02:51 PM

I made one just now on Logery.com but there are no walls or snow tiles like I used. I also don't know how to post the pfd file. I was
hoping people could figure out how to make the walls on their own from my pictures. I also just got my own camera(I had been using my sisters)
so I hope future pictures will come out clearer.

ariealaviator January 15th, 2007 03:12 PM

Anyone know how to post a map from Logery.com?[/url]


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