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-   -   Lazy Orang's Public Workshopping Thread (https://www.heroscapers.com/community/showthread.php?t=55036)

Lazy Orang August 2nd, 2018 02:19 PM

Lazy Orang's Public Workshopping Thread
 
Okay - I'm not going to make my Workshopping thread an information dump, because:


1) I don't know what I want to make public yet;
2) I don't have time right now to decide and put everything up; and
3) I feel like it could be a lot to chew through.


So, one design at a time here, chaps! :)

Lazy Orang August 2nd, 2018 02:21 PM

Re: Lazy Orang Public Workshopping Thread
 
Okay, so let's start with an old post from my Danger Room thread - RobertCop!

Quote:

Originally Posted by Lazy Orang (Post 2148640)
Okay, having finally seen the original film last week, I thought I'd revive a concept that hit the Public Design Post a couple of times back in the day but never really went anywhere - Robocop!

http://cdn2us.denofgeek.com/sites/de...?itok=paoTSfed
http://www.gamehollow.com/catalog/images/sw/lf32.jpg

The figure used for this unit is a Star Wars Miniatures figure from the Legacy of the Force set.
Its model number and name are #32 / Galactic Alliance Trooper. (Would likely need a repaint.)


Robocop
Alex Murphy


Cyborg
Unique Hero
Lawman
?
Medium 5


5 Life
Move 4
Range 7
Attack 4
Defence 5

180-210 Points

Prime Directives

Robocop may never attack a Civilian, Lawman, or Industrialist unless the player controlling that figure only controls figures with those classes on the battlefield. When attacking a Criminal, Crime Lord or a figure engaged with any other friendly figure, that figure rolls one fewer defence die.

Auto-9 Special Attack

Range 5 Attack 0+special

When attacking with this Special Attack, RoboCop may attack two additional times and adds two automatic skulls to whatever is rolled.

Bulletproof Prosthesis

When RoboCop is targeted for a non-adjacent attack and 2 or fewer skulls are rolled, you may ignore that attack. When RoboCop is targeted for an adjacent attack and 1 or fewer skulls are rolled, you may ignore that attack.


*****************************

Prime Directives represents.... well, his Prime Directives - he must uphold the law, preserve the public good, and can do nothing against anyone high up in OCP's payroll (where the Industrialist distinction came in... though I admit that wasn't my idea). The bonus vs. Criminals and Crime Lords is fairly obvious, but I extended it to anyone engaged with a figure you control, to get across the 'preserve the public good' aspect - one of the designs I saw in the PDP got that across with a Heroic Duty-esque mechanic, but I can't recall Murphy jumping in front of any bullets - I can, however, remember him shooting down guys who were actively threatening others with extreme precision, and this should help keep him from just being a Criminal counter-draft and get a bit of that theme in. I considered restricting it to opponents engaged with friendly Civilians, Lawmen or Industrialists, but wasn't sure there. Auto-9 SA just represents his weapon and allows him to make a weaker multi-attack as opposed to his normal. Bulletproof Suit is stolen from Batwoman - I know full body prosthesis really isn't a 'suit', but the power is otherwise perfect for him.
Personality I've left blank for now as I'm not really sure. Stoic, maybe? I'd kind of like something to represent him trying to hold onto his last shreds of humanity.


IAmBatman August 2nd, 2018 02:29 PM

Re: Lazy Orang's Public Workshopping Thread
 
Hmm maybe his bullet proof suit could block all damage until you get a certain amount at once and then it stops working?

Not sure. Armor of any sort is difficult to represent in a non-basic way.

Lazy Orang August 2nd, 2018 02:32 PM

Re: Lazy Orang's Public Workshopping Thread
 
Quote:

Originally Posted by IAmBatman (Post 2206923)
Hmm maybe his bullet proof suit could block all damage until you get a certain amount at once and then it stops working?

Not sure. Armor of any sort is difficult to represent in a non-basic way.

Not feeling that. The power I like and it's taken straight off Batwoman, I'd just like to tweak it a bit to justify a different name since full-body prosthesis really isn't a suit. I'd ideally like a minor way of tweaking its strength up - the basic 'bullets bounce off me' affect I like.

Ronin August 2nd, 2018 02:34 PM

Re: Lazy Orang's Public Workshopping Thread
 
Didn't we come up with an alternative version workshopping Grendel Prime? On my phone, or I'd get it myself. He's in my public thread.

Lazy Orang August 2nd, 2018 02:36 PM

Re: Lazy Orang's Public Workshopping Thread
 
Quote:

Originally Posted by Ronin (Post 2206930)
Didn't we come up with an alternative version workshopping Grendel Prime? On my phone, or I'd get it myself. He's in my public thread.

I have vague memories of that, but could remember neither where we did nor what we came up with, so I let it go. :) Looking at it now, I see we came up with this:


BULLETPROOF BODY
When Grendel-Prime is targeted for a non-adjacent attack and 2 or fewer skulls are rolled, you may ignore that attack. When Grendel-Prime is targeted for an adjacent attack and 1 or fewer skulls are rolled, you may ignore that attack.

quozl August 2nd, 2018 02:37 PM

Re: Lazy Orang's Public Workshopping Thread
 
RobertCop? :)

I think it might be interesting to make Auto-9 do an automatic 2 skulls. Makes it seems more "programmed". Then, if you want to roll the dice and do something bigger, you need to go with his normal attack.

Also, I definitely like the one design at a time approach. ;)

EDIT: This is what Ronin has for Grendel:

BULLETPROOF BODY
When Grendel-Prime is targeted for a non-adjacent attack and 2 or fewer skulls are rolled, you may ignore that attack. When Grendel-Prime is targeted for an adjacent attack and 1 or fewer skulls are rolled, you may ignore that attack.

Lazy Orang August 2nd, 2018 02:40 PM

Re: Lazy Orang's Public Workshopping Thread
 
Quote:

Originally Posted by quozl (Post 2206936)
RobertCop? :)

I think it might be interesting to make Auto-9 do an automatic 2 skulls. Makes it seems more "programmed". Then, if you want to roll the dice and do something bigger, you need to go with his normal attack.

Also, I definitely like the one design at a time approach. ;)

Yeah... RobertCop's kind of a silly in-joke in my family. I think you can thank/blame my brother for originating it, but I may be wrong, could have been my Mum. :)


Oh, and I absolutely love the 2 automatic for Auto-9! No actual dice rolling, just always 2 skulls! That's really distinct and exciting - thank you!

Lazy Orang August 2nd, 2018 02:46 PM

Re: Lazy Orang's Public Workshopping Thread
 
Updated the design with the ideas for changes! :)

IAmBatman August 2nd, 2018 02:50 PM

Re: Lazy Orang's Public Workshopping Thread
 
Unless you snuck an edit in, he’s still listed as Grendel-Prime.

I love the programmed fire auto skull concept.

Lazy Orang August 2nd, 2018 02:52 PM

Re: Lazy Orang's Public Workshopping Thread
 
Quote:

Originally Posted by IAmBatman (Post 2206953)
Unless you snuck an edit in, he’s still listed as Grendel-Prime.

I love the programmed fire auto skull concept.

No it isn't. :whistle:

IAmBatman August 2nd, 2018 02:54 PM

Re: Lazy Orang's Public Workshopping Thread
 
Silly me. :-P


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