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-   Competitive Armies Discussion (https://www.heroscapers.com/community/forumdisplay.php?f=34)
-   -   All Melee Armies!!! (https://www.heroscapers.com/community/showthread.php?t=6670)

Ugly-Caco February 19th, 2007 01:50 AM

All Melee Armies!!!
 
I was suppose to post this in a scenario thread but this doesnt require much map specifications (in playing all melee, Castles may not be so fun). Heck, all you gota do is draft all melee cards and restrict range (special or normal) attacking figures. Or you can modify ranged units to have a range of 1 (both on normal and special attacks) and deduct 10 from their army point--Major Q9 is a good candidate for this.

If you tried playing an all melee game, post your all melee armies here!

By the way, all melee games are great for taking a break from regular games. Playing all melee most of the time is not recommended due to a lot of reasons that I'm not going to bother to mention. Its just a mode or a scenario, a vacation from regular gameplay.

My 600 point army:

225 Juton
120 Krug
110 Sentinels of Jandar
110 Ninjas of the Northern Wind

My gf uses Raelin and Taelord all the time...I use my ninjas and sentinels to kick their butts.

OmniMoose February 19th, 2007 10:52 AM

Minions x2 220
Taelord x1 180
Venoc Warlord x1 120
Armoc Vipers x1 65
Total: 585 points
I loves me Minions

Velenne February 19th, 2007 12:03 PM

How many points?

Krug (120)
Charos (210) (330)
Jotun (225) (555)
Tagawa (120) (675)
Kozuke (100) (775)

...should I keep going?

Velenne February 19th, 2007 12:09 PM

Now if we're saying standard 500, I'd go for the heavy orcs:

2xHeavy Gruts (140)
1xBlade Gruts(40)
Tornak (100)
Ornak (100)
Grimnak (120)

Play your cards right and you've got 4 attacks of 5 with your Utgar symbols counting as skulls....without height. :twisted:

TyrionXavier February 19th, 2007 02:43 PM

To match the first army of 600 points:

3x Shades of Bleakewood (300)
5x Zombies (300)


The key to winning here is to leave your zombies back until the shades have taken out/over the "bigger" guys. Advance your zombies first, twice (or more, the key here is to advance zombies until your shades are 2 turns away from engaging something, 14 hexes), and then on your last turn of that round, advance the shades to within striking distance of something. Next turn, advance shades to surround whatever it is, trying to avoid having your shades being adjacent to each other. Next round, move with shades at least twice, bringing up more from the back, and taking over/attacking with any that don't get killed.

Once you're down to 4 shades or so, do one last takeover attempt, stealth fly and get outta there, and bring up the zombie horde 6 at a time.

Try to use a shade to get the movement glyph if available.

For the record, I had 3 shades take out Braxus is 1 turn. Yes, rare, but they CAN do some serious damage.

Go ahead and ask Ketch how well this army works :)

K/H_Addict February 19th, 2007 03:35 PM

Kaemon Awa (120)
Kozuke (100)
Tagawa (120)
4x TSA (260)

600 points

NecroBlade February 20th, 2007 08:05 PM

Quote:

Originally Posted by K/H_Addict
4x TSA (260)

Funny, I don't remember the archers being a melee squad...

ManTrainChooChoo February 20th, 2007 08:43 PM

This weekend, I'll be playin the columbus tourney:

My army is only 500 points, but here is what it will be:

Grimnak
Raelin
Nerak
3 squads of Heavy Gruts
Eldgrim

So far in testing, it seems to be quite competitive.

jotunpower February 20th, 2007 09:18 PM

5x zombies
 
it would be 30 of them!!!ç
its resident evil!!! man
its cary
even Jotun cant handle it!!!
lol

Ugly-Caco February 21st, 2007 04:42 AM

Quote:

Originally Posted by TyrionXavier
To match the first army of 600 points:

3x Shades of Bleakewood (300)
5x Zombies (300)

Haha man that totally kicks butt!!! Too bad we dont have that expansion yet. Shades and Zombies are powerful squads.

TyrionXavier February 21st, 2007 11:22 AM

Quote:

Originally Posted by Ugly-Caco
Quote:

Originally Posted by TyrionXavier
To match the first army of 600 points:

3x Shades of Bleakewood (300)
5x Zombies (300)

Haha man that totally kicks butt!!! Too bad we dont have that expansion yet. Shades and Zombies are powerful squads.

I fielded this army recently that was exactly this, and let me tell you, "totally kicks butt" is an understatement. And that was against ranged attackers, too!

K/H_Addict February 21st, 2007 12:00 PM

Quote:

Originally Posted by NecroBlade
Quote:

Originally Posted by K/H_Addict
4x TSA (260)

Funny, I don't remember the archers being a melee squad...

:P


drop the archers and add some...other melee stuff.


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