NHSD: SoCal Slaughter! 2018
NHSD: SoCal Slaughter! 2018
All is negotiable! First you must quickly let us know if Saturday, 11/3, is not possible. All right, I've copied and pasted last year's info below, changing the date. Let me know what you guys think about format ... the good and the bad. And please give us an idea of whether you plan on attending, can't make it or just don't know. :confused: Thanks! NHSD: SoCal Slaughter! 2018 Hello all diehard 'scapers, Saturday, 11-03-2018, again at warriorneedsfoodbadly's apartment complex rec. room at 14960 Sherman Way, Olive Tree Apartments, Van Nuys, 91405. Hours are 8AM 11PM. If necessary we may enter before 8AM. There are enough tables/chairs for 14 games, so if more than 28 contestants sign up, we'll need more equipment. Anyone wanting to stay for more gaming after the tournament is more than welcome! There is a small kitchen for food prep, and storage. There is a boys' restroom and a girls' restroom. If you want alcohol, we suggest you wait until after the tournament and bring your own supply. There is a good deal of parking (do not use the church parking at the Kester intersection), but try and carpool because there is a lot of competition for those spots. Location: warriorneedsfoodbadly's clubhouse in Van Nuys (map) Date: Saturday, 11/3 Time: 11:00 AM check-in, 12:00 PM begin play, tournament until 4:00 PM or 5:00 PM (no breaks for food, so bring lunch/snacks!), free play and pizza (not free) afterwards :smile: Anything in PURPLE is still a rough guesstimate; your opinions on these items in particular are solicited. Rules: Format: team play (either 2v2 or 2v1), timed matches, as many rounds as necessary, swiss/simple, partial scoring; see full rules below Cost: $8 per contestant for prizes and rental of space. Armies: 520pts, 24 spaces, with restricted lists VC: Allowed. Marvel: Allowed Glyphs: see below (original source) Must Bring: Primary army; army cards; dice; order markers; wound markers; special markers if appropriate. Can Bring: Extra army/ies (with cards); snacks/drinks; a contribution to the prize table. Team Play Format:
Spoiler Alert!
Restricted List:
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Glyph Pool:
Spoiler Alert!
Thanks, Xotli & wnfb Confirmed Maps and Makers 1. April Puddles warriorneedsfoodbadly (2 RotV, 1 tCB (Marvel), 1 RttFF, 1 TT, 1 TJ) 2. Hot Draugur Detrimentalman (1 RotV, 1 BftU, 1 VW, 2 TT) 3. Stygian Dieways hivelord (1 RotV, 2 BftU, 1 VW, 2 RttFF) 4. Dryad Sunrise Xotli (1 SotM, 1 BftU, 1 VW, 1 RttFF, 1 TJ) YES 1. warriorneedsfoodbadly 2. Xotli 3. Quillon 4. the Smaller Animal 5, Quillon crew (J) 6. hivelord 7. superfrog 8. Detrimentalman 9. Smaller Animal crew (W) 10. hivelord's pop 11. Quillon crew (C) 12. Smaller Animal crew (W's brother M) MAYBE 1. Quillon crew (D) 2. michaeltaylor NO 1. Leotheanimal87 2. DjKniteX |
Re: NHSD: SoCal Slaughter! 2018
Whew! Thread is up; stuff in purple is the most nebulous. Need confirmations for most everyone, and especially from
@warriorneedsfoodbadly
that we're still on for the rec room on the given date.
I've started on maps, but I'll have to save a full post on that topic for another night. |
Re: NHSD: SoCal Slaughter! 2018
I'd make the bridge glyphs be two treasure and one power. Treasure glyphs seem like they'd promote the most movement.
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Re: NHSD: SoCal Slaughter! 2018
I'm in. I'm waiting to hear back from the pop.
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Re: NHSD: SoCal Slaughter! 2018
Thanks for posting the new thread, Xotli!
We are confirmed for the rec. room on Nov. 3. |
Re: NHSD: SoCal Slaughter! 2018
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Any other comments (from anyone) on the format? Quote:
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Here's what I've come up with so far on maps:
Spoiler Alert!
All of these I'm pretty sure I can glue together with a few well-placed pieces; I plan to break out VirtualScape at some point and map all that out. Note also that this is enough maps for 20 people, which is probably way more than we need. @superfrog , will you be bringing any maps? If so, please me know what sets you have and how many (approximate number okay). Then I can plug those into my spreadsheet and work out who to assign maps to in order to maximize efficiency on mapbuilding. ;) |
Re: NHSD: SoCal Slaughter! 2018
I didn't bring my collection with me from PA, so I've been starting over. I have a few master sets, but my only expansion is an incomplete castle.
I have ~2 RotV, 1 SotM, ~1 FotA, and a few snow tiles. Looks like I could bring Ticalla Sunrise if somebody would bring the Ticalla, though. EDIT: I'm in talks to pick up a pretty big lot on Monday, which could really increase my ability to bring maps. Also if anybody wants an extra Raknar's Vision, I'll likely have one for sale. EDIT 2: You can move me from MAYBE to YES. Looking forward to playing with you all. |
Re: NHSD: SoCal Slaughter! 2018
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Hopefully I'll get a chance to map out the bridges for the combo maps tonight or tomorrow. Oh, also, I'll do a shout-out for those who we still need to get a firm answer from: @Detrimentalman , @DjKniteX , @michaeltaylor ... can I upgrade any of you guys to a definite "yes"? (I'm also working on nailing down the rest of the "maybe"s on our side. Hopefully soon.) |
Re: NHSD: SoCal Slaughter! 2018
I moved to LA with about 3 suitcases, so I left my 'Scape with my little brothers. I suppose that eventually I could go steal it back...
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Re: NHSD: SoCal Slaughter! 2018
I'm happy to bring some map stuff. Hopefully you still have my list somewhere because I don't really remember what I own.
The format seems pretty fun. I like the idea of team games. It definitely seems balanced against whoever is on the one-person side, but asymmetry can be fun. My only minor qualm is whether 45min rounds will be long enough for team play. |
Re: NHSD: SoCal Slaughter! 2018
Thought I already said yes to the third. Yep.
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Re: NHSD: SoCal Slaughter! 2018
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Well, I got VirtualScape working on this laptop and started playing around with gluing together my top two map choices: April, and A Couple Puddles. They actually fit together scarily well; you can check out the results in the Downloads section. A few notes to understand how I'm doing this:
Obviously this is just one example, and it's just a suggestion. We could make the maps farther apart (I'm not sure it's physically possible to make them closer together), or offset them differently, or what-have-you. Also, we could add more bridge pieces, and we can change the placement of the glyphs. I'm just looking for some feedback here to see what you guys think of the efforts so far before I try to do them all. :) EDIT: Besides adding D-man to the "yes" list, I also tweaked game times to 1:15 (just a thought), and changed the glyphs as superfrog suggested earlier (i.e. 1 power, 2 treasures). |
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