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IAmBatman December 4th, 2009 04:58 PM

Welcome to C3G! Directory
 
Welcome to C3G: The Comic Custom Creators Guild!

https://www.heroscapers.com/communit...ine=1330697975
Art by @Sam


What is C3G?

The Comic Custom Creators Guild, colloquially known as The C3G Project, is a collaborative project that produces Heroscape content based on superheroes and other comic franchises. Since 2009, members of C3G have collaborated to design over 750 custom units to be played with one another.

While C3G products are not officially endorsed by Hasbro, The C3G Project is highly regarded as one of the most successful and credible customs projects for Heroscape. Every C3G unit is playtested and balanced within the C3G system. We recommend playing C3G units by themselves for the best experience, but you can mix them into your classic games if you prefer.


How do I start playing C3G?

Getting started with a new game system can be daunting. Here, you will find some simple steps to follow in order to get going.
  1. Choose some cards to play with: The C3G Books of Index thread contains links to every C3G unit, sortable alphabetically, by point cost, and by release date. The thread is continuously updated with the latest releases.
  2. Get the figures: Each unit's Book thread contains blue text detailing which mini(s) the cards use. You can purchase these figures from many stores and online retailers. Most units use Heroclix figures, which are often cheap and widely available at vendors such as TrollAndToad and MiniatureMarket.
  3. Print the cards: Each unit's Book contains high resolution cards in JPG and PDF format. You can download and save cards to your computer and print them out at home or at a print shop. The X Minus 2 Customs Card Printer is a popular tool for printing C3G cards.
  4. Check out the extras: C3G uses the same rules as classic Heroscape, but also includes some Optional Rules to enhance the gameplay experience. You can find these rules, as well as numerous Destructible Objects, Glyphs, Maps, and Spells in the C3G Books of Index underneath the units.


How can I be a part of C3G?

C3G is open and welcoming to all. Everyone is allowed and encouraged to post in any of our threads. Our design process is very collaborative and opinions from onlookers often prove to be more valuable than those of the core designers.

The easiest and most helpful contribution you can make to the project beyond participation in discussion is playtesting units. C3G playtests every unit multiple times to ensure their point cost and powers are balanced within the game system. Public participation in playtesting helps us design units faster and makes sure they are just as fun an balanced as we envision them. Check out the C3G Playtesting Sign-Ups thread to get involved.

If you are interested in designing your own C3G units, the Public Design Workshop is a thread where anyone can post and discuss design ideas they are working on or thinking about. This thread also contains specific details regarding how to make one of your designs official once you have been recognized as a regular contributor, otherwise known as an Ally.


Questions, comments, and our directory

We encourage all onlookers to post their questions, comments, and feedback in this thread and our other threads. In the next post, you will find a directory of all important C3G threads. If something is missing from the directory, let us know!

davidlhsl December 7th, 2009 05:05 PM

C3G Directory
If there is something missing or something you would like to add, please comment on this thread and let us know!


:wave: GETTING STARTED & ESSENTIALS

Books of Index – Links to all released units.
Jumpstart Guide – How to get started playing C3G.
Membership List – Current Heroes, Sidekicks, Allies, and CRB.
Promotions Department – News on recent and upcoming releases.
Question Dump & Advice Column – Have a question? This is the place.
Rules for Playing C3G – All required and optional rules needed to play.


:grouphug: GETTING INVOLVED

Ally and Fan Reward Thread – Spend Reward Points on design threads and more.
Points Update - An update to how points are awarded for MODS & figure tutorials (Paint/MOD).
Playtesting FAQ – Have a question about playtesting? Ask it here.
Playtesting Sign-Ups – Help ensure our units are balanced and get rewarded.
Playtesting Strategies, Builds, and Tips – General advice for playtesting effectively.
Public Design Nominations – Nominate and vote on the next public design.
Public Design Workshop – A place to post your design ideas and comments on others.
Public Map & Scenario Submissions – A place to post your map and scenario ideas.
Poll: Most Popular Unannounced Characters – A place to vote your favorite characters C3G is yet to design.


:toast: COMMUNITY & PERSONNEL

Battle Reports – A place to share your game experiences.
Discord Server – Chat and hangout with C3G members any time, anywhere.
Former Executive Review Board Members – A thank you to past ERB members.
Glyph Pool Discussion – Discussion regarding which glyphs you use when you play.
Hangout Cave – General hangout and fun conversation.
Human Resources Department – Voice your complaints about the project in good light.
Map Department – Headquarters for C3G Mapmakers.
Meet-Ups – Arrange online or in-person Heroscape games.
Member Interviews – An inside look at some of our past and present members.
Super Hero League – An online C3G league.
SuperHeroScape Online – General thread regarding online C3G games.


:stir: DESIGN RESOURCES

Blank Book for New Designs – Use this when starting a new design thread.
Design Process Checklist – Things to keep in mind during the design process.
Goals & Procedures of the Project – An overview of C3G goals and production guidelines.
Mini Photo Depository – A place to post and find mini photos to use for card art.
Miniature Guidelines and Requirements – What is and isn't allowed as miniatures for designs.
Point Valuation System - Spreadsheet for estimating point values of designs
Sortable Spreadsheet (Index Download Link) – A list of units searchable by stats and powers.
Sisyphus' Probability Tables - A breakdown of probabilities of event occurances.


:ponder: DESIGN WORKSHOPS

Faction Workshop: Agents of Atlas – Post your ideas for Agents of Atlas units here.
Faction Workshop: Alpha Flight – Post your ideas for Alpha Flight units here.
Faction Workshop: Dark Avengers/Cabal/HAMMER – Post your ideas for Dark Reign units here.
Faction Workshop: Doctor Who – Post your ideas for Doctor Who units here.
Faction Workshop: Dredd'verse – Post your ideas for 2000AD units here.
Faction Workshop: Justice League Dark – Post your ideas for Justice League Dark units here.
Faction Workshop: Modern Cosmic Marvel – Post your ideas for Marvel Cosmic units here.
Faction Workshop: New 52 DC Rebirth – Post your ideas for New 52 DC Rebirth units here.
Faction Workshop: New Gods/Fourth World – Post your ideas for Fourth World units here.
Faction Workshop: Robots - Post your ideas for androids and android-friendly units here.
Faction Workshop: Spider-Verse/Spider-Family - Post your ideas for friends of Spider-Man and wacky alternate universe Spider-Folks here
Faction Workshop: Valiant Universe – Post your ideas for Valiant Universe units here.
Hero Workshop: japes – See what japes is working on.
Hero Workshop: Karat – See what Karat is working on.
Hero Workshop: Ronin – See what Ronin is working on.
Hero Workshop: Scapemage – See what Scapemage is working on.
Legend Workshop: Arkham – See what Arkham is working on.
Legend Workshop: IAmBatman – See what IAmBatman is working on.
Legend Workshop: Quozl – See what Quozl is working on.
Legend Workshop: Spidey'tilIdie – See what Spidey'tilIdie is working on.
Legend Workshop: tcglkn – See what tcglkn is working on.
Sidekick Workshop: L0B5T3R – See what L0B5T3R is working on.
Sidekick Workshop: Lazy Orang – See what Lazy Orang is working on.


:popcorn: GAMEPLAY RESOURCES

Base Product Options – Recommendations for rebasing figures.
X Minus 2 Customs Card Printer – An easy tool for compiling Army Cards to print.
Draft Cards – An easy way to make armies for casual play.
FAQ and Errata (FAQ Download Link) – Answers regarding confusing powers.
Figures that Require Customization – A list of units that use modded or painted minis.
Markers Used by C3G Units – A collection of all units that use special markers.
Rebasing Tutorial (Hahma) – How to rebase units onto Impact or Cavalier bases.
Rebasing Tutorial (Grishnakh) – How to rebase units without external bases.
Rectangular Cards – Smaller size Army Cards.
Terrain Tutorials – How to create your own custom terrain.
Unreleased Figures List – A list of minis for announced but unreleased units.
Poker Sized Playing Cards


:boxing: STRATEGY RESOURCES & DISCUSSION

General Strategy Discussion – Questions, comments, and concerns about C3G strategy.
Power Rankings – A list of units and their power levels.
Reevaluation Requests – Think a unit is too strong or too weak? Post about it here.
Starter Armies – Easy-to-use armies for new players.
Synergy Archive – A list of all interactions and synergies between units.
Tips for Playing Various Units – How to effectively use a variety of units.
Top 10 C3G Armies – A list of the most powerful C3G armies.
The Value of non-bonding heroes – How to get more use out of units with no synergy.
What's in an Order Marker (C3G Style) – A guide to thinking about C3G strategically.


:grandfather: HISTORY

How C3G Differed from TNT and NM24 – How different groups influenced C3G.
Insight on C3G's Conception – The ideas behind the beginning of the project.
The Thread that Started it All (2009) – Discussion of the World's Finest Master Set.
April Fools Day (2011) – A collection of joke threads.
Community Input (2011) – Feedback from the public.
Secret Wars (2013) – An interactive event using fantasy teams.
C3G Events (2013) – An interactive battle royale.
I'm a C3G'er (2014) – The stories behind many members and why they love C3G.
What Got You Into C3G? (2014) – Insight on where our members came from.
Community Input v 2.0 (2014) – Feedback from the public.
Community Input v 3.0 (2016) – Feedback from the public.
12 Questions to Help Shape Our Future (2018.) – Future wishes and thoughts from members.

GreyOwl January 8th, 2010 10:22 AM

Re: The Life Of A C3G Design
 
Outdated or Irrelevant Threads
Want to join C3G?
Lottery
Bookkeeper Department
Power Marker PDF
Proxy Resources
Tutorial for Dummies
Power Rankings (Scapemage)
Factions
Custom Figure Brainstorming
Definitive Lists
Membership Sign-Up
Recommended Stacking Counters that can proxy as Markers
Reward Shop


Previous OP:
Spoiler Alert!

Previous SP:
Spoiler Alert!


-----------------------------



Looking good! I would add a line about withdrawing designs that don't generate interest. Also for testing optional rulesets, it may not always be possible on BoV maps, due to the nature of the rules (I'm thinking specifically of the Vehicle Rules, since none of those maps may be big and/or flat enough).

NecroBlade January 8th, 2010 11:35 AM

Re: The Life Of A C3G Design
 
April Fools Day Prank 2011 Threads

C3G April Fools: What did you think?
Is this going to stay open?
Our Darkest Secret
Whoops
Compatibility Discussion
The NEW Power Symbols Discussion Thread
The Book of Glyph of Infectious Disease
Sanctum Voting Thread
Marvel Studios going under
Free GALACTUS figures!!!
The Book of Iron Man
2011 Release Schedule
DC is scheduled to be bought out by DREAM WORKS
Sidekick & Ally Discussions #7
Destructible Objects
Spider-Man Clone Saga Master Set
The Book of Sticky-Web Equipment Glyph
Welcome Back to the Inner Sanctum!
Amazing Bag Man

---------------------------------------

I think it looks good as well.

I think it's important to remember, once we get into creating individual threads, that each unit/rule/whatever is still not "yours": it's a C3G design. So those last bits of each paragraph, "Collaborative changes should be expected"? Those are the most important.

IAmBatman January 8th, 2010 01:01 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by GreyOwl (Post 986095)
Looking good! I would add a line about withdrawing designs that don't generate interest. Also for testing optional rulesets, it may not always be possible on BoV maps, due to the nature of the rules (I'm thinking specifically of the Vehicle Rules, since none of those maps may be big and/or flat enough).

Good points! I think that there will always be some exceptions to the above, especially for optional rules, so I don't think that one's really an issue. I'll add that line about withdrawing (always forget about that).

Quote:

Originally Posted by NecroBlade (Post 986122)
I think it looks good as well.

I think it's important to remember, once we get into creating individual threads, that each unit/rule/whatever is still not "yours": it's a C3G design. So those last bits of each paragraph, "Collaborative changes should be expected"? Those are the most important.

Exactly! As much as I want this to promote individual initiative, the feelings of ownership should be group wide. You're directing the individual project, but it's still a collaborative project.

Hahma January 8th, 2010 02:33 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by IAmBatman (Post 986156)
Quote:

Originally Posted by GreyOwl (Post 986095)
Looking good! I would add a line about withdrawing designs that don't generate interest. Also for testing optional rulesets, it may not always be possible on BoV maps, due to the nature of the rules (I'm thinking specifically of the Vehicle Rules, since none of those maps may be big and/or flat enough).

Good points! I think that there will always be some exceptions to the above, especially for optional rules, so I don't think that one's really an issue. I'll add that line about withdrawing (always forget about that).

Quote:

Originally Posted by NecroBlade (Post 986122)
I think it looks good as well.

I think it's important to remember, once we get into creating individual threads, that each unit/rule/whatever is still not "yours": it's a C3G design. So those last bits of each paragraph, "Collaborative changes should be expected"? Those are the most important.

Exactly! As much as I want this to promote individual initiative, the feelings of ownership should be group wide. You're directing the individual project, but it's still a collaborative project.


Thanks to Bats and Griff for getting this thing put together:thumbsup:

Great points were made by GreyOwl and Necro.

I was going to suggest it but GO beat me to it, we should have the right (after a vote) to withdrawal someone's design if for whatever reason they are not generating interest after a fair time frame. If someone knows ahead of time that they are going to be on vacation or being extremely busy for an extended period of time, they shouldn't post a design just to hold it until they get back, they should have the courtesy of waiting until they can be "around" to contribute before posting a new design. The great thing about this new way of doing this is if for whatever reason, someone can't participate for a while, they won't hold things up and are welcome to join in when they know it's a good time for them. Conversely, it also allows for those who can stay around and contribute consistently, to have a better chance of getting characters/rules/scenarios etc. that they want created and passed through the C3G system, so you are rewarded for active participation.

Necro's point is great as well in that despite who comes up with the initial design, it's not going to be "theirs" once it's passed through. It's going to be a C3G design. We all know how things look in the beginning and how they look when they are done. We have a variety of people here with a variety of skills and points of view to bring to the table. Some know the game inside and out and the rules like the back of their hand, some are artistically inclined, some know about certain characters more than others and visa versa. What makes for a great C3G card is the passion and various experience levels and points of view of the contributors. Anyone wanting to be involved with this need to know this ahead of time.

IAmBatman January 8th, 2010 02:43 PM

Re: The Life Of A C3G Design
 
Great post, Hahma! And that's why I like keeping the Heroes and Sidekicks only requirement - so people know what it's all about before starting a Design Thread.
I'm not sure if we need to be able to as a group decide to withdraw a design thread. If someone wants to start a thread but then go completely inactive, that's their fault, and we can just ignore it - they won't be able to post any new designs until their design thread goes through the process, so they're only penalizing themselves.
Of course, I suppose there will be some cases where someone claims, for instance, a unit that we're all interested in, and then disappears. If that happens, I can always update the first post in lieu of the original designer or we can vote as a group to close the thread and someone new can step to the plate. Hopefully we won't have many cases where a group decision to lock down a design thread is necessary, but it could come up.
The great thing about C3G, too, is that we can always just vote to make anything happen if circumstances we didn't anticipate arise.

Hahma January 8th, 2010 02:55 PM

Re: The Life Of A C3G Design
 
Thanks and I agree with the rest of what you said. :D

A3n January 8th, 2010 05:27 PM

Re: The Life Of A C3G Design
 
Looks good to me. There's nothing about map design or are you expecting all maps to have a scenario attached? Which wouldn't be an issue for me as I don't put up maps without a scenario or two :p. In the initial thread the scenario design doesn't make it sound like you are designing the map as well just making scenario for an existing map, and I think that's probably the best way to do it. But we should promote Map design as well. Or because this is in a character design thread you don't want to do maps here? I can understand that as well but I think it would be nice to have C3G approved maps.

BTW I never suggested the design side be an open slather event which was why I suggested the sponsorship idea, but hey I'm cool with your reasoning I didn't know you were looking to opening the sidekick role so wide, which is fine & I think works well also. Is there a separate badge for a side kick, as your response made it sound like there should be one & I don't have one.:cry:

Cheers

IAmBatman January 8th, 2010 06:30 PM

Re: The Life Of A C3G Design
 
I really think that if people are interested in making Maps without Scenarios attached, they're more likely to be competitive maps (there's really no way to playtest non-competitive maps without scenarios attached). The best place for work like that is the Best of Marvel maps thread or the Best of Valhalla maps thread, depending on what people are working on.
Maps are cool and all, but unless they're associated with a scenario, I don't really feel that's the domain of this project.
Ah, and you don't have a badge, do you? Oops! Need to fix that right away. :-)
Go to the User CP screen and then the Group Membership link on the left. Then go to the Comics Customs Creators Guild and click "join group." Let me know you've done so after you do it, so I can go and make sure you're approved. Then, bam, you should have a badge! :-)

A3n January 8th, 2010 07:30 PM

Re: The Life Of A C3G Design
 
So if someone wanted to design a scenario are you saying they can only use approved BOM maps or are you saying that C3G will be approving a scenario if it has it's own map & we put both the scenario & map through scrutiny?

Membership requested :D.

Cheers

GreyOwl January 8th, 2010 07:33 PM

Re: The Life Of A C3G Design
 
I actually think we could fill a niche that BoV doesn't by allowing submissions of maps that are not meant for competitive play. Someone may want to build a really cool city map for superhero battles, but it may not have to have a scenario attached to it, right? We'd just have to make it clear that our review of the map is not for competitive purposes, but only for playability, stability, and theme.

GreyOwl January 8th, 2010 07:34 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by A3n (Post 986406)
Membership requested :D.

You're not a member?!!

I officially nominate A3n!!!

IAmBatman January 8th, 2010 07:34 PM

Re: The Life Of A C3G Design
 
C3G will be approving a scenario if it has its own map and we will definitely be putting each scenario and map through scrutiny unless they happen to be using a BoM map. But even then we'll be putting the map through scrutiny for how it works with the scenario.
Really, though, with the map usage being scenario based, we don't have to have the same type of scrutiny BoM or BoV have. We're not testing to see if the map works for competitive play - we're only testing to make sure the build instructions aren't flawed, the map actually stays together, and that the map works for the scenario (and that the scenario works in general). So it's really a horse of a different color. You could end up using a BoV map and while it's a great map for tourney play, it ends up being horrible for the scenario you create.

IAmBatman January 8th, 2010 07:37 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by GreyOwl (Post 986408)
I actually think we could fill a niche that BoV doesn't by allowing submissions of maps that are not meant for competitive play. Someone may want to build a really cool city map for superhero battles, but it may not have to have a scenario attached to it, right? We'd just have to make it clear that our review of the map is not for competitive purposes, but only for playability, stability, and theme.

Noncompetitive maps are great. I love them. But there's really very little to "test" with them outside of scenario use if they're noncompetitive maps. That's why I didn't end up going with maps as a separate category.

Quote:

Originally Posted by GreyOwl (Post 986409)
Quote:

Originally Posted by A3n (Post 986406)
Membership requested :D.

You're not a member?!!

I officially nominate A3n!!!

He's been officially voted in as a sidekick, I'd just forgotten to tell him all about the badges until today.

A3n January 8th, 2010 07:42 PM

Re: The Life Of A C3G Design
 
Ohhh shiny badge. Pretty.

IAmBatman January 8th, 2010 07:42 PM

Re: The Life Of A C3G Design
 
Looks good on ya. :-D

A3n January 8th, 2010 08:30 PM

Re: The Life Of A C3G Design
 
When we start I think we should have one master thread that has it's initial post updated to state what's being worked on, what stage it's at, who's directing it & a link to it's individual thread. Much like your post here: http://www.heroscapers.com/community...postcount=1324

Cheers

IAmBatman January 8th, 2010 08:56 PM

Re: The Life Of A C3G Design
 
I agree. Once the X-Men set is done, we'll shift focus to waves in general and I can unsticky both the X-Men thread and the World's Finest thread in favor of a single thread that has links to all active Development threads (I actually might just use this thread's first post for that purpose) and then a single "Release Thread" where we'll update the first post with the most recent "release" and we'll also have links to the "books" of each unit once they're released and changed into "books." The Design thread for each unit will eventually become a "book of" thread for that same unit. We will need to start individual threads for the books of each of the World's Finest units and Glyphs eventually, though ...

A3n January 8th, 2010 08:59 PM

Re: The Life Of A C3G Design
 
My hat's off to you Bats, you have a lot of work just organising all this never lone participating. And it appears you have done a lot of thinking around it also.

Cheers

IAmBatman January 8th, 2010 09:00 PM

Re: The Life Of A C3G Design
 
You'd be surprised the amount of work and thought Griffin puts into this behind the scenes as well. Being able to talk with him and Hahma on the phone really helps refine the thinking behind changes like this.

Hahma January 9th, 2010 07:52 PM

Re: The Life Of A C3G Design
 
Congrats on the new badge A3n, it's well deserved and looks rather sporting on you. 8)

Wear it well and wear it proudly. :D

A3n January 9th, 2010 08:26 PM

Re: The Life Of A C3G Design
 
:oops: Aww, gee thanx Hahma.

Griffin January 11th, 2010 05:52 PM

Re: The Life Of A C3G Design
 
A3n, I like the badge, wear it with pride.:D

IAmBatman January 11th, 2010 06:11 PM

Re: The Life Of A C3G Design
 
Uh oh ... Griffin alert. My User CP just blew up. :-D

Hahma January 11th, 2010 06:30 PM

Re: The Life Of A C3G Design
 
:word::D

A3n January 12th, 2010 05:15 AM

Re: The Life Of A C3G Design
 
Uh, I don't get it :confused:.

IAmBatman January 15th, 2010 10:30 PM

Re: The Life Of A C3G Design
 
Updated the first post with Griff's latest on unit playtesting! :-)

Hahma January 16th, 2010 07:24 AM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by A3n (Post 988435)
Uh, I don't get it :confused:.


Griff showed up and posted on a bunch of threads that will show up when you click on your User CP tab (if you've posted in those threads). Thus, when clicking the User CP tab to check relevant threads you're part of, there were a ton more because Griff got back online and commented on EVERYTHING :D:p

Griffin January 16th, 2010 07:29 AM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Hahma (Post 990694)
Quote:

Originally Posted by A3n (Post 988435)
Uh, I don't get it :confused:.


Griff showed up and posted on a bunch of threads that will show up when you click on your User CP tab (if you've posted in those threads). Thus, when clicking the User CP tab to check relevant threads you're part of, there were a ton more because Griff got back online and commented on EVERYTHING :D:p

Griffin was here. :twisted:

IAmBatman January 16th, 2010 11:14 AM

Re: The Life Of A C3G Design
 
Hey Griff,

Ideally we could make this the thread that contains any information anyone ever needs to design, playtest, or release a C3G anything ... that said, I think we're covered for units, but should we be making playtest feedback sheets for all the other potential design types listed in the first post?
If you make them, I'll be more than happy to link them there ... :-)

whitestuff January 16th, 2010 11:17 AM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by IAmBatman (Post 986015)
DESIGN (The following are the minimum requirements for posting a new design thread in the C3G forum for any C3G design and moving it to the playtesting phase. Once the X-Men set has been finished, any C3G Hero or Sidekick is eligible for the creation of a new design thread. However, no C3G Hero or Sidekick may have more than one active design thread at any one time. After initial design choice slotting (directed by Spidey'tilIDie) design choices will be made on a first come, first serve basis).

Somehow I missed this... :confused:

It all reads fine (and makes sense) but I'm a little fuzzy on this DESIGN paragraph... (in particular the bit in red)

What is a new design thread consist of?

Griffin January 16th, 2010 03:22 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by whitestuff (Post 990745)
Quote:

Originally Posted by IAmBatman (Post 986015)
DESIGN (The following are the minimum requirements for posting a new design thread in the C3G forum for any C3G design and moving it to the playtesting phase. Once the X-Men set has been finished, any C3G Hero or Sidekick is eligible for the creation of a new design thread. However, no C3G Hero or Sidekick may have more than one active design thread at any one time. After initial design choice slotting (directed by Spidey'tilIDie) design choices will be made on a first come, first serve basis).

Somehow I missed this... :confused:

It all reads fine (and makes sense) but I'm a little fuzzy on this DESIGN paragraph... (in particular the bit in red)

What is a new design thread consist of?

When you choose what you want to work on, (figure, destructible object, scenario, glyph, etc.) you are responsible for starting a thread and posting your concept for the "unit" in the first post. That would be a "new design thread".

IAmBatman January 16th, 2010 06:46 PM

Re: The Life Of A C3G Design
 
I did my best to carefully list what the requirements are to open a design thread, what information should be included initially in each design thread, and what it takes to move a design thread through each step in the process in the first post there. :-)

Balantai January 25th, 2010 07:44 PM

Re: The Life Of A C3G Design
 
I'd like to make an observation. In the Marvel Master Set as well our DC expansion, we had themed heroes and villians. For example,there's Captian America / Red Skull, Hulk / Abomination, Spidey / Venom, Superman / Darkseid, Batman / Joker, etc. Should we attempt to continue this tradition with our future releases. Is it even possible with our current rules write-up?

Personally, I think it's a good idea. I will be making my figure choice at the end in an attempt to keep with this theme.

IAmBatman January 25th, 2010 09:44 PM

Re: The Life Of A C3G Design
 
I think the more stuff we put out, the less this will be necessary and the less we'll even want to force matches like this (not every one has a clear "counter"). If you look at how the Marvel Wave One was set up, there's nothing like that at all. So even then it seems like more of a "Master Set" thing than a "Wave" thing.
That said, I'm sure some of this will naturally occur to an extent. Once Wonder Woman's out, someone's going to want to do a Cheetah. Once Thor's out, someone's going to want to do a Loki. And so on.
But the great thing about ala cart is that we work on what we're most interested in. If something's a priority for you, you have the power to control at least one unit that's coming out. :-)

Balantai January 28th, 2010 06:02 PM

Re: The Life Of A C3G Design
 
I have a few ideas/suggestions regarding the "Release" phase on the first post.

As figures, rule sub-sets, scenarios and maps get C3G finalized, we should move them over to their own thread on Googlewave. I don't think we should then rush to a release once we have 10 pieces. I would prefer we try to group figues as best we can and then vote. For example, 5 heroes and 5 villians; or having 5 squads; or 4 heavy hitter, 4 mid-level, 4 weak and 2 squads; etc. I don't think there should be a defined rule for this, but we should really try to create some sort of synergy within the set. We put a great deal of thought into our DC set and I would like to see some this logic move remain for future sets.

IAmBatman January 28th, 2010 06:04 PM

Re: The Life Of A C3G Design
 
I don't think the current plan is to release things in a set at all, but to release each individually once it's voted as finalized.

Balantai January 28th, 2010 06:07 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by IAmBatman (Post 999207)
I don't think the current plan is to release things in a set at all, but to release each individually once it's voted as finalized.

That's too bad. I really like the "release" aspect of this project. :(

EDIT: This confuses me, then.
RELEASE PHASE
Once 10 (or so) approved designs have reached the Release Phase, C3G Heroes may vote to package them into an official C3G "Release," in which case a name for the Release will be designated and a new thread will be created on the C3G forums to display this "Release."

IAmBatman January 28th, 2010 06:09 PM

Re: The Life Of A C3G Design
 
Yeah, that's out of date, actually. Thanks for pointing that out - it needs to be updated!

Edit: Updated with a better, more current description of what happens at that point in the life of a design.

Hahma January 28th, 2010 06:36 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Griffin (Post 999222)
I think that what we can do Balantai, is release Scenarios and campaigns that will show case figures that are finalized. Then we can relive this experience again in that way.


That's a great idea Griff. :thumbsup: It makes sense to get more units out first and have more units to build the scenarios and campaigns around. I think once we go ala carte, we'll be able to get many more good units out to build around.

I love the idea of getting the passed units out once they've gone through the process and stamped. I would hate to wait, as I'm sure much of the community would, 4+ months for a release of 10 units. We've been starving for more heroes and villains since the Marvel set came out, we don't need to dangle the carrot any longer than necessary. Getting them out there sooner will allow for those that introduce good units and put hard work in the project will get the opportunity to introduce another unit when theirs passes.

Balantai January 28th, 2010 06:50 PM

Re: The Life Of A C3G Design
 
I don't really like this "Release" process and would like to fight to get it changed.

1. I understand why the process was initially changed and I completely agree with why it was done. It is completely unfair on Hahma, Griffin and yourself to playtest figures you have no interest in. On the other hand, I don't think this change to the release has any effect on that logic.

2. If including an official release meant a bunch of extra work for GreyOwl, I would be against having an official release. But I don't think that will be the case either. Everything should be pretty much finalized anyway through the actual creation process.

3. If we don't have official releases, this project will be most likely become invisible to the typical Heroscaper. The main reason we got so much attention this time around was because of the front page access. Now I don't expect to receive front page similar to what we just had ever again. For this reason, we will need word of mouth to generate excitement and I don't think it will exist if we release figures one at a time with no particular timeframe.

4. Having the release is fun! Having these polls with imput from the community is a blast. Everyone is having a great time.

IAmBatman January 28th, 2010 06:53 PM

Re: The Life Of A C3G Design
 
So how are you imagining the "release" taking place in a way that would generate excitement?

Griffin January 28th, 2010 06:55 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Balantai (Post 999269)
I don't really like this "Release" process and would like to fight to get it changed.

1. I understand why the process was initially changed and I completely agree with why it was done. It is completely unfair on Hahma, Griffin and yourself to playtest figures you have no interest in. On the other hand, I don't think this change to the release has any effect on that logic.

2. If including an official release meant a bunch of extra work for GreyOwl, I would be against having an official release. But I don't think that will be the case either. Everything should be pretty much finalized anyway through the actual creation process.

3. If we don't have official releases, this project will be most likely become invisible to the typical Heroscaper. The main reason we got so much attention this time around was because of the front page access. Now I don't expect to receive front page similar to what we just had ever again. For this reason, we will need word of mouth to generate excitement and I don't think it will exist if we release figures one at a time with no particular timeframe.

4. Having the release is fun! Having these polls with imput from the community is a blast. Everyone is having a great time.

I am starting to see Balantai's side here.

Balantai January 28th, 2010 06:55 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Hahma (Post 999246)
I would hate to wait, as I'm sure much of the community would, 4+ months for a release of 10 units. We've been starving for more heroes and villains since the Marvel set came out, we don't need to dangle the carrot any longer than necessary. Getting them out there sooner will allow for those that introduce good units and put hard work in the project will get the opportunity to introduce another unit when theirs passes.

I don't think this will be an issue. It won't take us 4 months to get 10 units finalized. Also, when a unit passes, the creator can still immediately begin work on another figure. There should be no limitation to the number of figures you introduced being in a release. If I go on hiatus and Bats creates and finalizes 3 figures, it's feasible that all three would end up in the release. Besides, these aren't our figures, they're C3G figures. :D

Balantai January 28th, 2010 06:56 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Griffin (Post 999222)
I think that what we can do Balantai, is release Scenarios and campaigns that will show case figures that are finalized. Then we can relive this experience again in that way.

This is a fantastic idea, Griff, but I feel like we should do both.

Balantai January 28th, 2010 06:58 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by IAmBatman (Post 999275)
So how are you imagining the "release" taking place in a way that would generate excitement?

Create a thread with the release date on it. We can put the release date in our signatures. We can ask Truth to just add a blurb to the front page about our new release. There are lots of possiblities.

IAmBatman January 28th, 2010 07:02 PM

Re: The Life Of A C3G Design
 
Quote:

Originally Posted by Balantai (Post 999286)
Quote:

Originally Posted by IAmBatman (Post 999275)
So how are you imagining the "release" taking place in a way that would generate excitement?

Create a thread with the release date on it. We can put the release date in our signatures. We can ask Truth to just add a blurb to the front page about our new release. There are lots of possiblities.

So a new thread that we'd use for about a week each time we release 10 or so designs? Doesn't seem like a very economical use of forum space ... I'd almost rather just change the name of the release thread for each of these "releases" and put some actual pictures up in it during that release time instead of just the links to catch people's eyes.
And then change the name of my link in my sig instead of linking a whole different thread.


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