Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
OK, here is my go. Basically, his special abilities as I was envisioning them already got nailed. The only thing I really need to do is post the stats I was thinking of.
Dr. Dolittle wasn't a fighter so his attack and defense shouldn't be all that great. His main value should rest in his special abilities with animals. I went back and forth between Aquilla and Ullar because of the nature/animal aspect of him and Jandar for because of his character. I have it narrowed down to either Ullar or Jandar. Quote:
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Re: Heroes of Fiction: Design Thread
Ok here is a toned down elephant, I loweres his base movement and toned down trample what do you think
Elephant Aquilla Pacyderm Uncommon Hero Animal Wild Large 8 Life 6 Move 4 Range 1 Attack 5 Defense 3 Tough When rolling defense dice, elepghant adds one automatic shield to whatever is rolled. Trample Before moving Elephant, you may choose to add 3 to it's movement. If you choose to do this, you may move elephant through any space occupied by an opponents small or medium figure. For each figure passed through, roll 1 unblockable attack die against that figure. Elephant may not attack on a turn where it used trample. Points 100[/QUOTE] |
Re: Heroes of Fiction: Design Thread
This elephant must end its move on an unoccupied space.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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6 Life with 3 Defense+Tough seems a little high. I'd like to see the Life reduced to 4. |
Re: Heroes of Fiction: Design Thread
Was just basing the life on the other animal examples given and it seems to me that elephants would be hard to kill. Maybe 5 life and 2 defense + tough.
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Re: Heroes of Fiction: Design Thread
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So, I guess we are on the same page for that. BTW, I think Trample is a great ability for an elephant. I'd like for the animals to be kept simple but it would be great for the elephant to have a Carry ability as well, I think. |
Re: Heroes of Fiction: Design Thread
I was inspired to do the elephant because I just saw a replay of the Deadliest Warrior with Hannibal yesterday. Carry for an elephant would be good, but getting on one is a slow process. How about this for a carrying animal.
Mustang Aquilla Equine Uncommon Hero Animal Wild Large 6 Life 3 Move 8 Range 1 Attack 2 Defense 2 Leap Once during its move this mustang may leap over a maximum of four water spaces, this counts towards this mustang's total movement. Carry- as per normal scape rules. Points 50 |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Here's an idea for an animal squad.
Grey Wolves (Squad of 4 Wolves) Aquilla Lupines Common Squad Animals Wild Medium 4 Life 1 Move 6 Range 1 Attack 2 Defense 3 Pack Movement You may move up to 8 Grey Wolves that youcontrol each turn. However, you may attack with only 4 Grey Wolves. You may attack with 4 Grey Wolves, even Grey Wolves that you did not move this turn. Strength of the Pack When rolling attack dice for a Grey Wolf, roll 1 additional attack die for each Grey Wolf adjacent to the figure being attacked, to a maximum of 3 dice. Points 60 |
Re: Heroes of Fiction: Design Thread
Two suggestions:
1. How about making the Wolves a 3-figure squad, with the corresponding adjustments to Pack Movement and removing "Grey" from their name. This would allow people to use the Wolves of Badru figures that many of us may already have. 2. Let's finalize the Doctor and then take the animal cards 1 by 1. Designs and ideas may well get lost in the shuffle with so much going on at once. |
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