Re: Heroes of Fiction: Design Thread
We could use Altrusians or Sleestak as the species as both are technically correct. Sleestak refers to the modern version while Altrusians refer mainly to their ancestors but is still used for modern Sleestaks.
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Re: Heroes of Fiction: Design Thread
I'm leaning back to Lizardfolk
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Re: Heroes of Fiction: Design Thread
Again more research and brainstorming:
Avoid sunlight, move only on shadow or dungeon tiles utilize underground tunnels and periscopes to view the aboveground use pits to trap targets into underground hero guards skull of knowledge unique squad guards hero that guards skull of knowledge again, captures enemy and places them elsewhere, this time in hatchery - another sacrificial-type area, in this case, to feed hatchlings Sleestak Law prevents Sleestak from attacking each other. Don't make sound when moving, disengage after much argument, will trade one captive for another - mixed with Sleestak Law and other tropes of them taking their sweet @$! time to attack/kill perhaps some drawback conditions, like convoluted permissions - can't attack a figure with the same revealed order marker number ~ |
Re: Heroes of Fiction: Design Thread
I remember a sleeestak wearing a gold robe. He spoke English and didn't see the characters as enemies. He would make a great hero if there's a figure for him.
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Re: Heroes of Fiction: Design Thread
Here's a quick rough draft that should be a good foundation to the Sleestak.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Enik's suit was damaged, that is why he wears clothes, to cover the damage.
Their avoidance of light will make them mostly unplayable unless you either ignore this part of the theme or give them a power that essentially makes it night. Fight at Night For the entire game, all spaces are consider shadow in addition to the space's terrain. Figures in a shadow space do not roll an additional defensive die when attacked by a Sleestak figure. Though I believe the light avoidance was something they added later and was not true to the first few episodes. The Sleestak evolved quite a bit over the three seasons. I believe only Enik could speak at first. Then there was a 'mutant' with the gift. He said they normally kill his kind. He was never seen again. In the last season the leader had a magic(?) device that allowed him to speak. The third season was a bit different than the first two. I would suggest something like the Storm Troopers from HoSS for their SA. They were hilariously terrible with their crossbows with bolts flying sideways at times. I like the idea of a Capture power as they loved to use those nets. |
Re: Heroes of Fiction: Design Thread
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I think changing all of the terrain on the battlefield just to match theme is a bit too far. I think the best way to do it is by what Zetsubo said, give the Sleestaks a bonus on shadow and dungeon spaces and just ignore their aversion to light aside from that. |
Re: Heroes of Fiction: Design Thread
Yeah, probably your best bet. They would mostly appear in a dungeon setting anyway.
If you all ever get into maps, The Lost City and the Sleestak tunnels beneath would be amazing. :) Looking forward to this one! They lived and died by the Altrusian Moth which is the one thing their young fed on I believe. They once made it stay night for an extended period of time and the Moths began to die out. |
Re: Heroes of Fiction: Design Thread
Regarding light, possibly make them weak unless on dungeon or shadow
Lost City are dungeon spaces They could have an ambush from darkness power like swamp water tunnel for shadow Maybe Attack 1-2; Defense 3-4 Unique Squad or Common? What role do they have on show; should they have in Valhalla. Again, they don't seem like warriors But they are menacing, presumably for good reason They really seem to prefer using powers instead of attacking. In two of two episodes watched, they nabbed. |
Re: Heroes of Fiction: Design Thread
They never ever really cause any damage that I can remember but this was a kids show.
I love those suggestions Confred, I think you are spot on. Give them a healthy bonus in the dark. The shadow tunnel ambush idea sounds golden. They certainly have a code. They get their orders and wisdom from the the Cave of Skulls where the skulls of what is most likely Enik's people speak to them with glowing eyes, pretty awesome. The father speaks to them once but I believe he has to breathe some weird gas to commune with them. Depending on how the powers play out it might be cool to represent the theme that there was never more than three at a time by only allowing three figures to ever be on the board at once. The rest could pop in as the others are destroyed. Then you have a common squad that only really requires one squad of figures, you can use proxys for the rest waiting to be placed. |
Re: Heroes of Fiction: Design Thread
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Granted Enik doesn'y exist and we aren't going to create it, but that potentiality fills that hole. |
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