Re: Heroes of Fiction: Design Thread
PARKOUR MOVEMENT (v3)
When moving, Faith counts her height as double. She may climb over obstacles and count figures as obstacles. She may leap over lower elevations. Faith may defend against leaving engagement attacks by rolling 2 defense dice. |
Re: Heroes of Fiction: Design Thread
It may be best if the power was like Stealth Leap.
At any point during move, may leap. Explain what leap means. Keep it clean and condensed, even though I'm tempted to add qualifiers that enable additional leaps and defense bonuses. |
Re: Heroes of Fiction: Design Thread
http://i287.photobucket.com/albums/l...psynulscgn.jpg
Honestly I think this is pretty close to where she needs to be. Courier and Disarming Attack I think are good to go aside from any wording tweaks that anyone might have. The only thing I think we need to focus on is coming up with the new wording for Freerunning. (I think that should be the title of the power. It leaves it open to being reused by future designs.) Quote:
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Freerunning Ignore Faith's height when climbing. When Faith starts to climb she may ignore the first 6 levels of elevation. Faith may climb over obstacles, such as ruins, without stopping. Faith never rolls for falling damage and rolls 1 fewer die for major falling damage. Faith is never attacked when leaving an engagement. |
Re: Heroes of Fiction: Design Thread
PARKOUR MOVEMENT
When moving, Faith may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for Faith's leaping movement, ignore elevations. Faith may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. Faith may not leap more than 12 levels up or down in a single leap. If Faith is engaged when she starts to leap, she does not take any leaving engagement attacks. After leaping, Faith may continue moving with her normal move. (Reduce her Move value) |
Re: Heroes of Fiction: Design Thread
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Additionally, climbing, and I may be corrected, is not exclusively an upward movement, so that first part would affect falling also. If we look at Spiders or Cutters, we get some wording corrections for both your version and mine. "When moving up or down levels of terrain," With your version, it seems you only want the up part. For the down part you want a custom effect. "When moving up levels of terrain, Faith has infinite height." "When moving up levels of terrain, Faith ignores height restrictions." (neither example has confirmed wording) In my versions I set her height to 10. Goblins simply add and Spiders multiply. I set Faith to 10 to allow her to climb over most things, but also to emulate the fall effects you described without having to spell them out. "When moving up or down levels of terrain, triple Faith's height." How about: Quote:
If we like this version, even if not for Faith, we could cut the engagement part and update Ezio. I still think a flying leap component is still required. I think leaping from building to building is even more key than Counter Strike. Quote:
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Re: Heroes of Fiction: Design Thread
I've been thinking about the power and organizing my thoughts. I've been extremely busy the past few days and haven't had a real chance to respond. When the weekend is over Ill have a new version ready.
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Re: Heroes of Fiction: Design Thread
I think COURIER + PARKOUR MOVEMENT (C2); drop counter strike altogether
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Curious
Is elevation changes actually a defined term for Scape? Also Courier makes no mention about activating the trap for a Treasure Glyph which is something you'll need to mention one way or another. I like Version C1.
~Dysole, briefly |
Re: Heroes of Fiction: Design Thread
Check out ghost Rider Grim c3g for elevation ignoring powers. Lizard has it too.
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Yeah
Thing is EXPERT CLIMBING had to go and get rewritten and we had this whole discussion (I want to say Doctor Octopus thread) and it was a pain and I forgot what conclusion we came to but that or stealth leap are your best choices for ignore elevation powers.
~Dysole, who will think on it and see if she has any more suggestions |
Re: Curious
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If not, I apologize for not following, but what are you asking? I'll look more closely at traps when I get home. |
Re: Heroes of Fiction: Design Thread
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This version of the power doesn't deal with obstacles at all, but I think it might be best to keep it simple. And I think a climbing type power is a better representation of what Faith does than Stealth Leap.
Spoiler Alert!
@Confred I'm okay with dropping the counterstrike type power if everyone else is on board. Dropping the power would also free up space for another power. Either leaping or something to do with Faith's gun play :shrug: |
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