Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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2) I think having an ability that adds and removes that many markers might be a bit overly complicated. Quote:
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---- I will think this stuff over and start writing up potential powers for her and post them either tonight or tomorrow. In the meantime, if anybody is unfamiliar with the character here are a couple of *short* videos that give you an idea of what Faith is like in action. |
Re: Heroes of Fiction: Design Thread
I don't have the data to watch that, but thanks for the video. I'll look at it tonight.
We've already described a cool figure. - FAITH CONNORS VYDAR LIFE 3 MOVE 7 RANGE 1 ATTACK 3 DEFENSE 5 POINTS 45 HUMAN UNIQUE HERO RUNNER REBELLIOUS MEDIUM 4 PARCEL COURIER Before and after moving, you may move a Treasure Glyph from any adjacent friendly figure’s Army Card to this card and you may move any Treasure Glyphs from this card to that card. Faith Connors may move over and pickup Treasure Glyphs without stopping. GUN KATTA When defending against an adjacent normal attack, Faith counts all excess shields as unblockable hits on the attacking figure. If Faith rolls 1 or more excess shields, add 6 to her Range value until the end of your next turn. PARKOUR MOVEMENT Faith Connors is never attacked by figures on lower elevations with leaving engagement attacks. When moving up or down levels, Faith may add 6 to her height. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I like the idea of her being cheap. Moving around items could be a tactfully useful skill, but not one you'd want to spend a premium on.
I like the idea of others trying to hunt her down. Maybe she should have a kind of Disappearing Ninja power. |
Re: Heroes of Fiction: Design Thread
PARKOUR MOVEMENT
Faith Connors is never attacked by figures on lower elevations with leaving engagement attacks. When moving up or down levels, Faith may add 6 to her height. When moving, Faith may leap in straight lines of no more than 3 spaces each, ignoring decreases in elevation. |
Re: Heroes of Fiction: Design Thread
If you search " Mirror's Edge Movie " into YouTube, you can get a good feel for the character. I'm 25mins in.
I think we were correct about the guns. She's a runner and has only used the gun after disarming, quickly abandoning it to continue running. "Gun Katta" is a placeholder name |
Re: Heroes of Fiction: Design Thread
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Power Ideas
Spoiler Alert!
Obviously not everything can make it onto the card. I just thought I would throw out all of my ideas and see what sticks. |
Re: Heroes of Fiction: Design Thread
I'm usually all for pushing power representation into the values. My Batman doesn't have Batarang Special Attack, he has Range 3.
However, I think that would have a consequence to her play style. She's not an assassin. Her primary function is moving around; her primary play style is conflict avoidance. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
To keep things moving I'm going to post the updated draft.
Faith Connors Aquilla Human Unique Hero Runner Rebellious Medium 4?(Anybody have any idea for a figure?) Life: 4 Move: 6 Range: 1 Attack: 3 Defense: 3 Points: ??? IMPROVED FREERUNNER When counting spaces for Faith's movement, elevation changes of up to 3 levels count as 1 space. You may ignore Faith's height of 4 when climbing. Faith never takes falling damage and rolls 1 fewer die for major falling damage. Faith is never attacked when leaving an engagement. Courier Faith does not have to stop her movement when she moves onto a glyph. If at any point during Faith's move she is on the same space as a treasure glyph, then you may place the glyph on Faith's card, if possible, and continue Faith's normal move. ----------------------------------------------------------------------------------- I for sure want to have these powers included in the design in some way. These other powers are still up in the air. Obviously one of them should probably be cut but I'd hate to lose either of them. Of course we could always do the dreaded 4 power custom *shudders* Parkour reflexes? Faith is never attacked when leaving an engagement*.When Faith is attacked and at least 1 skull is rolled you may roll the 20-sided die. If you roll a 1-14 roll defense dice normally. If you roll a 15 or higher Faith may ignore all skulls rolled. If the attacking figure was small or medium and was adjacent to Faith, it also receives 1 unblockable wound. *If we include the disengage clause here then we can just re-use Ezio's Freerunner completely unchanged. Handgun? Before taking a turn with Faith you may choose to add 4 to Faith's range this turn. If you do, Faith cannot use her Freerunner special power. This seems like a decent way to handle Faith's gun use. She can choose to attack with a gun, but only if she sacrifices her most valuable powers. |
Re: Heroes of Fiction: Design Thread
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