Re: Heroes of Fiction: Design Thread
Glad to see this is moving along! I built Quasatch Playground for an upcoming tournament. I'll use it to playtest Neo.
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Re: Heroes of Fiction: Design Thread
Quote:
http://i894.photobucket.com/albums/a...F.png~original http://i894.photobucket.com/albums/a...F.png~original http://i894.photobucket.com/albums/a...F.png~original I'll update the previously created glyphs to match this format as well. |
Re: Heroes of Fiction: Design Thread
I like that a lot.
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Re: Heroes of Fiction: Design Thread
Taeble,
Go ahead and post The Blob in the traditional HoF first post fashion. |
Re: Heroes of Fiction: Design Thread
BLOB
Valkryll Ooze Common Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 2 Defense 3 VILE GROWTH When this Blob destroys a figure with its normal attack, you may destroy it and place a medium Blob on the space it previously occupied. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. BLOB Valkryll Ooze Common Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 6 NASCENT THREAT This Blob does not start the game on the battlefield. VILE GROWTH When this Blob destroys a figure, you may destroy it and place a large Blob on the space it previously occupied. ENGULF 15 If this Blob wounds a small adjacent figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. BLOB Valkryll Ooze Common Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 7 NASCENT THREAT This Blob does not start the game on the battlefield. PSEUDOPODS You may add one to this Blob's range if the defending figure's base is no more than 3 higher or lower than this Blob's base. ENGULF 15 If this Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. |
Re: Heroes of Fiction: Design Thread
I don't know how I feel about the blob being able to bond with other devourers. The blob was just a mindless eating machine if I remember correctly. It being able to bond with other non-blobs seems a little off imo.
For Cold Weakness I might copy Water Weakness from the Obsidian Guards. Cold Weakness When Blob is adjacent to a Glacial Mountain or is on an ice or snow space, it rolls 2 fewer defense dice. |
Re: Heroes of Fiction: Design Thread
In order for you to replace a figure on the battlefield with another, it would have to either be in your army or have already been destroyed. The power text would need to include something a) granting permission to have Blobs of different sizes in your army; b) stating that the medium and large ones do not start on the battlefield; c) specifying that the replacing Blob is in your army and has not been previously been destroyed.
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Re: Heroes of Fiction: Design Thread
I changed things up a bit. I included wording to keep the larger blobs off the board until later. I left Cold Weakness as is, since no blob would willingly stay on such a space. I don't think that any attack would happen to them while moving. I also took out the devourer bonding.
BLOB Valkryll Ooze Common Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 2 Defense 3 VILE GROWTH When this Blob destroys a figure with its normal attack, you may destroy it and place a medium Blob on the space it previously occupied. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. BLOB Valkryll Ooze Common Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 6 NASCENT THREAT This Blob does not start the game on the battlefield. VILE GROWTH When this Blob destroys a figure, you may destroy it and place a large Blob on the space it previously occupied. ENGULF 15 If this Blob wounds a small adjacent figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. BLOB Valkryll Ooze Common Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 7 NASCENT THREAT This Blob does not start the game on the battlefield. PSEUDOPODS You may add one to this Blob's range if the defending figure's base is no more than 3 higher or lower than this Blob's base. ENGULF 15 If this Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS This figure cannot end its move adjacent to a Glacial Mountain or on a snow or ice space. |
Re: Heroes of Fiction: Design Thread
That's a really cool mechanic with the changing size blobs! I like it a lot.
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Re: Heroes of Fiction: Design Thread
Shouldn't this be a Unique Hero? It's "The" Blob, right? If it's a mechanics thing with Vile Growth, then you should be restricted to controlling one Blob on the battlefield at any time.
Based on my recollection of the orginal movie (never saw the remake), I think Cold Weakness should prevent movement across snow and ice not just ending movement there. IIRC, The Blob wouldn't even try to get the people hiding in the freezer. You could drop the adjacent to a Glacial Mountain part. |
Re: Heroes of Fiction: Design Thread
COLD WEAKNESS
The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice. I think the glacier is important, as it's cold. As for the latter part of the power, it gives an enemy the ability to use a "fire extinguisher." As for unique vs. common, I was originally going for a larger blob that splits into smaller ones. Perhaps I can just have the small one have a chance of coming back when the large one is destroyed. Here goes! NASCENT THREAT Valkryll http://media.trollandtoad.com/produc...es/1013459.jpg Ravenous Ooze Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 2 Defense 3 VILE GROWTH When Nascent Threat destroys a figure with its normal attack, you may destroy it and place the medium The Blob on the space it previously occupied. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice. GROWING TERROR Valkryll http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ochre Jelly Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 6 NASCENT THREAT This Blob does not start the game on the battlefield. VILE GROWTH When this Growing Terror destroys a figure, you may destroy it and place The Blob on the space it previously occupied. ENGULF 15 If Growing Terror wounds a small adjacent figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice. THE BLOB Valkryll Put two Gibbering Mouthers together? I painted two red, and it sort of works. Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 7 THE RETURN? The Blob does not start the game on the battlefield. If The Blob is destroyed, each time you take a turn you may roll the 20-sided die. If you roll a 16 or higher, you may place Nascent Threat in your start zone. ENGULF 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice. |
Re: Heroes of Fiction: Design Thread
Just throwing an idea out there:
What if Blob started as a single figure, but you started the game with additional figures on your card. At the end of each round and whenever The Blob destroys a figure, you place another blob on the battlefield. Something like: Ooze Unique Hero Devourer Mindless Large 2 Life 1 Move 0 Range 1 Attack 3 Defense 7 THE BLOB Start the game with an additional 'X' Blob figures on this card. At the end of each round place 2 Blob figures from this card onto the battlefield. You must place these Blob figures adjacent to another Blob figure you control. Whenever The Blob destroys a figure, replace that figure with a Blob figure from this card. All Blob figures on the battlefield are considered to be the same Unique Hero. If a Blob figure you control is destroyed, roll the 20-sided die. If you roll a 5 or lower, destroy all Blob figures you control. SLOW MOVING Instead of moving normally with The Blob, you may move each Blob figure on the battlefield one space up to 3 levels higher or lower. After moving all Blob figures, every Blob figure must be adjacent to another Blob figure. Blob figures cannot be moved by any other means. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice. |
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