ScapeCon II Map Contest: Deadline May 7th
ScapeCon 2. (July 13th-17th) is fast approaching, which means it's time for another map contest!
Every year we have many ladders and battlements leftover from the terrain pool. I think it's time we make use of them, but not in the usual way. Map building parameters:
In depth ladder rules:
Spoiler Alert!
I can only recall a small handful of maps that use ladders or battlements, but don't use road/trees/pillars. These types of maps tend to shake things up in interesting ways, so it's a shame there are so few. The vast majority of the possible terrain combinations for this contest have never seen even a competitive map. So I'm very much looking forward to seeing what everyone comes up with. SUBMISSIONS: Submissions should include a display image (ideally a 3D VirtualScape rendering) and build instructions A maximum of 2 entries per person. DEADLINE: Deadline May 7th at 11:59 central VOTING: Voting will be done by the community. Submissions will randomly be placed into one of several heats. The maps that receive the most votes will advance to the final round of voting. PRIZES: It wouldn't be a contest without prizes. Other scape-related prizes are incoming.
Clarification: The winning map isn't guaranteed to be selected for ScapeCon's map pool. The winning map will be playtested by event organizers to determine its viability. Maps: Contrast http://www.heroscapers.com/community...3/contrast.jpg Alpaca Trail http://www.heroscapers.com/community...lpacatrail.jpg Thy Kingdom Come https://i.postimg.cc/j2Svm0Rr/Thy-Kingdom-Come.png Nomanisan https://i.postimg.cc/4yXnsdZZ/Nomanisan.png Bridge of Shadows https://cdn.discordapp.com/attachmen...of_Shadows.jpg Pool of Shadow 2.0 https://www.heroscapers.com/download...dow2.0_fxy.png Lava Crag 2.0 https://www.heroscapers.com/download...%202.0_Zmu.png Phalanx https://cdn.discordapp.com/attachmen...26/unknown.png Slalom https://cdn.discordapp.com/attachmen...28/unknown.png Flesh Mines of Marr https://drive.google.com/uc?export=d...enCD2rLzdBW_uE Broken Top Pass https://drive.google.com/uc?export=d..._uee87Id-bYYb8 TURRET ROCKS: JUNGLE EDITION https://i.imgur.com/PHEGbo3.png King in the North https://media.discordapp.net/attachm...orth_south.png Nightblood https://www.heroscapers.com/communit...d_original.jpg Preservation https://www.heroscapers.com/communit...n_original.jpg Nemesis https://i.imgur.com/Pcj0Rla.png Shallow Sump https://i.imgur.com/ilGDPgp.png Example 22 https://imgur.com/B0d9uGL.jpg Herbert's Swamp Castle: Lava Edition https://imgur.com/hRrcX5M.jpg The Way is Wrong https://www.heroscapers.com/download...ong1.2_X1o.png Mesa: https://www.heroscapers.com/communit..._picture_1.jpg Sanctuary: http://www.heroscapers.com/community..._picture_1.jpg Jungle Trench https://i.imgur.com/p0pxLVq.jpg Glacial Hollow https://i.imgur.com/m6mqIya.png Nebo Terrace https://cdn.discordapp.com/attachmen...eboTerrace.jpg Odin Wept https://www.heroscapers.com/communit...3_original.png |
Re: ScapeCon II Map Contest: Deadline May 7th
Interesting.....
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Re: ScapeCon II Map Contest: Deadline May 7th
Very interesting... :ponder:
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Don't Actually Take My Submissions Seriously
:stir:
~Dysole, about to have some fun |
Re: ScapeCon II Map Contest: Deadline May 7th
Just a quick reminder that you do not NEED to use 3 terrain sets (although you're certainly welcome to). I'll test at least the winning map, but I may test more (and probably will). I'll be more likely to test maps that only use 1-2 terrain sets (alongside the ladders and/or battlements; remember, you also don't need to use both ladders and battlements). Of course, quality is ultimately what matters. Just something to think about.
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Re: ScapeCon II Map Contest: Deadline May 7th
Interesting indeed. Time to start thinking...
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Re: ScapeCon II Map Contest: Deadline May 7th
These maps will make me have to re-learn the rules for climbing over battlements from either side.
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Re: ScapeCon II Map Contest: Deadline May 7th
Edit: Withdrawing this submission since it violated several rules on how to place ladders.
I'm working to re-design it and plan to re-submit later in the contest. --------------------------- Ok, here's my submission. Map Name: The Forbidden Shadow Pool Build Requirements: BftU x2, VW x1, FotA x1 (Ladders & Battlements only) Any & all feedback is welcome (before or after the competition, I'm still very new to making maps and haven't tested this map at all). Here's some screenshots from Virtualscape: https://cdn.discordapp.com/attachmen...-_End_View.png https://cdn.discordapp.com/attachmen..._Side_View.png https://cdn.discordapp.com/attachmen...-_Top_View.png I tried hosting all of the files on Dropbox, I hope they work, but let me know if any of the images or the .HSC file (Virtualscape) don't display/download properly. Virtualscape File (.HSC): https://cdn.discordapp.com/attachmen...hadow_Pool.hsc Direct Image Links: https://cdn.discordapp.com/attachmen...-_End_View.png https://cdn.discordapp.com/attachmen..._Side_View.png https://cdn.discordapp.com/attachmen...-_Top_View.png Oh, and I had forgotten to add the start zone indicators when I took the screenshots (they should be in the .HSC file), but the sand is the SZ on both sides. |
Re: ScapeCon II Map Contest: Deadline May 7th
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Thanks for the submission @Chris Perkins |
Re: ScapeCon II Map Contest: Deadline May 7th
So myself and a few others have been doing some digging through the castle rules, and there's one ruling in particular that is really weird and has really bad implications.
First, a few reminders: 1. No floating ladders. The ladder must meet the landing space and the top space. 2. The top of the ladder (not the pegs) must be flush with, or 1 level higher than, the top space. It cannot be a level lower. 3. The landing space must have height (IE it cannot be water, swamp water, molten lava, or shadow). 4. Each landing space can only have 1 ladder. Now for the ruling. Page 6 of the FAQ states: "Note, small and medium single-space figures must use the ladder if it is there." I'm ruling for ScapeCon that this only applies when moving up. Small and medium figures can skip the ladder when moving down. |
Re: ScapeCon II Map Contest: Deadline May 7th
Double-spaced figures can't use ladders AT ALL, and Large/Huge single-spaced figures can choose to use it or not?
Correct? |
Re: ScapeCon II Map Contest: Deadline May 7th
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Other units (ie double-spaced figures and large/huge figures) count the levels like normal and completely ignore the ladder. |
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