C3G Competitive Armies and Strategy Discussion
The idea was brought up, and there is some strategy in a few of the books. This thread is to discuss competitive C3G armies as well as strategy related to certain units. If requested, I will log all of hte strategy and armies in this post.
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Re: C3G Competitive Armies and Strategy Discussion
I'll start things off with a neat 1200 point army I think would work great:
Batman 200 Black Canary 390 Venom 540 Huntress 710 Green Arrow 860 Robin 980 Alfred 1040 Spiderman 1200 The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200. |
Re: C3G Competitive Armies and Strategy Discussion
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat! Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round! |
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Black Canary 190 Green Arrow 340 Alfred 400 Robin 520 Angel 610 Punisher 790 Beat Cops x2 920 Raelin 1,000 |
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The awesomeness of Punisher will not wait!
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EDIT: At this rate, I hope you don't reveal a bunch overnight and I miss . |
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