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-   -   C3G Competitive Armies and Strategy Discussion (https://www.heroscapers.com/community/showthread.php?t=31969)

Scapemage August 18th, 2010 06:29 PM

C3G Competitive Armies and Strategy Discussion
 
The idea was brought up, and there is some strategy in a few of the books. This thread is to discuss competitive C3G armies as well as strategy related to certain units. If requested, I will log all of hte strategy and armies in this post.

Scapemage August 18th, 2010 06:35 PM

Re: C3G Competitive Armies and Strategy Discussion
 
I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.

IAmBatman August 18th, 2010 06:37 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!

IAmBatman August 18th, 2010 06:43 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by scapemage921 (Post 1178896)
I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.

Here's a similar one I was thinking about the other day that gives Black Canary (who always dies too easily for me) a little more protection:

Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

Scapemage August 18th, 2010 06:43 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by IAmBatman (Post 1178901)
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!

The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

Balantai August 18th, 2010 07:21 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

quozl August 18th, 2010 07:23 PM

Re: C3G Competitive Armies and Strategy Discussion
 
The awesomeness of Punisher will not wait!

Scapemage August 18th, 2010 07:23 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

:shock:Another spoiler! Punisher is 180 points!:shock:

Spidey'tilIDie August 18th, 2010 07:32 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by scapemage921 (Post 1178945)
Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

:shock:Another spoiler! Punisher is 180 points!:shock:

:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Scapemage August 18th, 2010 07:35 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by Spidey'tilIDie (Post 1178961)
Quote:

Originally Posted by scapemage921 (Post 1178945)
Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

:shock:Another spoiler! Punisher is 180 points!:shock:

:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Another explosion attack :roll:.


EDIT: At this rate, I hope you don't reveal a bunch overnight and I miss .

Spidey'tilIDie August 18th, 2010 07:38 PM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by scapemage921 (Post 1178963)
Quote:

Originally Posted by Spidey'tilIDie (Post 1178961)
Quote:

Originally Posted by scapemage921 (Post 1178945)
Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

:shock:Another spoiler! Punisher is 180 points!:shock:

:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Another explosion attack :roll:.

Not really. That's why they call it a "teaser"! ;)

IAmBatman August 19th, 2010 12:16 AM

Re: C3G Competitive Armies and Strategy Discussion
 
Quote:

Originally Posted by scapemage921 (Post 1178910)
Quote:

Originally Posted by IAmBatman (Post 1178901)
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!

The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

I disagree. I think that by using Angel to carry him away after the first normal attack he takes each time and using Psychic Defense X to cancel out 1 attack every round, and using Jean Grey to slow the approach of attackers, it's really hard to get to him consistently and attack him. Then throw in Beast's Negotiation, and you're auto removing one of your opponent's Order Markers every round. Just keep people somewhat tied up with your attackers and keep Professor X out of the fray as much as you can, and there's a good chance he'll be your end gamer (and he's pretty good at that too!).

Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

Heh. Then what's the fun of knowing what's coming out before you guys do? :-P

Quote:

Originally Posted by Spidey'tilIDie (Post 1178961)
Quote:

Originally Posted by scapemage921 (Post 1178945)
Quote:

Originally Posted by Balantai (Post 1178942)
Quote:

Originally Posted by IAmBatman (Post 1178909)
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

We should probably try to keep the discussion to figures that have been released. ;)

:shock:Another spoiler! Punisher is 180 points!:shock:

:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Don't you know by now that my teasers are totally intentional! :-P


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