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-   -   Engineers of Valhalla Brainstorming Thread (https://www.heroscapers.com/community/showthread.php?t=58990)

TREX April 26th, 2021 07:41 PM

Engineers of Valhalla Brainstorming Thread
 
ENGINEERS OF VALHALLA BRAINSTORMING THREAD

This thread is where you can put your ideas for any new terrain ideas you have to be discussed and fleshed out to find the scope of what your going for on your terrain piece before it gets started in its own design thread. To submit a piece of terrain to be discussed, have an outline of what you would like for the piece of terrain to do, as well as a free and shareable stl that can represent your piece on the battlefield. Don't worry if its not attached to a base or hex. If it gets fleshed out enough an altered file that is ready to print with those things can be made.

TREX April 26th, 2021 07:42 PM

Re: Interactive Terrain Brainstorming thread
 
Reserved:

TREX April 26th, 2021 07:42 PM

Re: Interactive Terrain Brainstorming thread
 
@lefton4ya , @Shiftrex , @Flash_19 , @coachmuskie , @Tornado @S1R_ART0R1US

TREX April 26th, 2021 07:55 PM

Re: Interactive Terrain Brainstorming thread
 
I'll start by adding a piece that I've been using for years and have made a ton of for fellow scapers. I think it would be best to do them in this format:

Name: Arcane Portal
Thingiverse File: https://www.thingiverse.com/thing:2135174

Terrain Footprint: Single Hex

Ability Overview:
Arcane Travel
When moving, any figure adjacent to an Arcane Portal may use one move space to place the moving figure adjacent to any other Arcane Portal on the battlefield. When using Arcane Travel, figures will take any leaving engagement attacks.

I'd also like to throw an alternate rule in there to make traveling on there have a chance for randomly throwing your figures next to other portals or something.

Arcane Rift
When using Arcane Travel, Roll the 20 sided die, On a roll of a 3 or lower, your opponent picks any empty space on the battle field to place your figure.

What this adds to the game is a way to link battlefields together, be able to play on multiple level battlefields without restrictions to non flying or ranged figures.

Flash_19 April 26th, 2021 08:10 PM

Re: Interactive Terrain Brainstorming thread
 
Yeah @TREX , those portals are awesome. And they make bigger maps so much more playable which is a huge plus. I've never played them with the arcane rift ability - that's a really fun twist that I'll likely incorporate into my games!

TREX April 26th, 2021 08:59 PM

Re: Interactive Terrain Brainstorming thread
 
Quote:

Originally Posted by Flash_19 (Post 2461344)
Yeah @TREX , those portals are awesome. And they make bigger maps so much more playable which is a huge plus. I've never played them with the arcane rift ability - that's a really fun twist that I'll likely incorporate into my games!

I think we should make a template for a Terrain Rule Card if it is going to be a piece of interactive terrain instead of a Destructible Object. I feel like the portal is a pretty cut and dry piece of terrain with pretty solid rules that don't need to much tweaking albeit maybe adjusting the number for Arcane Rift. Once a design is good to go, I can make a legit, scaled, and Properly based version that is good to go on a heroscape tile.

lefton4ya April 26th, 2021 11:14 PM

Re: Interactive Terrain Brainstorming thread
 
One other idea is to make terrain that can either be 3D printed OR "papercraft". For instance, WotC officially released Papercraft Hedrons but @Toshi Umezawa made a 3-hex 3D stl version for it and JustAnotherPrinterGuy made a 1-hex 3d stl version as well. See Hedron Horde - NEW - Special Rule Suggestion.

Quote:

Originally Posted by srmalloy (Post 2119875)
Quote:

Originally Posted by Smurf_Scape (Post 2119831)
Here's a drop box link to the hedron, wizards doesn't seem to be hosting it anymore,Hedron PDF, DroBox Link

They're still hosting it; over on the planeswalker forums, there's a thread that gives this link to the PDF. In that thread, where the OP asks for suggestions on terrain to make for 3D printing, which has the link to the PDF on the wizards host and some images of a papercraft 'crashed' hedron, he has screenshots from 123D Design of a hedron embedded in a three-hex tile. No sign of an actual STL file from that yet, though.

Quote:

Originally Posted by Smurf_Scape (Post 2123690)
Finished them all up and weighted/based them. Here are them free standing on a 2 by 2 AotP board. Let me know what you think!

http://i.imgur.com/vC9NZvN.jpg
http://i.imgur.com/NhKiFxt.jpg
http://i.imgur.com/o95g6Mg.jpg


*New Question* What sort of special rules would you think could be used for these?
I was thinking somewhere on the lines of, "If you control two more figures adjacent to a Hedron than your opponent, roll a 20 sided dice. If the result is 15 or higher summon one Eldrazi Scion figure that you may activate in addition to your standard unit activation. If you do not succeed in spawning an Eldrazi Scion mark that Hedron, neither you nor your opponent may spawn Eldrazi Scion Figures from Hedrons that have been marked. You may only activate one Eldrazi Scion figure per turn as a bonus activation.

Quote:

Originally Posted by lefton4ya (Post 2128904)
@toshi on planeswalker-arena posted some 3-d files to get printed
Quote:

The full Zendikar Hedron 3D Model and images can now be viewed on Thingiverse using Thingiview.
You can order a print from 3d hubs or other sites price will vary based on your location.
http://thingiverse-production-new.s3...w_featured.jpghttp://thingiverse-production-new.s3...w_featured.jpghttp://thingiverse-production-new.s3...w_featured.jpghttp://thingiverse-production-new.s3...w_featured.jpg

https://cdn.thingiverse.com/assets/d...dronOneHex.png

Some ideas:
  • Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]
  • Small and medium figures next to a Hedron may use Hedron Teleport instead of moving normally. To Hedron Teleport, move to any empty space adjacent to any Hedron within clear sight. When using Hedron Teleport, do not take any leaving engagement attacks. [Similar to Dzu-Teh's Glacier Traverse]
  • All figures next to a Hedron may add 1 to a 20 sided die roll for any special power. [Less powerful version of glyph of Lodin]
Which of these do people like best, or have any additional ideas?

Shiftrex April 26th, 2021 11:55 PM

Re: Interactive Terrain Brainstorming thread
 
-> Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]

I find that one to be really fun to play with on the board, how are you thinking that happens in terms of flavor? If I was going to spitball ideas, it might be interesting to have terrain that interacts/impacts specific factions. They look like Vydar could have summoned them/placed them.

TREX April 27th, 2021 03:57 AM

Re: Interactive Terrain Brainstorming thread
 
For the hedrons, lorewise what is it that they do? I’m seeing three very different ideas of what they could do. First is some kind of magical protection, next is basically the same as a portal, and the third is a 20 sided die booster. Another question would be, how many of these hedrons is needed to play with them? Will they be a set. I’ll reference the portal I posted above as an example. The minimum needed to play is 2 portals. They are easily recognized by most people to convey some kind of teleportation type of travel. With the hedron, maybe figure out how best to use them. What would represent their power the best. It would be interesting to see them ward off normal ranged attacks or boost a 20 sided die. I would be most intrigued by them warding off ranged normal attacks. This would also allow them to be used with a minimum of 1 of them on a battlefield, making them easier to obtain for people wanting to use them. As the person spearheading the hedron, possibly decide what direction you’d want to take them.

TREX April 27th, 2021 04:07 AM

Re: Interactive Terrain Brainstorming thread
 
Another idea I’ve had that would work really great for map building to change things up a bit would be gun emplacements for figures to use that are placed on the battlefield. Anything from cannons, catapults, and balistas, to rail guns, laser cannons, and machine guns. I would for sure want these to be destructible objects that are placed strategically on the battlefield by map makers. There could be different rules for different weapon emplacements. After using the Golan anti infantry battery in HoSS, I came up with a few alternate weapons utilizing some of those rules. There are quite a few different projectile types that fit the bill here for making some interesting maps.

Muskie April 27th, 2021 12:40 PM

Re: Interactive Terrain Brainstorming thread
 
So I have been working with the Obelisk on Thingiverse:
https://www.thingiverse.com/thing:3646449

I see them with a d20 power when you are next to them.

If a unique hero starts their turn next to a Obelisk and does not leave engagement with the Obelisk during their movement, they roll a D20 and apply the following affect before they attack:

1-5 nothing happens
6-8 -1 defense until you leave the obelisk (bummer)
9-11 counterstrike against normal ranged attacks (it is magical)
12-14 +1 attack until you leave the obelisk
15-17 +1 defense until you leave the obelisk
18-20 teleport to another Obelisk (not sure how to choose if there is more than one more on the board).


this is what I was thinking. You could do less powers that are more powerful, with it harder to get. I like board touchstones that can be chaotic. Kind of a hero support (unless you roll under 8, obelisks can be tricky). They could come in a 2 or 4 pack for the board, depending on board size.

TREX April 27th, 2021 05:09 PM

Re: Interactive Terrain Brainstorming thread
 
Quote:

Originally Posted by coachmuskie (Post 2461443)
So I have been working with the Obelisk on Thingiverse:
https://www.thingiverse.com/thing:3646449

I see them with a d20 power when you are next to them.

If a unique hero starts their turn next to a Obelisk and does not leave engagement with the Obelisk during their movement, they roll a D20 and apply the following affect before they attack:

1-5 nothing happens
6-8 -1 defense until you leave the obelisk (bummer)
9-11 counterstrike against normal ranged attacks (it is magical)
12-14 +1 attack until you leave the obelisk
15-17 +1 defense until you leave the obelisk
18-20 teleport to another Obelisk (not sure how to choose if there is more than one more on the board).


this is what I was thinking. You could do less powers that are more powerful, with it harder to get. I like board touchstones that can be chaotic. Kind of a hero support (unless you roll under 8, obelisks can be tricky). They could come in a 2 or 4 pack for the board, depending on board size.

It does need a better name to represent what it does. Perhaps "Rune of Power". As far as the possible abilities it can have, similar to the Hedrons, it seems that there is alot of things packed into one item. Sometimes keeping the item a little more simple is better as far as game play goes. Every turn a card is going to have to be referenced to see what goes on. An interesting idea here would be to give the "Rune of Power" one positive effect, with a lesser negative effect to keep figures from sitting next to a rune the whole game. Instead of focusing on just Teleportation, why not something like. "While adjacent to a Rune of Ivor, you may target an enemy figure from any Rune of Ivor on the battlefield with a normal attack." or something to that effect. Wizards sight, or true sight, or wizards eye is something that could do something like that. Then you could have the user roll to recieve damage for using the power. Something like a 5 or lower, or on a roll of a 1 or something.

Or have a "Rune of Wannok" that allows the user to add attack dice to their normal attack. Afterwards they roll a 20 sided die to roll for damage, and subtract as many extra dice they roll from their roll. Keeping with a simpler theme for the terrain makes it easier for players to use it.


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