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-   -   MCC-Makers of Custom Cards-turning customs from text to card (https://www.heroscapers.com/community/showthread.php?t=38383)

Not User Name December 23rd, 2014 11:53 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
I have to of my customs finally figured out, but I got this dang Mac so I can't make cards myself. Do you guys have time to do these two for me?


Darse the Champion
Jandar
Human
Unique Hero
Champion
Loyal
Medium 5
Move: 5
Range: 1
Attack: 3
Defense: 3
Life: 6
Points: 115

Extended Stab
If an opponent’s figure is 2 spaces away from Darse, and its base is no more than 3 levels above Darse’s height or 3 levels below Darse’s base, Darse may add 1 to her Range and 1 attack die when attacking that figure.

Quick Assault
Darse may attack any or all figures adjacent to her. Roll each attack separately.

Darse's Loyal Defense
All friendly figures adjacent to Darse may add one die to their defense.

________

Gornak
Utgar
Unique Hero
Grut
Orc
Champion
Terrifying
Huge 8

Life: 5
Move: 5
Range: 1
Attack: 2
Defense: 5
Points: 150

Bulldoze
At any point while moving, Gornak may choose a small or medium squad figure that is adjacent, on the same level, and on a space where Gornak may end his movement. Roll the 20 sided die. If you roll 1-7, the figure is safe and Gornak's movement ends. If you roll a 8-20, the chosen figure is destroyed. Move Gornak onto the space occupied, and you may continue Gornak's movement. If the chosen figure is not destroyed, Gornak's movement ends. (Gronak's must be on a space where he can end movement each time he uses this power.) This can be omitted if necessary.

Orc Warrior Enhancement
All friendly Orc Warriors adjacent to Gornak roll an additional attack die and an additional defense die.

Pictures

mac122 December 23rd, 2014 12:17 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Quote:

Originally Posted by Not User Name (Post 1991595)
I have to of my customs finally figured out, but I got this dang Mac so I can't make cards myself. Do you guys have time to do these two for me?


Darse the Champion
Jandar
Human
Unique Hero
Champion
Loyal
Medium 5
Move: 5
Range: 1
Attack: 3
Defense: 3
Life: 6
Points: 115

Extended Stab
If an opponent’s figure is 2 spaces away from Darse, and its base is no more than 3 levels above Darse’s height or 3 levels below Darse’s base, Darse may add 1 to her Range and 1 attack die when attacking that figure.

Quick Assault
Darse may attack any or all figures adjacent to her. Roll each attack separately.

Darse's Loyal Defense
All friendly figures adjacent to Darse may add one die to their defense.

________

Gornak
Utgar
Unique Hero
Grut
Orc
Champion
Terrifying
Huge 8

Life: 5
Move: 5
Range: 1
Attack: 2
Defense: 5
Points: 150

Bulldoze
At any point while moving, Gornak may choose a small or medium squad figure that is adjacent, on the same level, and on a space where Gornak may end his movement. Roll the 20 sided die. If you roll 1-7, the figure is safe and Gornak's movement ends. If you roll a 8-20, the chosen figure is destroyed. Move Gornak onto the space occupied, and you may continue Gornak's movement. If the chosen figure is not destroyed, Gornak's movement ends. (Gronak's must be on a space where he can end movement each time he uses this power.) This can be omitted if necessary.

Orc Warrior Enhancement
All friendly Orc Warriors adjacent to Gornak roll an additional attack die and an additional defense die.

Pictures

I've got some time at lunch today. I'll take these.

mac122 December 23rd, 2014 02:00 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
@Not User Name:
Edited Bulldoze. Let me know if this works for you.
Quote:

BULLDOZE
At any point while moving, Gornak may choose a small or medium squad figure that is adjacent, on the same level, and on a space where Gornak may end his movement. Roll the 20 sided die. If you roll 1-7, the figure is safe and Gornak's movement ends. If you roll a 8-20, the chosen figure is destroyed. Move Gornak onto the space occupied, and you may continue Gornak's movement. Gornak must be on a space where he can end movement each time he uses this power.
Also, on Darse, Quick Assault is the same as the official power Whirlwind Assault. I can leave it Quick Assault, but it would fit in with official better if it is changed. Let me know.


I've got the cards ready except for these 2 points.

Not User Name December 23rd, 2014 02:31 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Quote:

Originally Posted by mac122 (Post 1991626)
@Not User Name:
Edited Bulldoze. Let me know if this works for you.
Quote:

BULLDOZE
At any point while moving, Gornak may choose a small or medium squad figure that is adjacent, on the same level, and on a space where Gornak may end his movement. Roll the 20 sided die. If you roll 1-7, the figure is safe and Gornak's movement ends. If you roll a 8-20, the chosen figure is destroyed. Move Gornak onto the space occupied, and you may continue Gornak's movement. Gornak must be on a space where he can end movement each time he uses this power.
Also, on Darse, Quick Assault is the same as the official power Whirlwind Assault. I can leave it Quick Assault, but it would fit in with official better if it is changed. Let me know.


I've got the cards ready except for these 2 points.

You can change Darse's ability and the Gornak one you said will work. Thanks for doing those so quick for me. Greatly appreciated.

mac122 December 23rd, 2014 03:28 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Quote:

Originally Posted by Not User Name (Post 1991632)
Quote:

Originally Posted by mac122 (Post 1991626)
@Not User Name:
Edited Bulldoze. Let me know if this works for you.
Quote:

BULLDOZE
At any point while moving, Gornak may choose a small or medium squad figure that is adjacent, on the same level, and on a space where Gornak may end his movement. Roll the 20 sided die. If you roll 1-7, the figure is safe and Gornak's movement ends. If you roll a 8-20, the chosen figure is destroyed. Move Gornak onto the space occupied, and you may continue Gornak's movement. Gornak must be on a space where he can end movement each time he uses this power.
Also, on Darse, Quick Assault is the same as the official power Whirlwind Assault. I can leave it Quick Assault, but it would fit in with official better if it is changed. Let me know.


I've got the cards ready except for these 2 points.

You can change Darse's ability and the Gornak one you said will work. Thanks for doing those so quick for me. Greatly appreciated.

Here you go. Let me know if you need anything changed.
http://i894.photobucket.com/albums/a...C.jpg~original
http://i894.photobucket.com/albums/a...C.jpg~original

Not User Name December 23rd, 2014 04:36 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
@mac122 thanks! Those look amazing!

William099 January 9th, 2015 02:26 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Hey guys lol. My hard drive with my card maker crashed so I need to call an audible.

Could I get these made please and thank you?

Elam
Party of the Bearer
After revealing an order marker and taking a turn with Elam you may take a turn with one other figure you control that has the Party of the Bearer special power.

Warforged Resolve

Combat Expertise
When revealing a numbered order marker on Elam's Army Card you may also reveal an "X" order marker that is on Elam's Army Card to activate Combat Expertise for the rest of the round. While Combat Expertise is active, subtract 2 from Elam's attack value and add 2 to Elam's defense value.

Cold Iron Tracery
When Elam attacks a demon, each skull rolled counts as an additional hit.

Life: 5
Move: 5
Range: 1
Attack: 5
Defense: 2
150 points

Warforged
Unique Hero
Champion
Righteous
Medium 5

Gerick
SEARING LIGHT SPECIAL ATTACK
Range 5. Attack 3+Special
If Gerick is attacking an undead figure, roll 2 additional dice for Searing Light Special Attack.

Warforged resolve

Party of the Bearer
After revealing an order marker and taking a turn with Gerick you may take a turn with one other figure you control that has the Party of the Bearer special power.

Life: 4
Move: 5
Range: 1
Attack: 4
Defense: 2
90 points

Warforged
Unique Hero
Cleric
Devout
Medium 5

Mender
Party of the Bearer
After revealing an order marker and taking a turn with Mender you may take a turn with one other figure you control that has the Party of the Bearer special power.

Warforged resolve

Warforged Repair
After moving and before attacking, choose a wounded warforged hero figure adjacent to Mender. Then roll the 20-sided die to remove wound markers from the chosen figures card:
- If you roll a 2-7 remove 1 marker.
-If you roll a 8-20 remove 2 markers.


Life: 4
Move: 5
Range: 1
Attack: 3
Defense: 2
100 points

Warforged
Unique Hero
Artificer
Resolute
Medium 5

Cadueceus
Party of the Bearer
After revealing an order marker and taking a turn with Cadueceus you may take a turn with one other figure you control that has the Party of the Bearer special power.

Chain Lightning Special attack
Range 4+ Special. Attack 4.
Choose a figure to attack. You may also chose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Lightning Breath Special Attack. Roll attack dice once for all figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.

Rune of Fortification
When rolling defense dice against a special attack, Cadeuceus always adds 1 automatic shield to whatever is rolled.

Life: 4
Move:5
Range: 4
Attack: 4
Defense: 3
180 points

Warforged
Unique Hero
Wizard
Crafty
Medium 5

Swift
Party of the Bearer
After revealing an order marker and taking a turn with Swift you may take a turn with one other figure you control that has the Party of the Bearer special power.

SNEAK ATTACK 2
If Swift is attacking an opponent's figure that is adjacent to at least one other figure you control, add 2 dice to Swift's attack.

HIDE IN DARKNESS
If Swift is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If Swift is on a dungeon space, add 3 to your die roll. If he is on a shadow space, add 6 to your die roll. If you roll 1-15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by the attack

SCALE
When moving up or down levels of terrain, Swift may add two to his height.

Life: 4
Move: 6
Range 1
Attack: 3
Defense: 3
90 points

Warforged
Unique Hero
Rogue
Stealthy
Small 3

Siege
Party of the Bearer
After revealing an order marker and taking a turn with Siege you may take a turn with one other figure you control that has the Party of the Bearer special power.

CRAG OF STEEL

Life: 5
Move: 5
Range: 1
Attack: 5
Defense: 5
130 points

Warforged
Unique Hero
Juggernaut
Stoic
Medium 5




And here are the images and figures I would like to use.
Cadeuceus
image: http://i258.photobucket.com/albums/h...ctWarlock2.jpg
figure for hit zone:
http://abprices.com/D/1637/warforged-wizard (same reds/greys as heirloom.)


Mender:
image:
https://encrypted-tbn0.gstatic.com/i...FEGMTVhnsSHMXA
Figure for hit zone:
http://abprices.com/D/3594/warforged-artificer (wand grey, everything else red)


Swift:
image:
http://dungeonsmaster.com/wp-content...rforged-02.jpg
figure for hit zone:
http://abprices.com/D/2094/warforged-scout (scimitars grey everything else red)

Gerick:
image:
http://medias.jeuxonline.info/upload...ierapostat.jpg
figure for hit zone:
http://abprices.com/D/3595/warforged-cleric (hammer grey everything else red)


Siege:
image:
http://suptg.thisisnotatrueending.co...0872291505.jpg
Figure for hit zone: use classic Siege's hitzone please.


Elam:
image:
http://eberronunlimited.wdfiles.com/...Juggernaut.jpg
figure for hit zone:
http://abprices.com/D/1276/warforged-hero (sword and shield grey, everything else red.)

mac122 January 10th, 2015 01:21 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
@William099 - if no one else chimes in, I won't have time this weekend, but I can start working on these during my lunch hours next week.

William099 January 10th, 2015 01:51 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Kk Dysole said via personal mesages that he might be able to take care of it. I'll let ya know if he can't get it.

I'm going to make some edits too.

mac122 January 10th, 2015 02:27 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Quote:

Originally Posted by William099 (Post 1995448)
Kk Dysole said via personal mesages that he might be able to take care of it. I'll let ya know if he can't get it.

I'm going to make some edits too.

Sounds good.

William099 January 10th, 2015 02:48 PM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Final edits done to my text cards above with point values. Just for your information when you guys make the cards.

William099 January 13th, 2015 04:04 AM

Re: MCC-Makers of Custom Cards-turning customs from text to
 
Dysole was able to grab the Gerick, Elam and Mender cards. I'm not sure if he is still planning on grabbing the other three but just a heads up for ya @mac122 .


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