The Book of Doctor Mid-Nite
The Book of Doctor Mid-Nite C3G DC WAVE 25 JUSTICE SOCIETY http://heroscapers.com/c3g/released/...Nite_comic.png Comic PDF http://heroscapers.com/c3g/released/...-Nite_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Collateral Damage set. Its model number and name are #022-024 / Dr. Mid-Nite. NOTE: Doctor Mid-Nite requires 3x Glyph of Blackout Bomb _________________________________________________________________ Character Bio - While trying to save a man's life, Doctor Charles McNider was blinded by a mob attack. Now useless as a physician, McNider turned his energies toward fighting crime, though it was not until he discovered that he could see in the dark that he would create his alter-ego Doctor Mid-Nite. With a new costume, specially modified goggles, and his invention, the Blackout Bomb, Doctor Mid-Nite became one of the world's earliest and most honorable heroes. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
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NAME = DOCTOR MID-NITE
SECRET IDENTITY = CHARLES MCNIDER SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = MYSTERY MAN PERSONALITY = PRECISE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 4 POINTS = 150 BLACKOUT BOMBS Start the game with 3 Glyphs of Blackout Bomb on this card. At any point during his movement, Doctor Mid-Nite may place a Glyph of Blackout Bomb from this card power-side up onto an empty space within 5 clear sight spaces of Doctor Mid-Nite. PHYSICIAN 16 After taking a turn with Doctor Mid-Nite, if he did not attack this turn, you may choose an adjacent Human or Metahuman Unique Hero, remove 1 Wound Marker from the chosen figure's Army Card and roll the 20-sided die. If you roll 16 or higher, remove an additional Wound Marker. OF THE NIGHT When Doctor Mid-Nite attacks a figure on a Shadow Tile, the defending figure does not receive any additional defense dice for the Shadow Tile. Doctor Mid-Nite cannot be targeted by non-adjacent figures for any special powers or attacks while on a Shadow Tile. |
Re: The Book of Doctor Mid-Nite
Glad to see you jumping right back in! I'm also excited to see some JSA characters at long last. The Justice Society is one of the big gaps we still have. Anyroad, on to the design:
I'm not a big fan of D20 rolls for simple stat boosts, unless "swingy-ness" is iconic for the character (e.g., Jewel). I don't know the character very well, but this is what Comicvine has to say about Blackout Bombs: Quote:
BLACKOUT BOMB Once per round, after moving and before attacking, you may choose a space within 4 clear sight spaces of Doctor Mid-Nite. Until the next time you reveal a numbered order marker, the chosen space and all spaces within 2 spaces are considered to be Shadow Tiles. This would help him get more use out of Infrared Goggles. As it is, Goggles is very niche on him. It's niche enough already, but without range, the Jungle Piece bit is useless to him. I wonder if we shouldn't create a different twist on Infrared Goggles that's more focused on Shadow. Maybe give him an attack boost while on Shadow? I also think that Expert Physician should maybe only heal 1 wound. C3G has been very careful so far with healing figures. Even limited to Humans and Metahumans, EP could be a strong power. Comic art:
Spoiler Alert!
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Re: The Book of Doctor Mid-Nite
Glad to see your hero-ness. ;)
The original plan behind the medical powers was to have Physician, which healed 1 wound, and Expert Physician, which healed 2. Charles is probably the best human healer that exists within our bounds, but to draw it back I added that he cannot heal if he uses his Bomb. If we change Bomb and Goggles around, which I have no problem with, we could just have a straight up 1-wound heal Physician power and have him at a lower roll number. Such as this: BLACKOUT BOMB as TB just suggested. PHYSICIAN 8 After taking a turn with Doctor Mid-Nite, you may choose a Human or Metahuman Unique Hero figure adjacent to Doctor Mid-Nite and roll the 20-sided die. If you roll 9 or higher, remove up to 1 Wound Marker from the chosen figure's Army Card. Doctor Mid-Nite may not use Physician 8 if he used Blackout Bomb this turn. OF THE NIGHT (name?) When Doctor Mid-Nite attacks a figure on a Shadow Tile, the defending figure does not receive any additional defense dice for the Shadow Tile. Doctor Mid-Nite cannot be targeted by non-adjacent figures for any special powers or attacks while on a Shadow Tile. |
Re: The Book of Doctor Mid-Nite
I didn't get the relationship between the Blackout Bomb's power & the actual theme so I much prefer TB's suggested power. And in turn I like your suggested Of the Night power to go with it.
I didn't mind the healing 2 on a D20 roll that seemed balanced to me. :shrug: Maybe you could heal 1 by default & roll the D20 to heal another but also make it instead of attacking. Something like: Quote:
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Re: The Book of Doctor Mid-Nite
I like Expert Healing at 2 wounds and instead of attacking. I think that trade off will work fine. Any thoughts on adding a bonus to the die roll for Mystery Man to reflect his JSA synergy, or do you prefer he heal for everyone the same?
I like TB's suggestion for Black Out Bomb, but it seems like too much for folks to remember what space you've chosen. I think with something like that you need something to place on the battlefield to mark it, whether a colored power marker, a glyph, or shadow tiles themselves (a marker might be the easiest). I kind of like the idea of just making it once per game with a permanent effect to avoid having to worry about language where you place the marker back, but I'm sure we can figure it out either way. |
Re: The Book of Doctor Mid-Nite
Couldn't he just place Shadow Tiles?
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Re: The Book of Doctor Mid-Nite
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Re: The Book of Doctor Mid-Nite
I like temporary glyphs. :up: Maybe two that he can place once per game each (we just won't have a mechanic for picking them back up) and they're either removed from the game at the end of the round or stay on the battlefield depending on what power level we're after?
That also lets us not worry about equipping things, etc., if they were equipment glyphs. So someone like Kang is our model then if we go this route. |
Re: The Book of Doctor Mid-Nite
I should clarify that I don't think Exert Physician is necessarily too strong as is, just that it was something that would need to be carefully tested. I can get on board with "instead of attacking" though.
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Re: The Book of Doctor Mid-Nite
So something like this then:
BLACKOUT BOMBS Start the game with 2 Glyphs of Blackout Bomb on this card. At any point during his movement, Doctor Mid-Nite may place a Glyph of Blackout Bomb from this card power-side up onto a space within 5 clear sight spaces of Doctor Mid-Nite. Blackout Bomb Permanent Glyph All figures within 1 space of this Glyph are considered to be on shadow spaces, even while this Glyph is unoccupied. At the end of the round, if the Glyph of Blackout Bomb is on the battlefield, remove it from the game. |
Re: The Book of Doctor Mid-Nite
Exactly. :up:
Though if it's for one round only, we should be able to expand the area of effect. Within 2 spaces? Within 3? |
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