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-   -   The Book of Civilians (https://www.heroscapers.com/community/showthread.php?t=27882)

IAmBatman December 4th, 2009 03:56 PM

The Book of Civilians
 
The Book of Civilians

C3G MARVEL WAVE 1
RISE OF THE MUTANTS



The black male figure used for this unit is a Heroclix figure from the Infinity Challenge set.
Its model number and name are #013-015 / Thug.
Its model number and name are #155 / Knuckles.

The single white female figure used for this unit is a Heroclix figure from the Universe set.
Its model number and name are #007-009 / Con Artist.

The single white female figure used for this unit is a Heroclix figure from the Xplosion set.
Its model number and name are #001-003 / Con Artist.
Its model number and name are #201 / Sarah St. John.

The white male fireman figure used for this unit is a Horrorclix figure from the Freakshow set.
Its model number and name are #073, 074 / Firefighter.
Its model number and name are #075 / Big Red.

The mother and son combo figure used for this unit is a Horrorclix figure from the Freakshow set.
Its model number and name are #028, 029 / Monster Patrol.
Its model number and name are #030 / Bailey and Jameson.
_________________________________________________________________

Character Bio - Without much in the way of power individually, these "puny humans" can occasionally get in a lick now and again based on sheer numbers, even though they are constantly running around getting in the way.
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • A Civilian, or any other Human Citizen you control, rolls 1 additional attack and defense die when adjacent to a friendly Human figure due to its Strength in Numbers special power. Current Humans and Human Citizens.
  • Civilians may activate other Citizens you control with their Crowd Movement special power. Current Citizens.
  • Citizens you control may be moved by Civilians' Panic special power. Current Citizens.
Immunities, Benefits, and Weaknesses:
  • As Common Humans, Civilians roll 1 fewer defense die against Wonder Man due to his Celebrity Status special power.
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-Strategy, Tactics and Tips--Heroscapers Community Contributions-
Card Updates:
23 January 2021 - All powers updated to allow for future Citizen class use

Hahma December 6th, 2009 11:56 AM

Re: Civilians Common Squad C3G X-Men Master Set
 
NAME = CIVILIANS

SPECIES = HUMAN
UNIQUENESS = COMMON SQUAD (4)
CLASS = CITIZENS
PERSONALITY = FRANTIC

SIZE/HEIGHT = MEDIUM 4

LIFE = 1

MOVE = 4
RANGE = 1
ATTACK = 1
DEFENSE = 1

POINTS = 45


CROWD MOVEMENT
After revealing an Order Marker on this card and instead of moving normally, you may move up to 8 Citizens you control. Instead of attacking normally, you may attack with any 4 Civilians you control, even Civilians that did not move this turn.

STRENGTH IN NUMBERS
When attacking or defending with a Civilian, if that Civilian is adjacent to at least one other friendly Human, add 1 die to your die roll.

PANIC
After a figure you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Civilians you control up to 4 spaces each. A Civilian moved with Panic must start its movement within 8 clear sight spaces of the defending figure.


Original Post:
Spoiler Alert!

IAmBatman December 6th, 2009 12:26 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
Without that robust Deathreaver defense, I'd say they're worth only 30 points (yeah, I know they have the Crowd Movement, but the Deathreavers have a couple more powers besides Scatter too).
They're looking pretty good to me, though! I think the main thing we need to decide is which figures we're going to use. :-)

Hahma December 6th, 2009 12:34 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
I forgot to change the points when I dropped Safety In Numbers from the special powers that I had came up the last time. Since we're going more simpler with heroes, there's no way I want three special powers on Civilians. But it's changed now to 30.

Don't know about figures yet. Nothing really excites me about the choices so far.

IAmBatman December 6th, 2009 12:36 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
I'll try to dig up some more possibilities in a little bit. They're civilians, though, not sure how excited we're going to get ...

GreyOwl December 6th, 2009 02:51 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
I think Civilians need to have some benefit to drafting them, besides just being low cost. They should also have a thematic benefit to either heroes or villains.

Hahma December 6th, 2009 03:00 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
Quote:

Originally Posted by GreyOwl (Post 968666)
I think Civilians need to have some benefit to drafting them, besides just being low cost. They should also have a thematic benefit to either heroes or villains.

I tried that but it didn't go over too well with them actually doing something other than being in the way types. For me, they'll likely be more of a scenario specific type unit than something I'd draft or army build with. For as low points as they will likely be, I'd take Deathreavers anytime over Civilians.

IAmBatman December 6th, 2009 03:04 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
Quote:

Originally Posted by GreyOwl (Post 968666)
I think Civilians need to have some benefit to drafting them, besides just being low cost. They should also have a thematic benefit to either heroes or villains.

I'd like them to stay generic enough that, depending on the situation, they can fit into both hero and villain armies.
I think they're going to have a lot of flavor placed on them in scenarios for things like that.
I know we're wanting to keep them with two powers, but one that could help them be more draftable would be ...

"STRENGTH IN NUMBERS"
When attack or defending with a Civilian, add 1 die for each other adjacent Civilian up to a maximum of +2 dice for the Strength in Numbers power.

This would help you want to draft a bunch of them and help them stand up to the world of Superheroes a lot better, IMO ...

Hahma December 6th, 2009 03:08 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
Quote:

Originally Posted by IAmBatman (Post 968671)
Quote:

Originally Posted by GreyOwl (Post 968666)
I think Civilians need to have some benefit to drafting them, besides just being low cost. They should also have a thematic benefit to either heroes or villains.

I'd like them to stay generic enough that, depending on the situation, they can fit into both hero and villain armies.
I think they're going to have a lot of flavor placed on them in scenarios for things like that.
I know we're wanting to keep them with two powers, but one that could help them be more draftable would be ...

"STRENGTH IN NUMBERS"
When attack or defending with a Civilian, add 1 die for each other adjacent Civilian up to a maximum of +2 dice for the Strength in Numbers power.

This would help you want to draft a bunch of them and help them stand up to the world of Superheroes a lot better, IMO ...

Then which of the other two do you want to drop?

GreyOwl December 6th, 2009 03:15 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
In my Civilians custom, I have a power that makes them somewhat useful, both from a hero and a villain perspective. You might want to see if that sparks any ideas.

IAmBatman December 6th, 2009 03:20 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
A link to that card in this thread would probably be useful, GreyOwl. :-)

IAmBatman December 6th, 2009 03:22 PM

Re: Civilians Common Squad C3G X-Men Master Set
 
Quote:

Originally Posted by Hahma (Post 968675)
Quote:

Originally Posted by IAmBatman (Post 968671)
Quote:

Originally Posted by GreyOwl (Post 968666)
I think Civilians need to have some benefit to drafting them, besides just being low cost. They should also have a thematic benefit to either heroes or villains.

I'd like them to stay generic enough that, depending on the situation, they can fit into both hero and villain armies.
I think they're going to have a lot of flavor placed on them in scenarios for things like that.
I know we're wanting to keep them with two powers, but one that could help them be more draftable would be ...

"STRENGTH IN NUMBERS"
When attack or defending with a Civilian, add 1 die for each other adjacent Civilian up to a maximum of +2 dice for the Strength in Numbers power.

This would help you want to draft a bunch of them and help them stand up to the world of Superheroes a lot better, IMO ...

Then which of the other two do you want to drop?

If I had to choose one, probably Crowd Movement ... Panic is more interesting, IMO, and it will still give you plenty of chances to take advantage of Strength in Numbers.


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