King Kong (Event Hero)
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Resources and Rulings
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Re: King Kong (Event Hero)
Straight conversion. Not changing anything.
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Re: King Kong (Event Hero)
I guess we could decide here if we want to do some sort of animal tag? But I’d also be happy to not worry about that on big bad Event Kong.
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Re: King Kong (Event Hero)
Yes!...I wanted him in the starter but I was outvoted.
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Re: King Kong (Event Hero)
I might do it like so for Mighty Kong:
THE MIGHTY KONG Kong has +1 Attack for each revealed Order Marker on this card. After an activation with Kong, if he has 7+ wounds, you may reveal an "X" Order Marker on this card to heal 2 wounds and take 1 additional activation. Wording looks good to me otherwise. :up: Quote:
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Re: King Kong (Event Hero)
I know soundwarp had an interesting take on a Beast Boy drafting animals so you can have generic animals for other uses so for sure wouldn't want him to change into King Kong. But that can also be limited to common/uncommon animals so not an issue either way.
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Re: King Kong (Event Hero)
Looks solid. This is the one tweak I'd make.
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Re: King Kong (Event Hero)
I'd go with "has" over "gets" but agree otherwise. :up:
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Re: King Kong (Event Hero)
Would be curious to see how he fairs against the Trinity.
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Re: King Kong (Event Hero)
Some Edits.
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Re: King Kong (Event Hero)
Does getting rid of either/or make it so you have to choose between rolling a damage die for both or for none?
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Re: King Kong (Event Hero)
What if we did:
you may roll a damage die against it and up to 1 adjacent figure. |
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