The Book of Tomb Skeletons
The Book of Tomb Skeletons C3V Wave 3 - Vydar's Betrayal - Barbarians & Bones Two of the figures used for this unit are Reaper figures from the Legendary Encounters line. The model names are Skeleton Spearman and Skeleton Swordsman. The third figure used for this unit is a Pathfinder figure from the Pathfinder Battles: Heroes & Monsters set. Its model number and name is 7/Skeleton. Character Bio: TBA Quote:
-Rulings and Clarifications- - TBA_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received Synergy Benefits Offered Synergy Imposed ________________________________________________________________ -Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking- TBA Their powers are nice but not enough to keep many competitive armies from hacking through these guys at great speed. C+ Unit Strategy Review - TBAhttp://www.heroscapers.com/community.../1/8/bones.jpg |
Re: The Book of Tomb Skeletons
Should I put up an Imposing Synergies as well (for the Clerics and Wizards)? I have seen it once or twice in the original books, but I'm not sure what C3V's stand on it is.
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Re: The Book of Tomb Skeletons
Added the Imposing Synergies!
Edit: Added PDF as well. |
Re: The Book of Tomb Skeletons
These guys remind me of the old Jason and the Argonauts movie with the claymation skeletons.
I am really interested to see how this version of skeletons does as a massive swarm army. I really liked the first set of skeletons and will be hard pressed to move my affection to these ones. |
Re: The Book of Tomb Skeletons
I just answered my own question. I played my son in a game of Heroscape tonight where I played 6 squads of Tomb Skeletons with a few heroes.
What I found is that they work really good. They function especially well with a highly mobile hero. The hero I used was one of my customs that gains temoporary flight, but some official figures that I could see doing really well would be: -any dragon -A Theracus + hero passenger -Wyrmlings -Air Elementals -Sujoah -Wyvern -vampirs or figures with mobility abiliies like disengage, phantom walk, telaportation, etc. That are easily manuevered adjacent to the opponents figures and the Tomb Skeletons kicking off Flanking. A lot more fun in mass than I thought they would be. |
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The thing I often look at when designing customs is, "Why can this unit do this and another can't?" For me, it doesn't make a lot of sense that the Tomb Skeletons are the only unit in the game that can flank. But that's just my opinion. |
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I'm mostly just unsure what to think of these guys. They seem balanced, but what's their purpose? Any insights C3V gents? |
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I'm not sure about their true "purpose", and I have only played 3 games with them, but they have been fun and that's enough for me. :) |
Re: The Book of Tomb Skeletons
I can't speak to their purpose since they were nearly finalized by the time I got involved in stuff, but they seem to be to be sort of a filler squad. Or maybe their purpose is more thematic than functional: the game now has a cheap skeleton squad option, something it previously lacked.
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Oh well, I'm sure someone will come up with something. ^_^ Edit: Just saw caps' post: Quote:
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Re: The Book of Tomb Skeletons
Yeah, they're not as interesting from an army building perspective, but as bad guys for a scenario or a dungeon crawl they're invaluable.
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