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-   -   The Book of Kira Jax (https://www.heroscapers.com/community/showthread.php?t=37761)

dalu September 22nd, 2011 08:09 AM

The Book of Kira Jax
 
The Book of Kira Jax

C3V Wave 1 - Thormun's Reprieve - Heroes of Vasel's Vigil

http://www.heroscapers.com/community...r_original.jpg

PDF Download

The figure used for this unit is an AT-43 figure from the U.N.A. faction, the Captain H. Newton.


Character Bio:
Spoiler Alert!


EXPLOIT WEAKNESS
At any point before, during, or after movement, you may choose one opponent's figure within 6 clear sight spaces of Kira Jax. All of the special powers on the chosen figure's card (or cards if your opponent has more than one Common Army Card for that figure) are negated until the end of Kira Jax's turn. Kira Jax can only use Exploit Weakness once per turn.

-Rulings and Clarifications-

Q: Can Kira Jax use Exploit Weakness if she moves using the Guerilla Tactics power of the M-43 Resistance Fighters ?
A: No. Kira Jax may only use Exploit Weakness during her turn.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
M-43 RESISTANCE FIGHTERS : Guerrilla Tactics
As a Mariedian figure, Kira Jax may benefit from M-43 Resistance Fighters' Guerrilla Tactics.

VENOC WARLORD : Scout Leadership
As a Scout, Kira Jax may benefit from Venoc Warlord’s Scout Leadership movement bonus.

BRAVE ARROW : Scout Melee Attack Enhancement
Being a Scout, if Kira Jax is adjacent to Brave Arrow, she receives an additional attack die against adjacent figures.

TEETH OF THE MAKWA : Hunting Party
After taking a turn with a Scout or Tribesman Hero you control, you may immediately move up to six Teeth of the Makwa you control up to 3 spaces each.
Synergy Benefit Offered
OTONASHI : Tricky Speed
Otonashi receives her Tricky Speed 4 benefit from starting adjacent to Kira Jax.
List of powers Kira Jax can impact with Exploit Weakness
DEFENSE ONLY:
  • Disappearing Ninja / Vanish / Fleet Footed (C3V: Command Courier)
  • Scatter
  • Scurry
  • Dying Swipe
  • Shields of Valor / Shield of Valor (C3V: Ulfrid Hornwrangler)
  • Combat Challenge
  • Counter Strike / Arcane Riposte / Evil Eye Defense
  • Evil Eye Protection
  • Adjacent Tough
  • Tough / Warforged Resolve
  • Disciplined Army Defense Bonus / Valiant Army Defense Bonus
  • Staff of Lerkintin
  • Shield Wall
  • Battle Fury
  • Melee Defense X
  • Evasive X
  • Insubstantial X
  • One Shield Defense
  • Stealth Dodge / Defensive Agility
  • Thorian Speed / Glacier Camouflage / Lurk in the Shadows
  • Smoke Powder X
  • Concealment X
  • Hide in Darkness
  • Sacred Band Defy Death X
  • Stealth Armor X
  • Expendable Rabble
  • Exoskeleton / Redundant Systems (C3V: Vulcanmech Incendiborgs)
  • Leaf of the Home Tree Aura
  • Cell Divide
  • Teleport Reinforcements
  • Defensive Aura X / Strength of Oak Aura X
  • Orc Defense Aura X / Heroic Defense Aura / Defensive Aura / Extended Defensive Aura
  • Gift of the Empress Aura
  • Chalice of Fortitude
  • Spidey/Spider -Sense X
  • Purple Heart (C3V: Capt. John Varan)
  • Aegis of the Crimson Sigil (C3V: Haduc)
  • Tribal Protection (C3V: Zogross Hardscale)
  • Opportunity Strike 15 (C3V: Zogross Hardscale)
  • Varkaanan Blade Defense (C3V: Varkaanan Blade Dancers)
  • Defensive Vault (C3V: Varkaanan Blade Dancers)
POWERS WITH A DEFENSIVE PART:
  • Water Suits
  • Amphibious
  • Loyalty to the Lizard King
  • Concentrated Will
  • Road Strength / Snow Strength / Swamp Water Strength / Water Mastery
  • Gladiator Inspiration
  • Knight and Sentinel Enhancement / Orc Archer Enhancement / Orc Warrior Enhancement
  • Tactician
  • Master's Influence
USEFUL WHILE MOVING WITH KIRA:
  • Swirling Vortex
  • Engagement Strike X / Ice Spikes X
  • Poison Weapons
  • Cyberclaw / Improved Cyberclaw
  • A Coward's Reward
  • Bloodlust
    A one life Kira Jax may use Exploit Weakness before disengaging from a Tagawa Samurai, if she dies from the disengagement attack, the Tagawa will not get an Experience Marker from her.
  • Lycanthropy
    Kira Jax may use Exploit Weakness before disengaging from a Werewolf Lord, if she receives a wound from the disengagement attack, the Werewolf Lord can not place a Lycanthropy marker on her card.
  • Life Drain
    A one life Kira Jax may use Exploit Weakness before disengaging from a figure with the Life Drain power, if she dies from the disengagement attack, the figure may not remove a wound marker.
  • Zombies Rise Again
    A one life Kira Jax may use Exploit Weakness before disengaging from a Zombie of Morindan, if she dies from the disengagement attack, she is not replaced with a previously destroyed Zombie.
  • Bloodborn Rising
    A one life Kira Jax may use Exploit Weakness before disengaging from Nicholas Esenwein, if she dies from the disengagement attack Nicholas may neither remove a wound marker nor replace Kira with a previously destroyed Thrall.
SPIRITS:
  • Warrior's Swiftness Spirit / Warrior's Attack Spirit X / Warrior's Armor Spirit X
    If Kira Jax uses Exploit Weakness on a Viking Champion on the same turn she kills that Viking Champion, that Viking Champion does not get to place his figure on another card for its spirit power because it was negated.
ODD ONES:
  • Ice Cold
    If Kira Jax uses Exploit Weakness on a Greater Ice Elemental, the water around the GIE will not be considered as normal ice.
    This can be useful if an Obsidian Guard or a Fire Elemental is on an iced water tile adjacent to the GIE.
    Thanks Anitar: It's also useful if you want to avoid falling damage adjacent to said elemental. Which is just complicated enough that it will never be necessary.
  • Water Weakness (Obsidians Guards) / Negative Element (Fire Elemental)
    Unuseful, because it helps the enemy.
  • Eternal Heartbreak
    If Kira uses Exploit Weakness on Sonya and kills Cyprien on the same turn, Sonya does not receive the two wounds.
_________________________________________________________________

-Heroscapers Community Contributions-

Power Ranking and Master Index
Kira Jax - Nice filler figure whose power makes her a nice counter to Krav or Isamu. M-43s can move her into position. B -by dok

Unit Strategy Review
- TBA

https://lh5.googleusercontent.com/-7..._Jax_Isamu.JPGhttps://lh5.googleusercontent.com/-q...0/Kira_Jax.JPG

Dad_Scaper September 22nd, 2011 08:57 AM

Re: The Book of Kira Jax
 
Thanks, dalu, I'm glad you picked up this particular one. ;)

Filthy the Clown September 22nd, 2011 09:17 AM

Re: The Book of Kira Jax
 
Great book!
Quote:

Originally Posted by dalu (Post 1485448)
AGENT SKAHEN : Cover Fire
Having a Tricky personality, Kira Jax may benefit from Agent Skahen's Cover Fire.

One update: since Kira Jax does not follow Vydar, she can't benefit from Agent Skahen's Cover Fire.


As 30 point filler, she gives Guilty a run for his money.

dalu September 22nd, 2011 10:27 AM

Re: The Book of Kira Jax
 
Thanks Filthy.

Book corrected.

caps September 22nd, 2011 10:43 AM

Re: The Book of Kira Jax
 
Quote:

BRAVE ARROW : Scout Melee Attack Enhancement
As a Scout, Kira Jax may roll an additional die when adjacent to Brave Arrow.
You should clarify that the attack bonus only applies when she is next to Brave Arrow and attacks adjacent figures.

dalu September 22nd, 2011 11:30 AM

Re: The Book of Kira Jax
 
Quote:

Originally Posted by capsocrates (Post 1485496)
Quote:

BRAVE ARROW : Scout Melee Attack Enhancement
As a Scout, Kira Jax may roll an additional die when adjacent to Brave Arrow.
You should clarify that the attack bonus only applies when she is next to Brave Arrow and attacks adjacent figures.

I have simply copy-pasted from The Book of Mohican River Tribe.
But you are right, I have clarified.
Thanks.

lefton4ya September 22nd, 2011 12:12 PM

Re: The Book of Kira Jax
 
Nice!

Add Kira Jax to The On-going Collaboration of "Theracus Bombs" as Theracus has a little more life and is a total Shark so people will probably attack her before Theracus. Call it the JaxBomb

Tai-Pan September 22nd, 2011 01:38 PM

Re: The Book of Kira Jax
 
This chick is crazy. There are so many units that depend are their special abilities to stay alive. If you can keep her alive, she could beat some people down.

Interestingly, one of the units she thematically counters is one of her best matches. Team her up with some Glads and go to town. The Glads can hold down figures with defensive powers that they couldn`t normally take out and Jax can shoot them down, which she might not be able to do without endangering herself otherwise.

awesomeunleashed September 22nd, 2011 02:14 PM

Re: The Book of Kira Jax
 
Quote:

Originally Posted by dalu (Post 1485448)
Life Drain
Kira Jax may use Exploit Weakness before disengaging from a figure with the Life Drain power, if she receives a wound from the disengagement attack, the figure may not remove a wound marker.

Bloodborn Rising
Kira Jax may use Exploit Weakness before disengaging from Nicholas Esenwein, if Kira receives a wound from the disengagement attack Nicholas may not remove a wound marker, if Kira dies she is not replaced with a previously destroyed Thrall.

I may be wrong dalu, but it seems you need to re-read the vampires' cards. Life Drain only removes a wound when the vampire destroys a figure, not when the vampire gives a wound, which is what I think you said.

Quote:

Life Drain
Each time Cyprien Esenwein destroys a figure, you may remove a wound marker from this Army Card. Cyprien Esenwein cannot Life Drain destructible objects.

dalu September 22nd, 2011 02:45 PM

Re: The Book of Kira Jax
 
Of course, you are right awesomeunleashed.
I correct ASAP.
Thanks.

EDIT: done.

dalu September 22nd, 2011 04:20 PM

Re: The Book of Kira Jax
 
There are so many options for Exploit Weakness.

But what are the strongest, most useful, most efficient usages you can think of ?
It may be worth to compile the best propositions in a spoiler in the OP.

Here are some of my preferred:
  • Isamu fears Kira more than anyone else, with 1 life, defense 1, no vanish, what can he do ?
  • Exploit the Weaknesses of a Microcrop Agent in water: no Water suits, no Stealth Armor.
  • Give the final wound to a Viking Champion: no Spirit on an enemy card.
  • Move forward at 6 hexes from Raelin, negate her aura, move back and take height, roll 4 attack dice against an unprotected DeadEye to try to get rid of him without exposing a more expensive hero.
  • ...

To be continued by you...

dok September 22nd, 2011 04:28 PM

Re: The Book of Kira Jax
 
Negating stealth dodge is pretty big.


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