Re: Heroes of Fiction: Design Thread
What about a terrain boost for dungeon / shadow?
|
Re: Heroes of Fiction: Design Thread
Indiana Jones
Movies Aquilla Human Unique Hero Adventurer? Valiant Medium 5 Life 4 Move 6 Range 5 Attack 3 Defense 4 Points ??? Treasure Hunter Indiana Jones may add 2 to his Move number as long as he ends his movement on a Treasure Glyph. When you roll the 20-sided die for a Treasure Glyph trap with Indiana Jones, you may add 2 to your die roll. Why Did It Have to Be Snakes Indiana Jones may not move adjacent to a Viper. If Indiana Jones begins his turn adjacent to a Viper, he must, if possible move at least one space away from that Viper. Indiana Jones rolls 2 less defense dice against Vipers. Whip Swing 3 Instead of a normal move, Indiana Jones may use his Whip Swing. Whip Swing has a move of 3. When counting spaces for Indiana Jones's Whip Swing, ignore elevations. Indiana Jones may swing over water without stopping, over figures without becoming engaged, and swing over obstacles such as ruins. Indiana Jones may move up to 6 levels up or down in a single Whip Swing. If Indiana Jones is engaged when he starts to Whip Swing, he does not take leaving engagement attacks. I tried to come up with an ability that covered movement and a boosted defense for Indy's whip, but they ended up too convoluted and wordy. Instead, I opted for the KC's adjustment of machinekng's Whip Swing and boosted Indy's base defense. Boosting his defense also helps keep him around, diminishing the need for a healing/toughness ability. Necro's Treasure Hunter fit wonderfully. http://chzgifs.files.wordpress.com/2...e6bf03fcec.gif |
Re: Heroes of Fiction: Design Thread
Quote:
I love it every time I see it- the way he just turns around afterwards like, "OK, now back to what I was doing before I was so rudely interrupted." Quote:
|
Re: Heroes of Fiction: Design Thread
Not bad.
I question Indie's induction into Aquilla's Armies. I've always seen him more as a Jandar fellow. Stats look good. The wording for Why did it have to be snakes seems a bit clunky. I can't put my finger on what makes it so. |
Re: Heroes of Fiction: Design Thread
I think a lack of a comma after "if possible" is the major clunkiness for the wording of the Snakes ability.
That said, I think it's too limiting to say that he cannot move adjacent to one. Also, the 2 less defense dice make him way too easy to kill, but does nothing against the Hydra or Wo-Sa-Ga, which I really liked about the Slither wording. How about: Indiana Jones must end his movement if he moves into engagement with a figure with the Slither ability. He rolls one less attack die against any figure with the Slither ability. |
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
IMO, it is more thematic for Indy to move away from, and avoid moving into engagement with a snake instead of stopping once he gets there. In Raiders, he had to clear a large area before he would lower himself into the room with the snakes. The lowered attack doesn't fit either, for me at least. He had no trouble killing snakes, but preferred to do it at range. I could see dropping the lowered defense, but Indy should be getting away from snakes or staying away from snakes. How about this. I have changed it from Vipers to cover all Scape snakes and I dropped the lowered defense. With only 2 parts to the ability instead of 3, it is a lot less clunky. Why Did It Have to Be Snakes Indiana Jones may not move adjacent to any figure with the Slither ability. If Indiana Jones begins his turn adjacent to a figure with the Slither ability, he must, if possible, move at least one space away from that figure. |
Re: Heroes of Fiction: Design Thread
Why Did It Have to be Snakes?
Indiana Jones may not end his turn adjacent to a figure with the Slither special power. Done. :D |
Re: Heroes of Fiction: Design Thread
I like it, KC.
|
Re: Heroes of Fiction: Design Thread
I think I'd be OK with Indy having 4 powers if two of them were that version of Snakes and a short Treasure Hunter power.
I'd also be in favor of, as part of the Treasure Hunter power, giving him a boost for dungeon/shadow. Maybe something like this...? Treasure Hunter Indiana Jones may roll 2 additional defense dice when he is on a dungeon or shadow space, and when he rolls to disarm a trap on a symbol-side up treasure glyph, he may add 3 to the roll. |
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
|
Re: Heroes of Fiction: Design Thread
I think it actually needs to say "end his movement..." instead of "end his turn", because I haven't defined what actually happens when he ends his turn next to a snake - just that he can't do it.
Why Did It Have To Be Snakes? Indiana Jones cannot end his movement adjacent to a figure with the Slither special power. He can move through a space adjacent to a snake, but can't end there. Which makes sense, because he runs past them all the time. |
Re: Heroes of Fiction: Design Thread
I worry that this version of Indy is missing a certain amount of cowbell. If you're playing a game without snakes or glyphs, he's not worth playing. That's too bad for one of my favorite characters of all time.
|
All times are GMT -4. The time now is 12:46 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.