Re: Heroes of Fiction: Design Thread
Here is my updated take on the character. You may notice several powers happened at the same time. Fixing that inspired this card.
Option 2 https://www.heroscapers.com/communit...1_original.jpg NEEDS OF THE MANY OUTWEIGH THE FEW Instead of taking a turn with a hero, you may have Spock deal 1 damage to the hero to have any squad take the turn. The player who controls the squad takes the turn. VULCAN NERVE PINCH SPECIAL ATTACK Range 1. Attack 1 Special. If Spock attacks with his Vulcan Nerve Pinch Special Attack and rolls a skull, the defending figure can't roll defense dice and removes its next order marker. Only Unique Heroes may be chosen for this power. Soulborgs and Undead are unaffected. MIND MELD Before rolling for intiative each round, Spock may attempt to Mind Meld with an adjacent Unique Hero. Roll the 20-sided die. If you roll 15 or higher, you choose an order marker that must be placed on the figure's Army Card. If you roll 14 or lower, Spock and the hero receive a wound. LOGICAL CONCLUSION When rolling the 20-sided die, if you roll 6 or lower, you may subtract 1 from your roll. If you roll 16 or higher, you may add 1 to your roll. Range +1 Points +10 |
Re: Heroes of Fiction: Design Thread
setting phasers to stun...
Option 3 https://www.heroscapers.com/communit...2_original.jpg NEEDS OF THE MANY OUTWEIGH THE FEW Instead of taking a turn with a hero, you may have Spock deal 1 damage to the hero to have any squad take the turn. The player who controls the squad takes the turn. VULCAN NERVE PINCH SPECIAL ATTACK Range 1. Attack 1 Special. If Spock attacks with his Vulcan Nerve Pinch Special Attack and rolls a skull, the defending figure can't roll defense dice and removes its next order marker. Only Unique Heroes may be chosen for this power. Soulborgs and Undead are unaffected. MIND MELD Before rolling for intiative each round, Spock may attempt to Mind Meld with an adjacent Unique Hero. Roll the 20-sided die. If you roll 15 or higher, you choose an order marker that must be placed on the figure's Army Card. If you roll 14 or lower, Spock and the hero receive a wound. SET PHASERS TO STUN When rolling attack dice with a Science Officer, for each damage dealt, instead of placing wounds, you may have the defending figure remove its next order marker. Remove: LOGICAL CONCLUSION Add: Set PHASERS TO STUN Points +20 (30) Edit: Set Phasers To Stun might be misordered on the card. Perhaps it goes below the special attack.
Spoiler Alert!
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Re: Heroes of Fiction: Design Thread
I really like the 3rd onevas well
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Re: Heroes of Fiction: Design Thread
What do you think ofbthis image for the card.
https://goo.gl/images/niwiEP |
Re: Heroes of Fiction: Design Thread
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What about https://rockermerch-rockermerch.netd...V2-550x550.jpg |
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Re: Heroes of Fiction: Design Thread
Option 3 looks great!
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Re: Heroes of Fiction: Design Thread
Are we good?
:thumbsup: Edit: I made an assumption: All crew members are Science Officers - So Spock enhances his team. But if there's a better term, we should use it. @Taeblewalker |
Re: Heroes of Fiction: Design Thread
This looks good. Thanks for all your ideas bringing Spock t life. I had the initial brainstorm for power names, but you really made them work!
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Re: Heroes of Fiction: Design Thread
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We need two more actual thumbs to move on. @JC McMinis |
Re: Heroes of Fiction: Design Thread
:thumbsup:
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