Re: Heroes of Fiction: Design Thread
Quote:
@jc- I'd like Doc to be a stand-alone hero. He was a leader and did inspire his group, but more often than not, Doc ended up working on his own as his "Fab Five" were frequently captured by the villain's forces. I may eventually create some cards for his assistants. Each of them would have some sort of bonding with each other and Doc. |
Re: Heroes of Fiction: Design Thread
Stand alone works for me. Maybe this to represent his intelect.
SUPERIOR INTELLECT When rolling initiative, if there is at least one order marker on this army card you may add 1 to your initiative roll |
Re: Heroes of Fiction: Design Thread
Quote:
When I read that I thought, "Hey, wouldn't it be cool if you added 1 to your initiative roll for each revealed OM on Doc's card!" :wtf: |
Re: Heroes of Fiction: Design Thread
I would add 3 to initiative, like Mogrim.
|
Re: Heroes of Fiction: Design Thread
Quote:
The original draft also had a SUPERMACHINE PISTOL SA. After thinking about it, I decided that would be a better ability for one of his assistants. Doc did use the weapon, but he was more often involved in hand-to-hand combat. I gave him Range so that he can use the gun, but bonus dice against adjacent opponents. BRONZE WHIRLWIND and BRONZE GHOST are good representations of Doc's fighting skills. He could engage multiple foes and with his physical strength and knowledge of martial arts and other fighting skills, he was especially dangerous in hand-to-hand combat. Also, Doc moved with such skill and agility that ranged opponent's had extreme difficulty in drawing a bead and those up close and personal would take a swing only to find themselves flailing at air. I know with this combination of abilities, Doc's cost will be on the high side, but with all his skills and knowledge, he's basically a superhero without the big Marvel or DC contract (though DC did have a series featuring Doc recently). Edit: already made a change. One Step Ahead now requires 2 OMs so that you can't just put the X on Doc to get the bonus. |
Re: Heroes of Fiction: Design Thread
Okay. The only problem I see with him, at the moment, is that he's more powerful that Q9. Much so. He seems almost to be a one-man army sort of figure, due to him being good at everything.
The only weakness I really see in him is that he is kind of vulnerable to a mass SA like the Romans' Volley and the Zombies' SA, but he can take them out before they get in position. Edit: Saw the line about being a superhero. Although I see your point, we are testing the project against classic 'scape, not marvelscape. |
Re: Heroes of Fiction: Design Thread
The numbers on By Their Own Device should be a lot tighter, like 16-19. Perhaps allowing him to attack different figures only, like the Quasatch Hunters, would help as well.
|
Re: Heroes of Fiction: Design Thread
For the comparison to the Quasatch, you are looking for something more like this?
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
The only caution I have about By Their Own Device is the high number of Special Attacks that have come out since the D&D waves. They are more prevalent than they used to be. But I can see 16 being too high.
|
Re: Heroes of Fiction: Design Thread
I've updated the cards using the Hi-Res templates. Here's a link to the Photobucket Album. I'll update the Display Thread as time permits.
Update notes: -New artwork for Ash Williams and Indiana Jones. -New hit zone for the Bear -Revised text on the Rabbit of Caerbannog using the "Hulk" style. "The Rabbit of Caerbannog" is used the first time the figure is named in an ability. All other mentions simply use "the Rabbit". It takes a few words off the card. |
Re: Heroes of Fiction: Design Thread
Love the new artwork mac :thumbsup:
|
All times are GMT -4. The time now is 02:16 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.