The Book of Shadow King
The Book of Shadow King _________________________________________________________________C3G MARVEL WAVE 35 MUTANT MULTIVERSE http://heroscapers.com/c3g/released/...King_comic.png Comic PDF http://heroscapers.com/c3g/released/...wKing_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Mutant Mayhem set. Its model number and name are #093 / Shadow King. NOTE: Shadow King requires The Astral Plane. Character Bio – The Shadow King exists as an entity of pure psychic energy that feeds on the hatred of humanity. It manifests itself on the physical plane by possessing the bodies of human beings. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Shadow King - Design
NAME = SHADOW KING
SPECIES = MANIFESTATION UNIQUENESS = EVENT HERO CLASS = PARASITE PERSONALITY = MALEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 8 MOVE = 6 RANGE = 3 ATTACK = 5 DEFENSE = 5 POINTS = 300 PSYCHIC HOST At the start of the game, place Shadow King on any empty space in the Astral Plane instead of your start zone, then choose a Unique Telepath Hero you control without a Tether Marker on its card and place Shadow King's black Tether Marker on the chosen Hero’s card. While his Tether Marker is on that card, the chosen Hero is Shadow King's Tether. RULER OF THE ASTRAL PLANE Instead of taking a turn with his Tether, you may take a turn with Shadow King. If you do, for the rest of the round, Shadow King's Tether cannot move or attack. Once per game, if Shadow King's Tether would be destroyed, receives enough wounds to be destroyed, or would have its Tether Marker removed in any way except by this special power, Shadow King instead receives two wounds. If Shadow King is destroyed, remove his Tether Marker from the game. SHADOW MANIPULATION If Shadow King would inflict at least one wound on a Manifestation with his normal attack, instead of placing any Wound Markers you may take temporary control of that Manifestation's Tether and immediately take a turn with that figure. FLYING
Spoiler Alert!
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Re: The Book of Shadow King - Design
Mini Picture
https://cdn.discordapp.com/attachmen...112/image0.jpg Comic Picture https://comicvine1.cbsistatic.com/up...5067-Feud0.png https://nearcompleteset.files.wordpr...ng02.jpg?w=400 https://pm1.narvii.com/6117/59af3aa5...291f7fb_00.jpg Background https://jooinn.com/images/abstract-fractal-art-126.jpg Looks like a solid write-up. |
Re: The Book of Shadow King - Design
Wasn't there a Glyph involved in your draft?
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Re: The Book of Shadow King - Design
MENTAL DUEL
If Shadow King’s possessed Hero would roll defense against an attack from a friendly Telepath, instead Shadow King must roll defense and receive any wounds inflicted instead of the possessed Hero. friendly to whom? Shadow King or the possessed Hero? |
Re: The Book of Shadow King - Design
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Also, should he be able to attack at all if he's not possessive a figure? I guess he has to, though, or he couldn't kill the last figure in an enemy army ... though if he possessed that last figure, the game would be over anyway, right? |
Re: The Book of Shadow King - Design
I assumed if he wasn't possessing someone that his attack represented a mental assault (A strong one!). I'm not familiar with the character to say if I am right or not though.
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Re: The Book of Shadow King - Design
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Basically the glyph I had was a really long winded theme heavy version of what the Mental Duel power does. Maybe I can pump up the theme a little more by calling the power Battle On The Astral Plane? He needs to be able to attack somehow without possessing someone for game balance reasons. Especially if he is going to cost upwards of 450 points. Quote:
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Re: The Book of Shadow King - Design
You have my interest piqued now, can you PM me your original design? I think this design works well if you fix SirG's issue.
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Re: The Book of Shadow King - Design
I'm on my lunch break at work right now. I've got a word doc at home. The basic concept for it is this:
A location card is the same exact size as a figure card and the whole thing is a printed background with 7 spaces on it just like a 7-hex tile. In this case The Astral Plane. It is placed off to the side of the battlefield and not connected to it directly, but is considered part of the battlefield. The way to get to/from the location is through the use of the matching gateway glyph. The glyph is placed on the regular battlefield and acts as a portal to/from the location card. Ex: Glyph of Astral Plane Gateway matches up with Astral Plane card. |
Re: The Book of Shadow King - Design
This write up with this figure doesn't sit well with me at all. As it is, Some fat dude wearing a fez acts like a wraith.... this is a total theme fail for me. The "man" in the suit should be what is represented on the card, and the wraith within (cool power name) could have some power that with maybe an black marker that can control other cards, but if it isn't on this card, then this guy can't do anything.
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Re: The Book of Shadow King - Design
He could be represented as the "man", but that thought hadn't even occurred to me.
Is anyone else bothered by the dude with the fez having Intangibility and Flying? |
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