Re: SIEGE's AotP Converted Customs
The great part about SIEGE's custom conversions is that you can play them without having spells regardless of whether we find the right way to implement them. With that said I still plan on working out how to implement them in way that still works with the classic Heroscape figures. For me spells add a unique twist and additional layer of strategy to game play. I have played a number of games with the spell card implementation that C3G has developed. It's really fun and provides additional thought processes to your play style in those games. Based off my initial thoughts the AoTP spell cards as they stand in their original form will not work. They will need to be modified to keep with the Heroscape theme, but also to keep classic Heroscape figures playable. As I come up with my thoughts on modifying the spell cards and the mechanics of implementing them I will share with you all.
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Re: SIEGE's AotP Converted Customs
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I have gotten all the pieces of the game now but am hosting a tournament this weekend and will be busy for a little while. That being said when I do have time I'll take a look at the cards. It seems just some keywords need to be changed to target planeswalkers and change other targets. Some cards might not be able to be added but we will see. |
Re: SIEGE's AotP Converted Customs
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Having one card per figure with HS on one side and AotP on the other would be handy. If someone creates AotP templates for Magic Set Editor, then I could make AotP style cards. Without the templates, it would be a lot of manual work to create them. One minor problem is that Arlinn Kord / Arlinn and the Kessig Rangers / Kessig Ravagers are front and back already, so those cards would need to be separate still. |
Re: SIEGE's AotP Converted Customs
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Re: SIEGE's AotP Converted Customs
I am not proficient with MSE, but am somewhat proficient with GIMP. I am working on some templates for the spell cards that would be in the GIMP .xcf file format with multiple layers. Naturally, these templates would be in the form of Jandar, Einar, Ullar, Vydar, Utgar, Aquilla, and Valkril. Once I get the templates done I will post them and then begin to modify them. It's going to take some time developing the templates. A key thing that will need to be decided on is which spell/enchantment cards go to which general faction. The cards have previously been scanned and posted here:
https://www.heroscapers.com/communit...ad.php?t=51965 They are a little grainy, but useable for the images on them. If you want to provide HD scans that would be better, but that is a lot of work. |
Re: SIEGE's AotP Converted Customs
I can provide HD scans but if they are not needed yet I will save my time and scan the classic HS cards I was scanning already. It's not too much work for me each scan takes but a couple of seconds. But if there are scans we can already use for now we can use those but for the final product HD scans. We still need to select the color of each spell (I suggest just matching the planeswalkers colors, Jace gets his spells, etc) and the scans that are done seem sufficient enough to do the task at hand but like I said for the final product I can scan those.
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Re: SIEGE's AotP Converted Customs
Hasbro has scans of the Base set and the Zendikar set on their website. Unfotunately, I have not located the Innistrad cards there.
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Re: SIEGE's AotP Converted Customs
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Re: SIEGE's AotP Converted Customs
So how is everyone keeping track of wounds on the multi life squads, like the Lantern Geists with a life of 4? Putting wound markers on the figure bases?
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Re: SIEGE's AotP Converted Customs
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Re: SIEGE's AotP Converted Customs
I know this is an old thread, but recently my son and I have pulled Heroscape and AoTP back out. Based on past playing with
@SIEGE
AoTP customs card conversions its been a lot of fun, but three items continue to trouble me. First is the multiple life of squads. Although I truly like having squads with multiple lives it has caused them to be unbalanced for the Heroscape standard game play and also causes my son, friends, and me to always choose them over a 1 life squad. The second aspect has been the dialogue about including some sort of spell mechanic since there are all of these incredible spells from AoTP that would just not be incorporated playing these custom conversions in a Hersoscape standard game. The third item is the inflated Life Stat on Planeswalkers and Heroes. Due to this I have been updating
@SIEGE
custom card conversions reducing the squad Life Stat to 1. In order to do this I need to adjust some of the various cards abilities that impact the 1 Life Stat and also adjust Point Value Stats on these cards. For the spells my solution on this is to add 1 additional ability for each of the Planeswalkers pertaining to a spell of their mana type. For the inflated Life Stat based on standard Life Stats for Heroscape Heroes I am making adjustments to those Life Stats along with adjusting Point Value Stats to make them more balanced compared to Heroscape Heroes. I am done with all of the cards at this time except the Planeswalkers and should have those done very soon. Can anyone provide me with the best way for me to upload the files.
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