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-   -   Main event armies (https://www.heroscapers.com/community/showthread.php?t=24414)

dok April 14th, 2009 04:20 PM

Main event armies
 
I like that they're making folks think outside the box. Day 2 has a 50% chance of 75 more points, a 33% chance of 100 more points, and a 17% chance of 140 more points.

Every strong option that immediately jumps to mind involves playing day 1 very light so that you have lots of day 2 options. Here's one that involves a little less finagling:

80 Raelin RotV
80 Deathreavers x2
180 Major Q9
150 10th Regiment x2
490, 19 hexes

So, only 10 points light.

If the skull hits, add Isamu and another squad of 10th, for 575/24.
If the shield hits, add Airborne Elite for 600/23.
If the symbol hits, add Q10 (Or Cyprien?) for 640/21.

killercactus April 14th, 2009 04:28 PM

Re: Main event armies
 
I posted this over in the 500 pt thread, but it's probably better here.

Even though I won't make it there this year, I really like the reinforcements idea. At first glance, this is probably what I would play if I wanted to win:

Q9 - 180
Raelin - 260
Laglor - 370
Krav - 470
Dumutef - 495

Reinforced by:

575 - Deathreavers x2
600 - Deathreavers x2, Marcu
640 - Deathreavers x3, Marcu, or possibly Nakitas / Skahen + Marcu

It would also be interesting to leave the 30 points completely off the table to give yourself more options for Day 2. If I left the Dumutef off of the above army, I could reinforce with Deathreavers x2 + Marcu/Dumutef at 575, Deathreavers x2 + Marro Warriors at 600, and Deathreavers x3 + Marro Warriors at 640.

dok April 14th, 2009 04:28 PM

Re: Main event armies
 
I guess Knights are an easy one to be flexible with.

210 Knights of Weston x3
105 Sir Gilbert
185 Nilfheim
500, 15 hexes

At 575, add still more knights for 570/19.
At 600, add Hawthorne and Isamu for 600/16. (ETA: or KMA, duh)
At 640, add Alistair and Eldgrim for 640/16, or two squads of knights for 640/23, or two squads of 4th mass (valiant once Nilfheim goes down).

ETA: working backwards from that last iteration of the 640 leads me to some good mixed KoW/4th approaches, although you have to play light on day 1:

210 Knights of Weston x3
105 Sir Gilbert
140 4th Mass x2
455, 21 hexes

At 575, add Alistair (or Thorgrim+Eldgrim) for 565/22(23)
At 600, add Alistair+Eldgrim for 595/23
At 640, add Nilfheim for 640/23, and save the 4th for after Nilfheim goes down.

ollie April 14th, 2009 04:36 PM

Re: Main event armies
 
Quote:

Originally Posted by dok (Post 796668)
I guess Knights are an easy one to be flexible with.

210 Knights of Weston x3
105 Sir Gilbert
185 Nilfheim
500, 15 hexes

At 575, add still more knights for 570/19.
At 600, add Hawthorne and Isamu for 600/16.
At 640, add Alistair and Eldgrim for 640/16, or two squads of knights for 640/23, or even two squads of 4th mass (valiant once Nilfheim goes down).

It's still in the realm of theoryscape for me, but the advice in the Gilbert Book and elsewhere is that he does not play nicely with other champions (with Eldgrim as a possible exception). With that rule of thumb, I think I'd rather add the Krav Maga, or another set of Knights and Eldgrim, at the 100pt reinforcement mark.

dok April 14th, 2009 05:04 PM

Re: Main event armies
 
Yep, and I think the KMA version won a recent 600-point event. That looks like the best 600 point option.

I must admit, I'm quite enamored with the 640 point version where the 4th stay back until Nilfheim gets killed. It seems very workable; only two places for your OMs at any given time.

dok April 14th, 2009 06:06 PM

Re: Main event armies
 
80 Arrow Gruts x2
50 Swog Rider x2
120 Krug
80 Raelin RotV
10 Isamu
150 Cyprien Esenwein
490, 15 hexes

At 575, add Sonya Esenwein and another squad of AGs for 575/19.
At 600, add Sonya Esenwein, another squad of AGs, and another Swog, for 600/21.
At 640, add Sonya Esenwein, two more squads of AGs, and another Swog, for 640/24.

GromBloodboy April 14th, 2009 06:59 PM

Re: Main event armies
 
Hey, based on what R˙chean said, this info is subject to change. But it probaly won't.

Jexik April 15th, 2009 11:38 AM

Re: Main event armies
 
Since we won't know for awhile what Wave 9 will bring, I'm not losing any sleep over this yet. Most of the armies that I'll be considering will probably stick close to the point/hex limit. Why plan for day 2 too heavily before you're there?

I'm leaning towards playing a 3x rat army that sits at 495,* so that if I go to day 2 I can play Raelin no matter what, but it might be better just to play Raelin.

*Either:
3x Rats
3x Stingers
Nilfheim
Isamu (24 hexes)

or:
3x Stingers
3x Deathreavers
Cyprien
Sonya (23 hexes)

I posted my main event army choices last year and didn't make it to day 2, but I don't think it's because of that. I also posted the top 2 armies and one of the armies that ended up beating me, but they would have come up with them on their own. ;) The only potential choice that I didn't share on the forums at the time was Red Wings of Death- 3x Minions/Zelrig. It was a somewhat risky army that I thought had a lot of potential. Codeman played it and came just as close to making day 2 as I did with Vanilla Ice. (I think we were 18th and 19th).

The two main contributors to this thread won't be going. Will lonewolf come in too to show us all the armies that he'd take? ;)

Matthias Maccabeus April 15th, 2009 11:57 AM

Re: Main event armies
 
Knights x 4 - 280
Gilbert - 385
Krav - 485

Day 2 - 90 points - Knights x 1 or Hawthorne or Finn + Isamu
115 points - Alastair 8)
155 points - Finn + Knights x 1 (sit a knight)

R˙chean April 15th, 2009 12:07 PM

Re: Main event armies
 
Quote:

Originally Posted by GromBloodboy (Post 796810)
Hey, based on what R˙chean said, this info is subject to change. But it probaly won't.

The parameters for this event are solid, they will not change.

Gilbert 105
3xKoW 210
2x4th 140
Eldgrim 30
485 / 22

Day 2 @ 575 = add Finn (565 / 23)
Day 2 @ 600 = add Alastair (595 / 23)
Day 2 @ 640 = Sir Dupuis (635 / 24)

dok April 15th, 2009 12:09 PM

Re: Main event armies
 
Quote:

Originally Posted by Jexik (Post 797239)
*Either:
3x Rats
3x Stingers
Nilfheim
Isamu (24 hexes)

or:
3x Stingers
3x Deathreavers
Cyprien
Sonya (23 hexes)

I was wondering how close to the vest you (and other attendees) would play it.

I like both of those armies a lot. The biggest criticism I can give is that you seem to be playing for the skull. That's the most likely outcome but it's still only 50/50. At 575 with Raelin, you're great. But if the shield hits, you're left deciding whether you'd rather dump a(nother) rat for Marcu, and at 640, all you can do is toss in Shotgun Sullivan and hope for the best.

That's what I like about the three two* armies I came up with; they all spool out to decent options at each point level. Both my Knights/Nilf and Arrow Grut/Cyprien versions seem right up your alley.

* in retrospect, the army I led off the thread with, while it may fit point-wise, is sort of forced. It's kind of an "A- junk" army. But Knights/Krav/4thx2 all seem like great upgrades for the Knight/Nilf army, and the flexibility of adding Swogs or Arrow Gruts allows the other army to scale up nicely as well.

R˙chean April 15th, 2009 12:17 PM

Re: Main event armies
 
The hope was that the reinforcemnts would shake things up and cause some interesting builds.

The concern was that players might gravitate to a certain reinforcment scheme, like running 10 pts light on Day 1 then going: plus Raelin at 575, plus Krav or AE at 600, or plus Q10 at 640.

So far, the army ideas and reinforcment schemes seem varied enough.

The tron build seems to take the biggest hit with this format. Maybe I am just not thinking it through...


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