Re: Draftable Vehicles Discussion Thread (Initial Testing)
More deterrent than the current approach, but probably not enough by itself, no.
With the Sports Car (which I think is a good example because it's sort of as low-end as these things are gonna get, unless someone has a Segway VDO in mind), it's got 6 defense so a figure like Joker would still love to hang out in it. Sure, Joker might take some wounds when it gets attacked, but taking half the wounds (on average) that a 6-Defense car would take, is better than taking all the wounds a 3-Defense Joker would take. I don't think it's a bad tweak, but I do think going that route would require also either: -doing what dok suggested here, or -rebalancing vehicles for lower Defense and higher Life (not sure that this would be enough by itself, but it would help) |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Hmm this is why I like going auto wounds over unblockables. Joker gets +3 defense, but that’s pretty much what the cost of the car is covering since the car’s own life and Joker’s can be hit simultaneously.
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
That's why I like not using powers while in VDOs. No incentive to just sit there.
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Yep. That's still my preference. I'm just trying to work out what the alternative is.
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Do we need to poll some things out here to get a direction? I'd like to test this during one of my non-initial testing turns, but it seems pretty far off still! :-)
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Sorry I haven't been as keyed into this lately - been trying to keep some other threads moving forward. But I'm pretty sure I did try polling it out and that landed us here. japes and LO were the only ones pushing for special powers in vehicles as I recall, though.
Given that there was a generally pretty strong agreement that special powers shouldn't by default work for figures off the battlefield (Heroes voted that way 4-0-1), we'd have to make some special exception for figures in vehicles to be able to use special powers if we wanted that to happen. Also, I linked the initial that I ran for the sports car in the OP here. |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
So it looks like we move forward with special powers not working in VDO by default, since the figures are off the battlefield. Since that is what the VDO rules assume, we're good to go.
If you have any objections to the current rules, please say so now. |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Cool. :up: Did we want to make any other tweaks to the VDO rules, such as increasing potential damage for passengers? Or is that change sufficient?
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
No objections.
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Quote:
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Quote:
|
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Your objection has been noted, japes. If there are a large number of objections, we should look into revising the rules. However, if it's just you and Yodaking, I think we should move forward.
|
All times are GMT -4. The time now is 11:48 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.