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-   -   [Pod 0] Tetsuo Tyrell (Jace Investigator) - Compat. Testing (https://www.heroscapers.com/community/showthread.php?t=55796)

NecroBlade May 12th, 2019 06:47 PM

[Pod 0] Tetsuo Tyrell (Jace Investigator) - Compat. Testing
 
The Book of Tetsuo Tyrell

Arena of the Valkyrie Master Set

https://i.imgur.com/oRYT1jN.jpeg

Printer-Friendly PDF

VYDAR :vydar:
NAME Tetsuo Tyrell
Species Human
Unique Hero
Class Neuromancer
Personality Tricky
SIZE HEIGHT Medium 5

LIFE 6
MOVE 5 / BASIC 5
RANGE 4 / BASIC 4
ATTACK 3 / BASIC 4
DEFENSE 2 / BASIC 5

90 POINTS

OVERCLOCK
Before attacking with Tetsuo Tyrell, you may place a wound marker on this Army Card to add 2 to his Attack value and 1 to his Range value.

MIND JACK 20
When revealing an Order Marker on Tetsuo Tyrell, after taking his turn, you may choose any opponent's Unique Hero figure within 4 clear sight spaces of Tetsuo. Roll the 20-sided die. Add 1 to your roll for each wound marker on this card. If you roll a 20 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure's Army Card will stay on the Army Card.

The figure used for this unit is Jace, Investigator from Arena of the Planeswalkers Shadows Over Innistrad.

Character Bio:
Spoiler Alert!





Editing Checklist




-Rulings and Clarifications-
Q: If Tetsuo uses Overclock and the added wound is enough to destroy him, does he still get to attack?
A: No. The wound is added before the attack. If that's enough to destroy Tetsuo, he is immediately removed from the board.

Q: If Tetsuo uses Overclock, does he have to attack?
A: No.

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA




Playtesting:
Test 1
Test 2
Test 3
Test 4
Test 5
Test 6
Test 7
Test 8
Test 9
Test 10
Test 11
Test 12
Test 13

14 15 16 17

Pumpkin_King May 12th, 2019 08:32 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
The theme for this guy that someone mentioned in the discord was cyberpunk, and I love it. Here's a quick 2-minute draft.

Neuromancer Jydel

Human/Posthuman
U.Hero
Neuromancer
Tricky

3/5/5/3/4

Neural Hack
Before attacking, choose an enemy figure. On a roll of X, place a marker on that figure's card. That figure can't use any powers on their army card. Remove the marker at the end of that figure's next turn.

Digitize
Once per game, instead of being destroyed, place Jydell on the Army Card of another figure you control. Replace him at the start of your next round with one wound on his Army Card.


Disengage/Phantom Walk?

Astroking112 May 12th, 2019 11:33 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
I'm a big fan of the cyberpunk theme as well. It feels like a good fit with the miniature, and we could use the extra sci-fi.

Another idea brought up in the Discord was making him a Mariedian from before the rise of the SoulBorgs, perhaps one of the scientists instrumental in combining the first soul with a machine. This doesn't mesh well with a cyberpunk theme, though, because it's established that Alpha Prime was a utopia before the SoulBorgs rose.

Quote:

Neural Hack
Before attacking, choose an enemy figure. On a roll of X, place a marker on that figure's card. That figure can't use any powers on their army card. Remove the marker at the end of that figure's next turn.
Depending on the range of the ability (or even if it required him attacking that figure), I like this. I'm not overly fond of using a marker, but it's necessary to only negate one turn here. Another option for a negation centered ability could be the Negation Drive from one of my customs:


For Digitize, I'm not opposed to some kind of resurrection power, but I'd prefer to explore other avenues. We already have the pheonixes (and potentially shadow zombies) from other pods that could be using reviving, and we don't want to overload the set with revival-based powers when they were so rare in official HeroScape.

Pumpkin_King May 12th, 2019 11:44 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
I was thinking a range of 4, but him attacking that figure also works out very well.

You're right that a resurrection probably doesn't work - perhaps make it like Stealth Armor but with a caveat that you have to move him around.

flameslayer93 May 13th, 2019 12:17 AM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
Posthuman is 100% ok with me, I want to see what happens to humanity in the far future so I suspect there is a market for it. :)

Astroking112 May 13th, 2019 12:59 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
A Stealth Armor that moves around sounds similar to Rygarn's Temporal Jump. We could retheme that if we wanted to better fit the cyberpunk theme, perhaps with an added line of sight restriction or other tweaks.

He looks like a human to me, so I'd prefer for him to just be that if he isn't an alien.

flameslayer93 May 13th, 2019 01:02 PM

I’m a smurf!
 
Quote:

Originally Posted by Astroking112 (Post 2280499)
A Stealth Armor that moves around sounds similar to Rygarn's Temporal Jump. We could retheme that if we wanted to better fit the cyberpunk theme, perhaps with an added line of sight restriction or other tweaks.

He looks like a human to me, so I'd prefer for him to just be that if he isn't an alien.

He has blue arms, I think that is enough excuse to call him posthuman.

Pumpkin_King May 13th, 2019 01:04 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
Posthuman implies that he was human at one point, but had cybernetic augmentation’s or something like that.

Astroking112 May 13th, 2019 01:06 PM

Re: I’m a smurf!
 
Quote:

Originally Posted by flameslayer93 (Post 2280502)
He has blue arms, I think that is enough excuse to call him posthuman.

He does? It always looked to me like the blue was either his sleeves or a glove on his clenched hand. Where the fire is coming from, it looks like he has normal skin on his hand.

If that's the case, then I don't particularly mind Posthuman, but I don't see much of a reason for it unless we want to remove Ebon Armor synergy or make it explicitly clear that he's from the future, which his abilities should be doing anyway.

Pumpkin_King May 13th, 2019 01:09 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
Another idea: Digitize allows him to “digitize” friendly figures and “store“ them on his card, to move them around like a more advanced Carry.

flameslayer93 May 13th, 2019 01:13 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
That’s a cool idea PK! I’d encourage a small chance of the power failing, sending the figure permanently into the matrix.

Astroking112 May 13th, 2019 01:14 PM

Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
 
Quote:

Originally Posted by Pumpkin_King (Post 2280504)
Posthuman implies that he was human at one point, but had cybernetic augmentation’s or something like that.

If it's only cybernetic augmentations, I think that it would be more fitting to go with a Cyborg class for a Human species. Posthuman implies something more than that to me.

Quote:

Originally Posted by Pumpkin_King (Post 2280508)
Another idea: Digitize allows him to “digitize” friendly figures and “store“ them on his card, to move them around like a more advanced Carry.

That could be an interesting route, but he would need to be a little more durable (or just faster) to make it worthwhile, I think. Protecting figures by digitizing them is an interesting idea, but if he's more likely to die than they are, I don't think that it'll be used.


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