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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Balantai January 29th, 2013 02:46 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 1753118)
Timing: In theory, I like improving every round, because the slower pace tells a story. In function, I don't want our hero to level too quickly.
Reviewing the current version, we tie his gaining Power Glyphs to him using his Alternate Reality special power, and that power can only be activated by using an "X" order marker, then that advancement is reduced to 1 max a turn plus the removal of marker function. If we tie it to the removal of any marker, he can level up faster and have more survivability - at the expense of him sleeping away your turns.
I mention this to bring forth discussion on what pace we want his advancement to be.

I tend to agree with Confred. I am a bit worried that using any OM to prevent any damage may be a bit overpowered. He's essentially unkillable if he has an unrevealed OM on his card.

mac122 January 29th, 2013 02:50 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Lamaclown (Post 1753116)
The Tactical Switch is very thematic. In the book he develops a fighting style (in the future reality) that I would think would be very reminiscent of Wushu- very lethal but also flashy and acrobatic in its execution. An ability that gets across great agility and acrobatic qualities in offensive actions would be good.

Reminiscent of
http://idigitalcitizen.files.wordpre...ushu.jpg?w=448
???
Oh, Wushu...nevermind.

I understand the whole Ray Gun thing, but what is he fighting with now? Is he strictly a brawler or karate champ? Are we assuming he found a sword? Lama, does he use any weapons as Thomas Hunter?

Edit
Quote:

Originally Posted by Balantai
I tend to agree with Confred. I am a bit worried that using any OM to prevent any damage may be a bit overpowered. He's essentially unkillable if he has an unrevealed OM on his card.

If we add the d20 back in, perhaps with a higher roll than 5, that would solve much of this.

Lamaclown January 29th, 2013 02:59 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by mac122 (Post 1753132)
Quote:

Originally Posted by Lamaclown (Post 1753116)
The Tactical Switch is very thematic. In the book he develops a fighting style (in the future reality) that I would think would be very reminiscent of Wushu- very lethal but also flashy and acrobatic in its execution. An ability that gets across great agility and acrobatic qualities in offensive actions would be good.

Reminiscent of
http://idigitalcitizen.files.wordpre...ushu.jpg?w=448
???
Oh, Wushu...nevermind.

I understand the whole Ray Gun thing, but what is he fighting with now? Is he strictly a brawler or karate champ? Are we assuming he found a sword? Lama, does he use any weapons as Thomas Hunter?

Edit
Quote:

Originally Posted by Balantai
I tend to agree with Confred. I am a bit worried that using any OM to prevent any damage may be a bit overpowered. He's essentially unkillable if he has an unrevealed OM on his card.

If we add the d20 back in, perhaps with a higher roll than 5, that would solve much of this.

lol... yes, wushu
He does use guns that he came across or that he was equipped with and I think he even used a knife. These were usually taken from someone he defeated or he geared up before heading out.

We can add the d20 back in, but if you are actually using your numbered OMs that much, you are pretty likely to get stomped since you will be forfeiting any chance to get other units positioned or attack your opponent. Basically you are giving your opponent unanswered turns, which can lose you the game. However, I am the one who introduced the d20 roll in conjunction with the OM (I think) so I am open to that as well.

Confred January 29th, 2013 03:12 PM

Re: Heroes of Fiction: Design Thread
 
On the most current version posted by Balantai, it looks like he copy pasted the previous version with a few edits.
He still had "Treasure/Ability Glyph" written for Underestimated. Intentional or not, I like it.
UNDERESTIMATED
If there is one or more Treasure Glyphs or Ability Glyphs on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack.

Imagine some dude holding a weapon he has no idea how to use. Boy would you have Underestimated him when he uses it perfectly.

Edit: I giggled on the inside when I read Balantai's "Wheneven" for the second time.

Quote:

Originally Posted by Balantai
I tend to agree with Confred.

Phew, I'm stubborn and I like doing this so I keep doing it. But more times and not I feel I'm unwelcomed everywhere. Good to read this.

Lamaclown January 29th, 2013 03:37 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 1753143)
Quote:

Originally Posted by Balantai
I tend to agree with Confred.

Phew, I'm stubborn and I like doing this so I keep doing it. But more times and not I feel I'm unwelcomed everywhere. Good to read this.

Don't ever feel that way (at least not in this thread :) ).
Your input is appreciated and gives a good pause to rethink things.

Balantai January 30th, 2013 06:42 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Lamaclown (Post 1753160)
Quote:

Originally Posted by Confred (Post 1753143)
Quote:

Originally Posted by Balantai
I tend to agree with Confred.

Phew, I'm stubborn and I like doing this so I keep doing it. But more times and not I feel I'm unwelcomed everywhere. Good to read this.

Don't ever feel that way (at least not in this thread :) ).
Your input is appreciated and gives a good pause to rethink things.

Abosultely agree. As long as someone isn't being defamatory, all comments are welcome. :D

mac122 January 30th, 2013 06:43 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1753905)
Quote:

Originally Posted by Lamaclown (Post 1753160)
Quote:

Originally Posted by Confred (Post 1753143)
Quote:

Originally Posted by Balantai
I tend to agree with Confred.

Phew, I'm stubborn and I like doing this so I keep doing it. But more times and not I feel I'm unwelcomed everywhere. Good to read this.

Don't ever feel that way (at least not in this thread :) ).
Your input is appreciated and gives a good pause to rethink things.

Abosultely agree. As long as someone isn't being deflamatory, all comments are welcome. :D

Don't take disagreement as unwelcome. If we all agreed, we'd be designing some really crappy cards.

Balantai January 30th, 2013 06:46 PM

Re: Heroes of Fiction: Design Thread
 
Latest and greatest...thoughts?

Thomas Hunter
Aquilla
Human
Unique Hero
Protector
Resolute

Life 5
Move 5
Range 1
Attack 3
Defense 2

THOMAS OF HUNTER
Start the game with 5 Ability Glyphs face down next to this card. Wheneven Thomas Hunter successfully uses his Time Out Special Power, choose a Ability Glyph and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card.

UNDERESTIMATED
If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack.

TIME OUT
If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received.

mac122 January 30th, 2013 06:53 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1753907)
Latest and greatest...thoughts?

Thomas Hunter
Aquilla
Human
Unique Hero
Protector
Resolute

Life 5
Move 5
Range 1
Attack 3
Defense 2

THOMAS OF HUNTER
Start the game with 5 Ability Glyphs face down next to this card. Wheneven Thomas Hunter successfully uses his Alternate Reality Special Power, choose a Ability Glyph and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card.

UNDERESTIMATED
If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack.

TIME OUT
If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received.

Thomas of Hunter refers to Alternate Reality instead of Time Out - or Time Out should be called Alternate Reality.

Balantai January 30th, 2013 07:00 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by mac122 (Post 1753912)
Thomas of Hunter refers to Alternate Reality instead of Time Out - or Time Out should be called Alternate Reality.

Fixed.

Balantai January 31st, 2013 12:17 PM

Re: Heroes of Fiction: Design Thread
 
So what do you think, Lama? Should we move on to making the 5 Ability Glyphs?

mac122 January 31st, 2013 12:38 PM

Re: Heroes of Fiction: Design Thread
 
How about along with the 5 Ability glyphs, we do a few Treasure Glyphs that could be used in scenarios? LC mentioned guns and knives. Maybe a pistol, rifle, and knife?


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