Re: Heroes of Fiction: Design Thread
Regarding the Question mini you have there, just want to warn you that that's the female Question mini. I got screwed on that one when I ordered a bunch, thinking they were the male. Here's the one you want:
http://i293.photobucket.com/albums/m...1/HDOR_034.jpg It's pretty easy to pry the pillar off of that base. |
Re: Heroes of Fiction: Design Thread
Thanks for the heads-up.
So, is this project still going on? |
Re: Heroes of Fiction: Design Thread
From what I can glean from the Wiki and the comments here, Sullivan's power level is tied to how many "friendlies" are nearby. I'd like to see each of his abilities be weak unless he has his support group.
I like the 2nd version of Manipulation better, but I think it should allow you to take a turn with an opposing figure. Manipulation is all about getting someone to do something they wouldn't normally do. Taking a turn with a friendly unit doesn't sound manipulative. I could see a d20 roll with +1 or +2 for each friendly hero within 3 spaces. I really like that sinkhole idea in Terrakinesis...:whistle: However, 4 to 7 sinkholes in a row from one attack is overkill, IMO. I would suggest the "fireline" version be more like Sullivan sending out a shockwave that affects every one in that line (I think Machineking suggested something like this) without the lasting terrain effect. The other option would be to target 1 opponent with a sinkhole and then allow the attack to affect 1 additional adjacent opposing figure for each "friendly" adjacent to Sullivan. It could still end up being a powerful area attack but only if you're able to maneuver your forces to keep the heroes together. |
Re: Heroes of Fiction: Design Thread
Just in case anyone is still interested...
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Samuel's manipulation in the series was actually directed more towards his friends than anyone else. He was very good at getting them to do things for him they didn't really want to do. I agree, we typically wouldn't think of needong to manipulate friends but that is pretty much how Samuel did it. I like your ideas for Terrakinesis. So... Samuel Sullivan HUMAN UNIQUE HERO LEADER RUTHLESS VYDAR LIFE 5 MOVE 5 RANGE 1 ATTACK 2 DEFENSE 2 TERRAKINESIS SPECIAL ATTACK Range 6. Attack 2. Choose an opponent’s figure within 6 clear sight spaces of Samuel Sullivan. For each friendly figure adjacent to Samuel, 1 additional figure adjacent to the chosen figure is affected by Terrakinesis Special Attack. Add 1 attack die to Terrakinesis Special Attack for each friendly figure adjacent to Samuel to a maximum of 4 attack dice. Roll Attack dice once for all affected figures. Figures roll defense separately. If a figure is not destroyed by Terrakinesis Special Attack, it must roll for falling damage. MANIPULATION Instead of taking a turn with Samuel Sullivan you may either take a turn with any unique hero you control within sight of Samuel or move any 1 figure within 3 clear sight spaces of Samuel up to 3 spaces. A figure moved with manipulation cannot be moved onto a lava space. Any more thoughts? Anyone still reading this...;) |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Side note: Sorry I haven't posted much lately. Real life has been hectic - busy, long work-hours, 3 kids and the wife in school, etc, etc, etc... |
Re: Heroes of Fiction: Design Thread
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Limiting it to heroes is a good idea. I didn't think of flying figs, but yes, they shouldn't have to roll for falling damage. I'll post the new and improved Samuel later tonight. |
Re: Heroes of Fiction: Design Thread
OK, it was later than last night but here it is...
Samuel Sullivan HUMAN UNIQUE HERO LEADER RUTHLESS VYDAR LIFE 5 MOVE 5 RANGE 1 ATTACK 2 DEFENSE 2 TERRAKINESIS SPECIAL ATTACK Range 6. Attack 2. Choose an opponent’s figure within 6 clear sight spaces of Samuel Sullivan. For each friendly unique hero adjacent to Samuel, 1 additional figure adjacent to the chosen figure is affected by Terrakinesis Special Attack. Add 1 attack die to Terrakinesis Special Attack for each friendly unique hero adjacent to Samuel to a maximum of 4 attack dice. Roll Attack dice once for all affected figures. Figures roll defense separately. If a figure is not destroyed by Terrakinesis Special Attack, it must roll for falling damage. Flying figures do not have to roll for falling damage. MANIPULATION Instead of taking a turn with Samuel Sullivan you may either take a turn with any unique hero you control within sight of Samuel or move any 1 figure within 3 clear sight spaces of Samuel up to 3 spaces. A figure moved with manipulation cannot be moved onto a lava space. |
Re: Heroes of Fiction: Design Thread
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I would love to see the custom of mac122 (not in this thread though!). :lol: CRC |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Okay. All this time off should've weeded out those people that were only semi-interested in this thread. Let's hope there are still people left that are intersted. :D
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I'm not really sold on either of these two powers. They both seem overly complicated. Personally, I think I'd like to see Manipulation just have the turn with a Unique Hero you control. Also, I'd like to see Terrakinesis simplified a bit. I'm not sure if the additional falling damage is really necessary. |
Re: Heroes of Fiction: Design Thread
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As far as Terrakinesis, I am good with removing the extra falling damage in order to simplify things. Do you think that maybe upping the maximum number of possible attack dice to 5 would be ok then? |
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