Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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So I believe order is actually correct |
Re: Heroes of Fiction: Design Thread
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Re: Wording
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Yes Boogeyman stops abuse |
Re: Heroes of Fiction: Design Thread
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Why Are You My Clarity?
There's two ways to read the wording you have. John Wick can stop once, attack, and keep moving or he can stop as many times as he has attacks and keep moving after that. That's why the during language helps with that clarity.
~Dysole, not sure what isn't clear about the C3G wording |
Re: Why Are You My Clarity?
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Otherwise: Instead of moving and attacking normally, John Wick may attack before moving and continue moving after each of his attacks. |
Re: Heroes of Fiction: Design Thread
That sounds good to me.
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Re: Why Are You My Clarity?
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Ps: I'm fine with this being a more expensive figure since he's one man army |
Re: Heroes of Fiction: Design Thread
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Alternate: After attacking a figure that isn't a destructible object, if John Wick is engaged he may attack two additional times. |
Re: Heroes of Fiction: Design Thread
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After attacking, if John Wick is engaged, he may continue attacking to a maximum of two additional times. While we're editing.. Let's fold Tactical Movement into Boogeyman: https://www.heroscapers.com/communit..._wickv7_73.png MASTER ASSASSIN After attacking, if John Wick is engaged, he may continue attacking to a maximum of two additional times. BOOGEYMAN John Wick may attack before, during, and after moving. He may move through medium figures during this movement. If he does, he may end his movement to add 2 additional attack dice on his next attack against a figure he moved through. HUMAN SHIELD When rolling defense dice against a nonadjacent normal attack, if John Wick is adjacent to an opponent's medium figure, add an additional defense die to his roll. All excess shields count as unblockable hits on the adjacent figure. ~~~ It has been a process, but I think this one is really shaping up. |
Re: Heroes of Fiction: Design Thread
Playtested against another random army. This time Monks and Ninjas.
John Wick was defeated, but not before taking out 200 Points worth of figures. Master Assassin: Changes good! Only shooting once at range adds a menacing/harassing factor while not being OP (demoralizing) - this also encourages John Wick to close in and activate his other powers Boogeyman: Changes good! The bonus attack takes off an edge, counteracts the drawback of having to close in. Being able to maximize position options is useful and flavorful Human Shield: Cool While this power didn't come into play this game, it received multiple compliments from the Facebook feed; it's different; and it doesn't seem OP. Points With the changes, John Wick is without a doubt less than 245 Points. I'm thinking 180-210 Points. |
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