Re: Heroes of Fiction: Design Thread
I'm thinking the original Spock.
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Re: Heroes of Fiction: Design Thread
Quote:
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Re: Heroes of Fiction: Design Thread
Since Spock is all about logic and numbers maybe he can have an ability based around ordermarkers. Like instead of Spock attacking he can target a figure with an unrevealed order marker on its card from there he can roll a d20 to remove the order marker. He can get bonus on the die roll for each revealed order marker in play.
Just a thought. |
Re: Heroes of Fiction: Design Thread
I'm the thinking that the Vulcan Nerve Pinch could work like Paralyzing Stare or James Murphy's whip, so the target can't roll defense dice. Mind Meld can let him look at order markers on the target's army card. Set Phasers to Stun can remove order markers.
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Re: Heroes of Fiction: Design Thread
I'm enjoying the discussion
I think why is Spock on the show? Why is he in the crew? Why take him on an expedition? Why summon him to your army? What role does he play? What powers define his character? Which powers play into his identity? He's a science officer, valued for his logic, able to subdue enemies without seriously harming them. The oddball is his Mind Meld. How important is this power? How often did it come up in the show? |
Re: Heroes of Fiction: Design Thread
I forget, did I post the Tabletop Simulator link?
http://steamcommunity.com/sharedfile...?id=1331331999 |
Re: Heroes of Fiction: Design Thread
I am no Start Trek expert but I do watch the original every Saturday.
Here are some of my thoughts to your questions. Quote:
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Re: Heroes of Fiction: Design Thread
Good thoughts Tornado
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Re: Heroes of Fiction: Design Thread
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Pinch is an attack substitution, not something to do before an attack. - I don't see him pinching and then gun blasting. The top three powers that I see emerging are: Vulcan Nerve Pinch Mind Meld Logic ~ |
Re: Heroes of Fiction: Design Thread
Heroclix has a Star Trek pack of six figures including Spock for $20.00.
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Re: Heroes of Fiction: Design Thread
LOGIC-BASED LEADERSHIP
When rolling for initiative, add 2 to your roll~ for each order marker on Spock. MIND MELD Before moving Spock, choose an adjacent Unique Hero without any order markers on its Army Card. Roll the 20-sided die. If you roll a 12 or higher, move any or all order markers on this card to that figure's Army Card. While you have order markers on that card, you control that card and its figure. If you rolled an 11 or lower, deal 1 damage to Spock and the chosen figure and end the turn.~ VULCAN NERVE PINCH SPECIAL ATTACK Range 1. Attack 4 Special. ~prevent all damage this attack deals and for each damage prevented, remove an order marker. |
Re: Heroes of Fiction: Design Thread
Spock mini:
https://www.heroscapers.com/communit...trek_minis.jpg Star Trek minis https://www.heroscapers.com/communit...spock_mini.jpg The pack costs 20 dollars and comes with Spock, Uhura, Scotty, Bones and two of the same figure of Kirk. |
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