Re: Heroes of Fiction: Design Thread
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I felt it was less tedious than before a turn and then after a turn. The reason why it needs to be in place is else he just fires the explosives every time. no reason to hold onto them. back to back gives no option. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I will try to get a new draft card up tonight. Will copy and paste from the various posts, unless someone wants to paste it all in a single post for me. Also Barry do you have a figure in mind.
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Re: Heroes of Fiction: Design Thread
Single post incoming.
Note: There are 3 powers, and we've workshopped only 2 I'm highly doubtful of only 80 points. but worth trying I suppose. GET THE BLACK POWDER Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a black powder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a black powder marker on this card and roll for Get The Black Powder an additional time. SAVIOR ARROW SPECIAL ATTACK Range 8. Attack 2 + Special. The defending figure and all other figures affected by William Garin's Savior Arrow Special Attack subtract one shield from their defense roll. When William Garin attacks with his Savior Arrow Special Attack, if there is a black powder marker on his Army Card, remove it to affect all figures adjacent to the defending figure. Roll attack dice once. Figures roll defense dice separately. DEADLY TRICKSHOT When William Garin rolls attack dice for a normal attack against a figure that isn't adjacent, all skulls rolled count for one additional hit. After the attack, William Garin may attack up to two additional times. Life 4 Range 5 Move 5 Attack 2 Defense 4 Points 80 HUMAN UNIQUE HERO MERCENARY ADAPTIVE MEDIUM 5 |
Re: Heroes of Fiction: Design Thread
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CONCLUSIVE ARROW SPECIAL ATTACK (C) Range 8. Attack 2 + Special. After choosing a figure to attack with William Garin's Conclusive Arrow Special Attack, you may remove a black powder marker from this card to have all friendly and enemy figures adjacent to the chosen figure also be affected by the attack. Roll attack dice once. Each figure rolls defense dice separately and then subtracts one shield from its roll. Don't love the name.. still working on it. This is a modal power. You either get a long range accurate shot, or a long range accurate shot that effects multiple figures. CONCLUSIVE ARROW SPECIAL ATTACK (L) Range 8. Attack 3 + Special. When attacking with William Garin's Conclusive Arrow Special Attack, remove a black powder marker from this card. If you do, all figures adjacent to the chosen figure are also affected by the attack. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I liked bypassing armor, but that does add words. And trimming should happen. If every power is packed with words, the less fun it is imo
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Re: Heroes of Fiction: Design Thread
Why not just explosive arrow?
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Sorry had a duh moment and forgot he will have the special attack without the powder as well.:p
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Re: Heroes of Fiction: Design Thread
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Horde Slayer Etc Best would be homage to movie, but still accurate Since powder uses custom element, name doesn't have to be modal |
Re: Heroes of Fiction: Design Thread
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When attacking with William Garin's Conclusive Arrow Special Attack, you may remove a black powder marker from this card. If you do, all figures adjacent to the chosen figure are also affected by the attack. For the markers this will work http://rlv.zcache.com/cannonball_rou..._8byvr_512.jpg I'm still looking for a figure to use right now. Confred, amazing draft almost what I did I left his attack at one and I just added this: Defend The Wall When William is on a wall (trying to word being on a wall) His normal attack and defense are increased by one. If he is not on a wall then his normal attack and defense are decreased by one to a minimum of one. |
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