Re: Heroes of Fiction: Design Thread
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This project has been going on for almost 9 months and I think we should get some ideas rolling for the next one @Taeblewalker 's if my memory serves correctly) while simultaneously polishing up Doofen. These are my thoughts on the overall pace of Doof's creation and where we should go from here. Please tell me if I am slightly insane or out of place, or if I just read everyone's mind and the idea sounds solid enough to work on. Either way, I think @Taeblewalker should prepare a Hero of Fiction considering Doofen is almost finished and could literally be finished by tomorrow (if @Dysole posts tomorrow). Again, please tell me if I sound out of place considering I have only been here for a short time* and am probably not considered a full member yet. *(Half-truth, I have been lurking and watching you guys since before I even opened an account, kinda creepy, but true.) |
Re: Heroes of Fiction: Design Thread
@CJtheMighty
, not creepy at all to lurk in the shadows and watch every move.;) only kidding. This project has been at a halt for awhile and I'll have to say its made me lose a bit of interest in it. It would be good for us to finish up Doof and proceed on. I am perfectly ok with new members as I think I will probably make an exit. Inducting new will be entirely up to the other existing members. With me being busy with Life and using any of my free time doing testing for HOSS and my own projects I don't have time here. I love the spirit of this project and wish you guys the best of luck creeping forward. I had a lot of fun Lead designing Kratos, and working with this team really helped me in custom making. I will continue my work in the HOSS customs project and my own endeavors.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I kept the pace up for Kratos to get out. It was fun being a kind of 'project manager' alongside a lead designer. But it burned me out and thus I didn't push as hard with Doof.
That said, I'd like to corral all viewers to comment on my latest version, because it is wordy and wordiness takes fun away sometimes. And it didn't look good. |
My Take
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Now if we look at it with my edits all nicely merged in. Quote:
~Dysole, thinking that covers our bases |
Re: Heroes of Fiction: Design Thread
I'm thinking NEMESIS MOTIVATION can be nerfed to give you no advantages, reducing options down, removing the need for bullets.
When I get to my computer in the morning I'll check it out. |
Re: Heroes of Fiction: Design Thread
I propose this to be the latest version:
NEMESIS MOTIVATION At the start of the game, choose an opponent's Unique Hero to be Dr. Doofenshmirtz's Nemesis. If an opponent controls Perry the Platypus, you must choose him to be the Nemesis. After revealing an order marker and before taking the turn, the Nemesis may immediately move up to 4 spaces. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK Range Special. Attack 5. Choose a space within 5 clear sight spaces of Dr. Doofenshmirtz. All figures on the chosen space and within 3 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Dr. Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Dr. Doofenshmirtz may attack with his Behold My Destructinator Special Attack once per game. |
Re: Heroes of Fiction: Design Thread
I like it. I think it is precise, not to wordy and fits the design idea of the character,
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Re: Heroes of Fiction: Design Thread
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Kosher
I'm good with it. If I notice any wording fixes I'll take care of them later.
~Dysole, informationally |
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