IAmBatman |
August 23rd, 2019 05:31 PM |
Re: The Book of Draftable Vehicle Rules - Final Editing
OK, I'm not going to look at this in terms of changes anymore, but in terms of a new rules set that will reuse a lot of content from the previous VDO rules set. Here's what I have based on what quozl posted, with several edits. I took out the bold because I think this is less a revision and more its own booklet (though we can and should reuse pictures from the original).
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These C3G Vehicle Rules cover the following areas:
•Drafting Vehicles
• Entering Vehicles
• Occupying Vehicles
•Partial and Full Cover
• Moving Vehicles
• Exiting Vehicles
• Destroying Vehicles
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EXAMPLE 1: Vehicle Card
Like the Official Destructible Object cards, the Vehicle Destructible Object (VDO) cards that are affected by this rule set have a similar appearance but with a few additions.
Uniqueness: Whether a Vehicle is Unique or Common.
Occupancy: The number value indicates the number of figures that can occupy the Vehicle.
Size/Height: The Size and Height indicate the Vehicle’s actual size and height as per the standard Heroscape game mechanics, but also by their inclusion symbolize that this Destructible Object is compatible with the throwing rules from the C3G Destructible Objects rule set.
Partial Cover/Full Cover: This indicates whether a Vehicle offers Partial Cover or Full Cover for occupying figures.
Move: Because these Destructible Objects are Vehicles, a Move value is included to allow their movement across the battlefield as described in the standard Heroscape rules.
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DRAFTING VEHICLES
Points: Some VDO cards can be drafted into or included in Armies and thus have associated point costs listed on their Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Common or Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).
Figures: Like Army Cards, VDOs each have an associated Vehicle sculpt or figure. At the start of a game, if that VDO is in a Player's army, they should place its figure in their start zone like any other figure they control. VDOs without point costs are often included as part of scenarios or map builds and are placed accordingly.
A VDO included in a Player's Army is considered in like any other figure that player's Army, with a few key exceptions:
• A VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).
• A VDO is never considered engaged with another figure.
•A VDO never has Order Markers placed or revealed on its Army Card.
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ENTERING VEHICLES
A figure may enter a VDO by ending its movement on a space adjacent to the VDO if it meets the following criteria:
• Your figure’s size must be smaller than that of the VDO. Refer to Example 1 to identify the VDO’s size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.
• The current occupancy of the VDO must be less than the Occupancy number of that VDO. The occupancy designation on a Vehicle Army Card shows the number of figures that may occupy a VDO. A figure can only enter a VDO if that VDO has fewer figures on its Army Card than its Occupancy number (example: If a car has an Occupancy number of 2, but only has 1 figure occupying it, a 2nd figure can enter that car).
• Some VDOs may have specific entrances/exits marked on the figure itself. In this case the VDO can only be entered or exited from empty spaces within one space of that VDO and in the direction that the entrance/exit is directly facing.
• When a figure first enters a VDO, the Player controlling that figure should either place the figure on any unoccupied space within one space of a designated entrance/exit area or, if no such area is designated, they may place the figure on any unoccupied space in the VDO.
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OCCUPYING VEHICLES
Most VDOs, particularly if they are Large or smaller, have spaces designated on their Army Cards for the placement of occupying figures. Some Huge VDOs may have separate battlefield maps to represent their more spacious interiors. This rule set will specifically address the former: Vehicles that include spaces on their Army Cards to place occupying figures.
Figures occupying a VDO are still considered to be on the battlefield, controlled by the Player whose Army they are in, occupying the same space (or spaces) as that VDO for the purpose of counting spaces for range and power selection, but are not affected by any special terrain rules for that space.
Figures occupying a Vehicle are considered adjacent to other figures occupying that VDO and to the VDO itself, but are never considered adjacent to or engaged with figures outside of the VDO.
If two or more enemy figures occupy the same VDO, they are considered engaged.
Each VDO has a designated space for the Driver. If a figure you control is the only figure occupying a VDO or if a figure you control is occupying the designated Driver space in a VDO, you now control that VDO.
A figure occupying a VDO may still have Order Markers placed and revealed on its Army Card.
PARTIAL COVER AND FULL COVER
As denoted in the left box of each VDO, they can be Partial Cover or Full Cover.
Figures occupying a VDO with Full Cover are never in clear sight of figures outside of that VDO and never have clear sight on figures outside of that VDO.
VDOs with Partial Cover do allow for clear sight between figures occupying that VDO and figures on the outside. Partial Cover VDOs are those with windows or other openings that allow for clear sight. These clear sight openings will be marked on Army Cards by the green target points on the VDO’s Hit Zone. Clear sight can only be traced through these target points.
When a figure occupying a Partial Cover VDO targets a figure outside of that VDO, they should use the target point for that VDO to trace line of sight and range. When a figure outside of a Partial Cover VDO targets a figure occupying that VDO, they should use the target points for that VDO as the hit zone for any occupying figure.
Unless a special power indicates otherwise, a figure can only target one figure occupying a VDO at a time. If, however, a special power targets or chooses a space and the space the VDO occupies is chosen, the VDO and all figures occupying the VDO are affected.
MOVING VEHICLES
In addition to the Size, Life, and Defense values contained on destructible object cards, VDOs have a Movement value.
Instead of moving normally with an Army Card you control, if one of the figures from that card occupies the Driver space for a VDO, you may move that VDO. You may only move each VDO this way once during each player turn.
When moving the VDO, follow standard movement rules, with one exception: VDOs and occupying figures do not make or receive leaving engagement attacks against figures outside of the VDO.
If a VDO would be moved, any figures occupying it stay in that VDO and are moved with it. If any of the occupants cannot be moved for any reason, that VDO cannot be moved.
EXITING VEHICLES
After moving a VDO you control on your turn, before completing the rest of your turn, you may exit with any or all of your figures that occupy that VDO.
If you wish to have one of your figures exit a VDO you do not control, you may have that figure Exit instead of moving normally on its turn. If that figure does not have the Super Strength special power, before exiting with that figure, roll one unblockable attack die against it.
To exit with a figure that is occupying a VDO, place it on an empty space adjacent to the VDO (directly facing the VDO's entrance/exit area if it has one). If an exiting figure was engaged with any other figures occupying the VDO prior to exiting the VDO, it will take any leaving engagement attacks.
DESTROYING VEHICLES
If a VDO receives enough wounds to be destroyed, each figure on top of the VDO or occupying the VDO immediately receives X Wounds where X = any excess wounds the VDO received beyond what was needed to destroy it.
After removing the destroyed VDO from the battlefield, players may, in initiative order, place all of their figures that remain on top of the VDO on spaces previously occupied by the destroyed VDO. Figures moved when the VDO is destroyed never take any leaving engagement attacks but will receive any falling damage that may apply.
Then players may, in initiative order, place each remaining figure they control that was occupying the VDO on a space or spaces previously occupied by the destroyed VDO. If a figure that was occupying a destroyed VDO cannot be placed on a legal space or spaces, that figure is immediately destroyed.
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