The Workbook of Orc Deep Drummer - Playtesting(Fellowship A)
NAME = Orc Deep Drummer
GENERAL = UTGAR SPECIES = Orc UNIQUENESS = Common Hero CLASS = Drummer PERSONALITY = Fearsome SIZE/HEIGHT = MEDIUM/4 LIFE = 1 MOVE = 5 RANGE = 1 ATTACK = 1 DEFENSE = 3 POINTS = 35 DRUMS IN THE DEEP After revealing an Order Marker on Orc Deep Drummer and before moving, you may roll the 20-sided die. * If you roll 1- 3, nothing happens. * If you roll 3-10, you may move up to 4 unengaged Orc Squad figures you control 3 spaces each. * If you roll 11-19, you may move up to 8 unengaged Orc Squad figures you control 3 spaces each. * If you roll 20 or higher, move up to 12 unengaged Orc Squad figures you control 3 spaces each. Doom, Boom Anytime you roll the 20-sided die for an Orc Army Card, you may add 1 to your roll for each Orc Deep Drummer you control. Orc Deep Drummers are affected by Doom, Boom. Character Bio "We cannot get out. We cannot get out. They have taken the bridge and Second Hall. Frár and Lóni and Náli fell there bravely while the rest retreated to the Chamber of…Mazarbul. We are still ho{ldin}g...but hope …Óin's party went five days ago but today only four returned. The pool is up to the wall at West-gate. The Watcher in the Water took Óin--we cannot get out. The end comes soon. We hear drums, drums in the deep. They are coming." —Ori's last entry in the Book of Mazarbul -RULINGS and CLARIFICATIONS- * ORC SUPREMACY: Each War Drummer that you have in your Army will increase the potency of this ability. Each War Drummer will add 1 to the d20 rolls of Orcs that use a d20 power to include other War Drummers. -COMBINATIONS and SYNERGIES- Synergy Benefits Received (Insert links to figures that benefit the unit, and short explanation of synergy) Synergy Benefits Offered (Insert links to figures that this unit benefits, and a short explanation of synergy) -TENTATIVE FIGURE- D&D Orc Wardrummer #56 (or #32) |
Re: The Workbook of Moria War Drummer - Design (Fellowship A
Previous Version History:
6/24/2020
Spoiler Alert!
7/10/2020
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9/17/2020
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
War Drum seems like a really low payoff. I don't see a reason to ever put an OM on this guy instead of the orcs themselves. I would beef up the number of spaces and have the d20 vary from no figures moved, to 4, to 8, to possibly 12.
@Chris Perkins @Shiftrex |
Re: The Workbook of Moria War Drummer - Design (Fellowship A
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
I like him moving that many orcs - gives a reason to include him.
Not sure that I like him boosting his own D20 - classic scape generally avoided that. If we're in agreement with that I can update the OP to say 'Echoing Beat' does not affect a Deep Drummer. Would we want one Deep Drummer to improve another's roll? Say you include 2 of them, could they then increase the d20 by 1? That seems reasonable to me |
Re: The Workbook of Moria War Drummer - Design (Fellowship A
I think them boosting eachother is totally fine and works with the idea of drums being "rchoed" by other drummers. Easily fixed by adding the word "other Orc" into the power.
I'm excited with this version of the power because you can see a literal swarm of Orcs charging in. Hits the Moria vibe well for me |
Re: The Workbook of Moria War Drummer - Design (Fellowship A
We're on the same page here. Moving 12 figures is pretty unprecedented (Gilbert could do it with a 1-in-a-million roll) so lets set the target for that to 20.
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
Relevant here:
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
Common heroes need to have only 1 life.
If common, I think 40 points is a good place to start testing at. |
Re: The Workbook of Moria War Drummer - Design (Fellowship A
I would think 25 points
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Re: The Workbook of Moria War Drummer - Design (Fellowship A
Maybe 40 is a bit high, but I think this kind of board control is worth more than a single swog rider (25) is to arrow gruts.
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