The Book of Commander Rogers
The Book of Commander Rogers C3G MARVEL WAVE 19 PATRIOT GAMES The figure used for this unit is a Heroclix figure from the Captain America set. _________________________________________________________________ Its model number and name are #031/ Steve Rogers. Character Bio - Steve Rogers had been believed to be dead at the hands of a hypnotized Sharon Carter, but it was revealed that the gun she used only phased him in and out of space and time. Once he was able to gain control and remain in the present, he formally gives Bucky his Captain America shield and asks him to continue as Captain America. Later, the President of the United States pardons Steve Rogers for his actions during the Superhero Registration Act and names him as the nation's head of security in place of Norman Osborn. Rogers reestablishes The Avengers team and then forms up a team that he personally leads called The Secret Avengers. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
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Re: The Book of Commander Rogers - Design Phase
NAME = COMMANDER ROGERS
SECRET IDENTITY = STEVE ROGERS SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = AGENT PERSONALITY = DEDICATED SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 5 ATTACK = 4 DEFENSE = 5 POINTS = 260 MASTER TACTICIAN At the beginning of your turn, if there is at least one revealed Order Marker on this card, you may rearrange any unrevealed Order Markers on cards in your army. You may move Order Markers from cards of your destroyed figures. TRAINED TO PERFECTION Before attacking with Commander Rogers, you may choose to either:
If Commander Rogers would receive one or more wounds from a normal or special attack, ignore one of those wounds. If Commander Rogers rolls excess shields when defending against a normal attack from a figure within 5 clear sight spaces, the attacking figure receives one wound. |
Re: The Book of Commander Rogers - Design Phase
I assume you are about to PM and make a Sanctum Link Post, right. :)
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Re: The Book of Commander Rogers - Design Phase
The Shield Mastery power seems weird, in that its title suggests it is the best, yet it is less than the Vibranium power we gave him - also it is weird in that he doesn't have an actual shield with him. :|
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Re: The Book of Commander Rogers - Design Phase
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Re: The Book of Commander Rogers - Design Phase
Does he carry the same shield at this point? If so, it might be a nice link to have one carry over power from the C3G Cap.
Cool write up! Edit: :ninja: That answered my concerns about the shield power, thanks. :-) |
Re: The Book of Commander Rogers - Design Phase
Photonic Shield - can we call it that then and try to incorporate all of its attributes rather than simulate our Vibranium power?
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Re: The Book of Commander Rogers - Design Phase
Cool design. Nice first two powers but:
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Re: The Book of Commander Rogers - Design Phase
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Maybe a d20 power where he can ignore damage (to see if he has his shield out in time). Maybe incorporate his acrobatic prowess when avoiding damage allowing him to move up to 3 spaces and no more than 6 levels up or down for each space moved. Maybe if he fails d20 to avoid damage he can still have ranged counterstrike. A rough idea here for something different as I see no way really to make Photonic Shield more different that I had Shield Mastery before because it's basically an energy shield that does the same thing that his other one did but can turn into an energy staff. So I went into a different direction for better or worse. I've gotta go now though. ACROBATIC COUNTER MANEUVERS If Commander Rogers is attacked by an opponent's figure within 5 clear sight spaces, roll the 20-sided die. If you roll 1-14, roll defense normally and all excess shields count as unblockable hits on the attacking figure. If you roll 15 or higher Commander Rogers takes no damage and you may immediately move Commander Rogers up to 3 spaces and no more than 6 levels up or down for each space moved. When Commander moves using Acrobatic Counter Maneuvers, he will not take any falling damage or leaving engagement attacks. |
Re: The Book of Commander Rogers - Design Phase
Acrobatic Counter Maneuvers doesn't really do much for me. I really like the power in the OP. Just with a more thematic name. :shrug:
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