ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: March 25th, 2024 10:18 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
April 16th, 2015 |
09:53 PM - dnutt99 quoted Confred in post The Book of Arrow Gruts The Book of Arrow Gruts
Mal... |
09:53 PM - Firemaster quoted Confred in post The Book of Ashigaru Harquebus The Book of Ashigaru Harqueb... |
09:52 PM - Firemaster quoted Confred in post The Book of Ashigaru Yari The Book of Ashigaru Yari
Fi... |
09:51 PM - spiteofthedice quoted Confred in post The Book of Atlaga the Kyrie Warrior ____The Book of Atlaga the K... |
09:49 PM - spiteofthedice quoted Confred in post The Book of The Axegrinders of Burning Forge The Book of The Axegrinders ... |
09:48 PM - BurnyFlame quoted Confred in post The Book of Black Wyrmling The Book of Black Wyrmling
... |
09:47 PM - dnutt99 quoted Confred in post The Book of Blastatrons The Book of Blastatrons
Tho... |
09:43 PM - CheddarLimbo quoted Confred in post The Book of Brave Arrow The Book of Brave Arrow
Bl... |
09:41 PM - dnutt99 quoted Confred in post The Book of Braxas The Book of Braxas
Raknar's... |
09:40 PM - dnutt99 quoted Confred in post The Book of Brunak The Book of Brunak
Orm's Re... |
09:37 PM - spiteofthedice quoted Confred in post The Book of Chardris The Book of Chardris
Defende... |
09:36 PM - dnutt99 quoted Confred in post The Book of Concan the Kyrie Warrior The Book of Concan the Kyrie... |
09:34 PM - dnutt99 quoted Confred in post The Book of Crixus The Book of Crixus
Thora's V... |
09:33 PM - Firemaster quoted Confred in post The Book of Cyprien Esenwein The Book of Cyprien Esenwein... |
09:32 PM - BurnyFlame quoted Confred in post The Book of Darrak Ambershard The Book of Darrak Ambershar... |
April 14th, 2015 |
03:00 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread So it seems that we all appr... |
02:02 PM - Colorcrayons quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap So have they confirmed that ... |
01:21 PM - McHotcakes quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap So have they confirmed that ... |
01:19 PM - Confred quoted McHotcakes in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap So have they confirmed that the... |
01:19 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread So it seems that we all appr... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 12:42 AM
Comments 0
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 12th, 2018 at 11:18 PM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 10:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.