Velenne |
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- || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm ||
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Downloads
Member's Files
File | Date | Downloads |
---|---|---|
The Siege of Dulhammer Crag - Rulebook : A short Scenario Rulebook which contains printable campaign rules and sheets to track your armies ov | April 21st, 2008 | 984 |
The Siege of Dulhammer Crag - Approach : The Siege of Dulhammer Crag Approach... It took days to position your army up the lee of Mount Dul | April 21st, 2008 | 313 |
The Siege of Dulhammer Crag - The Gate : The Siege of Dulhammer Crag The Gate... Dawn. The sunrise illuminates the ominous gates of Dulhamm | April 21st, 2008 | 279 |
The Siege of Dulhammer Crag - Courtyard : The Siege of Dulhammer Crag The Courtyard... Within the towering walls of the Crag, your army pres | April 21st, 2008 | 321 |
The Siege of Dulhammer Crag - Dungeon : The Siege of Dulhammer Crag The Dungeon... Your Commanders decend into a dank, sulphurous haze. Th | April 21st, 2008 | 284 |
The Siege of Dulhammer Crag - Barracks : The Siege of Dulhammer Crag The Barracks... A sortie of troops is assigned to venture down a trap | April 21st, 2008 | 266 |
The Siege of Dulhammer Crag - The Furnace : The Siege of Dulhammer Crag The Furnace As the great doors to this area give way, a searing wind b | April 21st, 2008 | 261 |
The Siege of Dulhammer Crag - Throne Room : The Siege of Dulhammer Crag Throne Room At long last the gilded doors admit you to a room basked i | April 21st, 2008 | 282 |
Hive Drive : Hive Drive The Marro have landed and made their home across an overpass in rural Mississippi. Armie | April 28th, 2008 | 367 |
TF/HS - Granary : Granary - Designed for use with Team Fortress Heroscape (TFHS) Build Notes: Uses 1 RotV Master Set, | April 28th, 2008 | 251 |
TF/HS - Meet the Classes : Meet The Classes Mission Brief: Men, this is a simple exercise designed to encourage teamwork and h | April 29th, 2008 | 230 |
Turn or Burn : Turn or Burn by Luke C In the burning swamps of Marr no ground is steady; no foot is sure. Build | May 6th, 2008 | 220 |
TF/HS - 2Fort : 2 Fort Mission Briefing: A'right maggots, this mission is pretty simple so listen up cuz I don't fe | May 7th, 2008 | 314 |
TF/HS - Gravelpit : Gravelpit - TF/HS Mission Briefing: Ten-Hut! What we have here is a cut and dry conflict served to | May 7th, 2008 | 205 |
TF/HS - Well : Well Mission Briefing: Well, well, well, what have we here? Looks like a bunch of inbred hillbillie | May 7th, 2008 | 326 |
Marr Highway - End of the Road : Marr Highway - End Of The Road It's been weeks since you last set foot on pavement, suddenly passin | June 1st, 2008 | 277 |
Astrid Favors The Bold : Astrid Favors The Bold Kings and emperors of Feylund sent their young generals to train in the arts | June 1st, 2008 | 240 |
Paludal Passage : Paludal Passage Even here in what was once an oasis for travellers to find rest and refreshment, th | June 1st, 2008 | 245 |
Walls of Solitude : Walls of Solitude Somewhere in the tropics of Feylund, the outskirts of a ruined city set the scene | June 1st, 2008 | 240 |
Fyorlag Swamp 1 : | June 1st, 2008 | 234 |
Mentions
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Quotes
March 27th, 2022 |
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Blog
View Velenne's BlogRecent Entries
Latest Entry
Posted March 25th, 2010 at 04:17 PM
Comments 3
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[Image]
_________________________ _______________________
INTRODUCTION
Welcome! This is the final, completed version of the Knights of the Daystorm campaign. This campaign includes:
- 5 complete scenarios
- 15 new Treasure Glyphs
- 4 new Ancient Artifact cards
- Player's Campaign Status Tracker
- Rules for both the DM and player(s).
There are four element-themed dungeons and one final dungeon called “Sanctuary”. The Knights choose the order in which to complete the elemental dungeons, striving to acquire the Elemental Artifact Key...
Posted July 15th, 2008 at 11:16 AM
Comments 8
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In my previous blog, I asked what you thought you could do to improve Heroscape overall. I've since had a few ideas on ways to improve some existing armies which I'll share now. But first, let's agree on what I mean by "armies":
Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.
Now on with the show...
Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.
Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...
Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.
Now on with the show...
Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.
Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...
Posted June 9th, 2008 at 10:42 AM
Comments 0
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Quote:
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[Image] Sun Tzu said that, and I think he knows a little more about fighting than you do buddy because he invented it! Then he perfected it so that no man could best him in the ring of honor! Then he used all of his fight money to buy two of every animal, and he herded them onto a boat... and then he beat the crap out of every single one of them! And from that day forward whenever there are a lot of animals together in one place it's called a TZU! ...UNLESS IT'S A FARM!! |
A few of us in the custom forum have created a full working ruleset for the game...
Posted June 6th, 2008 at 04:45 PM
Comments 6
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In the name of sheer narcissism, I've decided to collect some of the ideas I've shared in the various WotC feedback threads and post them here. I actually put some thought into these ideas and sincerely believe they have merit in their own right- not because they're mine or anything. Really!
Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.
Here's what I would do for the next Master Set:
...
Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.
Here's what I would do for the next Master Set:
Quote:
Yup. I buy them for the terrain mostly. Now that we're 8 waves into this thing and counting, I have so many figures that I feel bad for some of them that collect dust. (Though to be honest, I feel buyer's remorse for purchasing figures I never play.)
For the third master set, I think WotC would positively crush all previous $ale$ numbers if they pulled off a successful modular "Cityscape" model. Imagine several 4-sided buildings with hinges in the corners so you had |
Posted May 22nd, 2008 at 11:17 AM
Comments 12
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There have been numerous threads discussing the fair play and honesty components of Scape. We all remember the devolution and brain-cell loss associated with the Stinger Denial thread, or the events which lead to the creation of the Dice Rolling Magna Carta.
I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:
Heroscape Party Foul #1: Kicking the table and knocking over everything.
Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.
Heroscape Party Foul #3: Bringing...
I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:
Heroscape Party Foul #1: Kicking the table and knocking over everything.
Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.
Heroscape Party Foul #3: Bringing...
Recent Comments
Great blog, although...
Posted August 28th, 2012 at 12:30 PM by Smithy Winfred
That's a great idea!......
Posted October 26th, 2011 at 04:31 PM by Son of Osiris
Sombody's been busy....
Posted March 27th, 2010 at 11:49 AM by AliasQTip
One of the best scenarios...
Posted March 26th, 2010 at 12:49 PM by ZBeeblebrox