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Velenne wears ripped pants of awesomeness Velenne wears ripped pants of awesomeness Velenne wears ripped pants of awesomeness Velenne wears ripped pants of awesomeness Velenne wears ripped pants of awesomeness Velenne wears ripped pants of awesomeness

Velenne Velenne is offline

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  • Join Date: May 10th, 2006
  • Referrals: 1

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Member's Files
File Date Downloads
The Siege of Dulhammer Crag - Rulebook : A short Scenario Rulebook which contains printable campaign rules and sheets to track your armies ov April 21st, 2008 984
The Siege of Dulhammer Crag - Approach : The Siege of Dulhammer Crag Approach... It took days to position your army up the lee of Mount Dul April 21st, 2008 313
The Siege of Dulhammer Crag - The Gate : The Siege of Dulhammer Crag The Gate... Dawn. The sunrise illuminates the ominous gates of Dulhamm April 21st, 2008 279
The Siege of Dulhammer Crag - Courtyard : The Siege of Dulhammer Crag The Courtyard... Within the towering walls of the Crag, your army pres April 21st, 2008 321
The Siege of Dulhammer Crag - Dungeon : The Siege of Dulhammer Crag The Dungeon... Your Commanders decend into a dank, sulphurous haze. Th April 21st, 2008 284
The Siege of Dulhammer Crag - Barracks : The Siege of Dulhammer Crag The Barracks... A sortie of troops is assigned to venture down a trap April 21st, 2008 266
The Siege of Dulhammer Crag - The Furnace : The Siege of Dulhammer Crag The Furnace As the great doors to this area give way, a searing wind b April 21st, 2008 261
The Siege of Dulhammer Crag - Throne Room : The Siege of Dulhammer Crag Throne Room At long last the gilded doors admit you to a room basked i April 21st, 2008 282
Hive Drive : Hive Drive The Marro have landed and made their home across an overpass in rural Mississippi. Armie April 28th, 2008 367
TF/HS - Granary : Granary - Designed for use with Team Fortress Heroscape (TFHS) Build Notes: Uses 1 RotV Master Set, April 28th, 2008 251
TF/HS - Meet the Classes : Meet The Classes Mission Brief: Men, this is a simple exercise designed to encourage teamwork and h April 29th, 2008 230
Turn or Burn : Turn or Burn by Luke C In the burning swamps of Marr no ground is steady; no foot is sure. Build May 6th, 2008 220
TF/HS - 2Fort : 2 Fort Mission Briefing: A'right maggots, this mission is pretty simple so listen up cuz I don't fe May 7th, 2008 314
TF/HS - Gravelpit : Gravelpit - TF/HS Mission Briefing: Ten-Hut! What we have here is a cut and dry conflict served to May 7th, 2008 205
TF/HS - Well : Well Mission Briefing: Well, well, well, what have we here? Looks like a bunch of inbred hillbillie May 7th, 2008 326
Marr Highway - End of the Road : Marr Highway - End Of The Road It's been weeks since you last set foot on pavement, suddenly passin June 1st, 2008 277
Astrid Favors The Bold : Astrid Favors The Bold Kings and emperors of Feylund sent their young generals to train in the arts June 1st, 2008 240
Paludal Passage : Paludal Passage Even here in what was once an oasis for travellers to find rest and refreshment, th June 1st, 2008 245
Walls of Solitude : Walls of Solitude Somewhere in the tropics of Feylund, the outskirts of a ruined city set the scene June 1st, 2008 240
Fyorlag Swamp 1 : June 1st, 2008 234

Mentions

October 10th, 2018
11:30 PM - Astroking112 mentioned Velenne in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2018
...Bringer , Puffy , Velenne , Boodog , Crazyba...
March 2nd, 2018
08:28 PM - R˙chean mentioned Velenne in post Re: DFW Draft Tournament 2018
... Velenne, ...
October 7th, 2017
03:37 PM - R˙chean mentioned Velenne in post Re: Hexes in Texas - Dallas/Ft Worth NHSD 2017
... Velenne, ...
July 17th, 2017
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October 1st, 2016
04:09 PM - R˙chean mentioned Velenne in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016
... Velenne, ...
September 17th, 2016
02:25 PM - R˙chean mentioned Velenne in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016
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November 28th, 2014
05:39 PM - ROADRAGE mentioned Velenne in post NORTHWEST: Missions tournament
...usk of holdfast by @Velenne #7. Domination. ...

Quotes

March 27th, 2022
02:50 PM - GaryLASQ quoted Velenne in post MOPs in a Tournament
I loves me some MOPs,Me too!...
October 11th, 2018
08:31 AM - Dignan quoted Velenne in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2018
I am actually living in Coll...

Blog

View Velenne's BlogRecent Entries
Latest Entry

Posted March 25th, 2010 at 04:17 PM Comments 3
Posted in Uncategorized
[Image]

_________________________ _______________________
INTRODUCTION

Welcome! This is the final, completed version of the Knights of the Daystorm campaign. This campaign includes:
  • 5 complete scenarios
  • 15 new Treasure Glyphs
  • 4 new Ancient Artifact cards
  • Player's Campaign Status Tracker
  • Rules for both the DM and player(s).
In “Knights of the Daystorm”, one side plays the role of the Knights of the Daystorm, a group of heroes who begin on Earth but eventually hail from various worlds. The other side will play the role of the Dungeon Master, and it’s your job to stop the Knights using the plethora of creatures, traps, and puzzles at your disposal.

There are four element-themed dungeons and one final dungeon called “Sanctuary”. The Knights choose the order in which to complete the elemental dungeons, striving to acquire the Elemental Artifact Key...

Posted July 15th, 2008 at 11:16 AM Comments 8
Posted in Uncategorized
In my previous blog, I asked what you thought you could do to improve Heroscape overall. I've since had a few ideas on ways to improve some existing armies which I'll share now. But first, let's agree on what I mean by "armies":

Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.

Now on with the show...

Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.

Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...

Posted June 9th, 2008 at 10:42 AM Comments 0
Posted in Uncategorized
Quote:
Quote:
"IF FIGHTING IS SURE TO RESULT IN VICTORY THEN YOU MUST FIGHT"
Quote:
[Image]

Sun Tzu said that, and I think he knows a little more about fighting than you do buddy because he invented it! Then he perfected it so that no man could best him in the ring of honor! Then he used all of his fight money to buy two of every animal, and he herded them onto a boat... and then he beat the crap out of every single one of them! And from that day forward whenever there are a lot of animals together in one place it's called a TZU!

...UNLESS IT'S A FARM!!
Welcome to TeamFortress. This game consists of 9 classes, each with entirely unique and interesting abilities. In this Heroscape crossover, each class is represented as a Unique Hero. You'll be fielding small teams of these and activating them as squads.

A few of us in the custom forum have created a full working ruleset for the game...

Posted June 6th, 2008 at 04:45 PM Comments 6
Posted in Uncategorized
In the name of sheer narcissism, I've decided to collect some of the ideas I've shared in the various WotC feedback threads and post them here. I actually put some thought into these ideas and sincerely believe they have merit in their own right- not because they're mine or anything. Really!

Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.

Here's what I would do for the next Master Set:
Quote:
Originally Posted by Velenne View Post
Yup. I buy them for the terrain mostly. Now that we're 8 waves into this thing and counting, I have so many figures that I feel bad for some of them that collect dust. (Though to be honest, I feel buyer's remorse for purchasing figures I never play.)

For the third master set, I think WotC would positively crush all previous $ale$ numbers if they pulled off a successful modular "Cityscape" model. Imagine several 4-sided buildings with hinges in the corners so you had
...

Posted May 22nd, 2008 at 11:17 AM Comments 12
Posted in Uncategorized
There have been numerous threads discussing the fair play and honesty components of Scape. We all remember the devolution and brain-cell loss associated with the Stinger Denial thread, or the events which lead to the creation of the Dice Rolling Magna Carta.

I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:

Heroscape Party Foul #1: Kicking the table and knocking over everything.

Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.

Heroscape Party Foul #3: Bringing...
Recent Comments
Great blog, although...
Posted August 28th, 2012 at 12:30 PM by Smithy Winfred Smithy Winfred is offline
I also am in favor of...
Posted November 21st, 2011 at 04:13 PM by jbbnbsmith jbbnbsmith is offline
That's a great idea!......
Posted October 26th, 2011 at 04:31 PM by Son of Osiris Son of Osiris is offline
Sombody's been busy....
Posted March 27th, 2010 at 11:49 AM by AliasQTip AliasQTip is offline
One of the best scenarios...
Posted March 26th, 2010 at 12:49 PM by ZBeeblebrox ZBeeblebrox is offline

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