![]() ![]() ![]() ![]() ![]() ![]() ![]() Confred
Empty Fist Shaking Power Codex Architect |
Last Activity: February 25th, 2021 10:28 AM
About Me
- About Confred
- Location
- USA - VA
- Occupation
- Librarian, Game Developer
- Interests
- Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
June 5th, 2019 |
08:55 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread McHotcakes, Taeblewalker, Zetsu... |
08:55 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread ...ornado, William099, JC McMinis any thoughts on deve... |
May 6th, 2019 |
01:00 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread McHotcakes
That mini looks perf... |
May 3rd, 2019 |
08:23 PM - Dr.Goomonkey mentioned Confred in post Springtime Custom Competition Poll - Vote by 4/22 ...ess existence.
Confred 's Insectar Queen an... |
March 30th, 2019 |
11:49 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread ... an initial idea. McHotcakes is next after that.
... |
11:49 PM - Confred mentioned machinekng in post Re: Heroes of Fiction: Design Thread machinekng will have until Marc... |
March 24th, 2019 |
03:10 PM - Dr.Goomonkey mentioned Confred in post Re: Custom Competition Center - Springtime Submissions Due 4 ...east Toogwick_tuk Confred Ninja Status Dysol... |
March 20th, 2019 |
02:22 PM - Confred mentioned machinekng in post Re: Heroes of Fiction: Design Thread ...dnesday, March 20. machinekng will have until Marc... |
02:22 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread ...t an initial idea. McHotcakes is next after that. |
March 19th, 2019 |
12:39 PM - Confred mentioned machinekng in post Re: Heroes of Fiction: Design Thread ... Spock Taeblewalker machinekng you're on deck for n... |
12:39 PM - Confred mentioned Taeblewalker in post Re: Heroes of Fiction: Design Thread ...humb approves Spock Taeblewalker machinekng you're on... |
March 18th, 2019 |
10:29 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread ...umbs to move on.
JC McMinis |
05:37 PM - Confred mentioned Taeblewalker in post Re: Heroes of Fiction: Design Thread ..., we should use it. Taeblewalker |
January 26th, 2019 |
03:25 PM - Dr.Goomonkey mentioned Confred in post New Year's Custom Competition Poll - CONGRATS SUPERFROG! ...original.jpg
Confred 's Couatl, the Plume... |
December 14th, 2018 |
05:57 PM - superfrog mentioned Confred in post Re: TableTop Simulator ...nk Astroking112 and Confred play on TTS. Maybe s... |
December 1st, 2018 |
06:41 AM - Ericth74 mentioned Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. Thanks Confred |
November 27th, 2018 |
11:20 PM - Matt Helm mentioned Confred in post Re: HelmAverse Supers - TMNT ...n and this thread.
Confred - You crazy little m... |
August 30th, 2018 |
12:26 PM - Isak mentioned Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. Confred, if you can use blen... |
April 22nd, 2018 |
01:43 PM - Lazy Orang mentioned Confred in post Re: Springtime Custom Competition Poll - Congrats Astroking1 ... @NecroBlade and @Confred were referring to w... |
April 18th, 2018 |
04:08 AM - Astroking112 mentioned Confred in post Re: Springtime Custom Competition Poll - Congrats Astroking1 ...etely onboard), and Confred's Entrean the Elder ... |
Quotes
June 13th, 2020 |
02:48 PM - Confred quoted Captain Stupendous in post Re: [Pod 2] Kiora, the Rising Tide - Design I'd be a little hesitant to add a snow ... |
June 11th, 2020 |
10:10 PM - Confred quoted Astroking112 in post Re: [Pod 2] Kiora, the Rising Tide - Design Mika Connour sets a precedent for... |
10:03 PM - Confred quoted Pumpkin_King in post Re: [Pod 2] Nahiri, Fury in Stone Bumping this. How we feeling?
... |
June 3rd, 2020 |
12:59 AM - Confred quoted NecroBlade in post Re: [Pod 2] Sorin of the Eternal Thirst There's also a lot of outside-t... |
12:52 AM - Confred quoted Captain Stupendous in post Re: [Pod 2] Rhox Veterans - Design Just to make my vision for this clear, ... |
12:52 AM - Confred quoted Pumpkin_King in post Re: [Pod 2] Rhox Veterans - Design Just to make my vision for this c... |
May 24th, 2020 |
07:04 PM - Captain Stupendous quoted Confred in post Re: [Pod 2] Kiora, the Rising Tide - Design While she does look alot lik... |
05:55 PM - Confred quoted flameslayer93 in post Re: [Pod 2] Sorin of the Eternal Thirst A ranged Gore would be cool if he ... |
05:55 PM - Confred quoted Owlman in post Re: [Pod 2] Sorin of the Eternal Thirst A ranged Gore would be cool... |
05:54 PM - Confred quoted Owlman in post Re: [Pod 2] Sorin of the Eternal Thirst And here's an undead versio... |
05:50 PM - Confred quoted Owlman in post Re: [Pod 2] Sorin of the Eternal Thirst What about something like t... |
05:49 PM - Confred quoted Astroking112 in post Re: [Pod 2] Sorin of the Eternal Thirst Just popping in to offer some tho... |
05:47 PM - Confred quoted Owlman in post Re: [Pod 2] Sorin of the Eternal Thirst https://i.postimg.cc/PxStkN... |
05:42 PM - Confred quoted Owlman in post Re: [Pod 2] Kiora, the Rising Tide - Design While she does look alot li... |
May 23rd, 2020 |
01:00 PM - Owlman quoted Confred in post Re: [Pod 2] Kiora, the Rising Tide - Design https://www.heroscapers.com/... |
11:44 AM - Astroking112 quoted Confred in post Re: [Pod 2] Rhox Veterans - Design The tricky part with calling... |
11:00 AM - Confred quoted capsocrates in post Re: [Pod 2] Rhox Veterans - Design The +4 move was because it will ... |
10:59 AM - Confred quoted Owlman in post Re: [Pod 2] Rhox Veterans - Design I like the above headlong c... |
10:50 AM - Confred quoted Pumpkin_King in post Re: [Pod 2] Rhox Veterans - Design https://cdn.discordapp.com/attach... |
10:46 AM - Confred quoted Owlman in post Re: [Pod 2] Rhox Veterans - Design Or here's a longshot...what... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.