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Confred Confred is offline

Empty Fist Shaking Power Codex Architect

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  • Last Activity: March 25th, 2024 10:18 PM
  • Join Date: April 26th, 2008
  • Referrals: 0

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https://www.heroscapers.com/community/member.php?u=4571

Mentions

August 16th, 2015
12:36 AM - Confred mentioned JC McMinis in post Re: Heroes of Fiction Reevalution Thread
JC McMinis almost perfect. The ...
August 15th, 2015
01:36 AM - Confred mentioned Hogg in post Re: AotP Question Dump
Hogg "At the start of the...
01:28 AM - Confred mentioned TREX in post Re: Heroes of Fiction Reevalution Thread
... language. Edit: TREX If there is preceden...
01:10 AM - Confred mentioned TREX in post Re: Heroes of Fiction Reevalution Thread
TREX That wording came fr...
12:54 AM - TREX mentioned Confred in post Re: Heroes of Fiction Reevalution Thread
@Confred , what you did looks...
August 14th, 2015
01:17 PM - Confred mentioned TREX in post Re: Heroes of Fiction Reevalution Thread
TREX I'm fine with that. ...
12:32 PM - TREX mentioned Confred in post Re: Heroes of Fiction Reevalution Thread
@Confred , I really didn't wa...
August 2nd, 2015
06:58 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread
Thanks Confred I thought the crosse...
July 31st, 2015
06:07 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
...every other way. TREX I agree to get him o...
06:02 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis I was referring to t...
05:23 PM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred do you mean the part...
09:20 AM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis the card looks good....
July 30th, 2015
01:30 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred, the move reduction ...
July 26th, 2015
10:16 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis I vote partial, for ...
July 25th, 2015
02:21 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
...loser look later. Dysole "always" is official...
02:21 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread
McHotcakes heading out to work....
02:57 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
...le suggestions with Confred last written card po...
July 24th, 2015
03:18 PM - TREX mentioned Confred in post Re: Heroes of Fiction Reevalution Thread
Confred, I like V2 better. O...
July 23rd, 2015
09:56 PM - Confred mentioned Aldin in post Re: Magic: the Gathering Strategy Board Game
Aldin can you add a subsec...
July 21st, 2015
11:23 PM - Confred mentioned Hendal in post Re: Magic: the Gathering Strategy Board Game
Hendal Amazon Prime

Quotes

July 7th, 2018
02:00 AM - Confred quoted Yodaking in post Re: The Book of Squirrel Girl (Design Phase)
Pretty sure he was referring ...
July 6th, 2018
01:45 PM - Confred quoted Tornado in post Re: The Book of Squirrel Girl (Design Phase)
They have to be linked to so...
July 5th, 2018
06:42 AM - Confred quoted quozl in post Re: The Book of Squirrel Girl (Design Phase)
See, I don't buy the idea ...
06:42 AM - Confred quoted Qualizium in post Re: The Book of Squirrel Girl (Design Phase)
See, I don't buy the idea of a...
06:42 AM - Confred quoted Lazy Orang in post Re: The Book of Squirrel Girl (Design Phase)
See, I don't buy the idea of a ...
06:42 AM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
See, I don't buy the idea of a...
July 1st, 2018
07:57 PM - Lazy Orang quoted Confred in post Re: The Book of Squirrel Girl (Design Phase)
I would prefer to just test ...
07:47 PM - Confred quoted Tornado in post Re: The Book of Squirrel Girl (Design Phase)
I would prefer to just test ...
June 30th, 2018
01:55 PM - Lazy Orang quoted Confred in post Re: The Book of Squirrel Girl (Design Phase)
I agree that she'd die very ...
01:14 PM - Confred quoted Qualizium in post Re: The Book of Squirrel Girl (Design Phase)
I agree that she'd die very fa...
June 11th, 2018
10:43 PM - Confred quoted Scapemage in post Re: The Book of Master Mold
When using Sentinel Directive ...
10:43 PM - Confred quoted Qualizium in post Re: The Book of Master Mold
When using Sentinel Directive ...
May 9th, 2018
08:54 PM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
Usually, she's the "talk and d...
08:40 PM - Confred quoted Yodaking in post Re: The Book of Squirrel Girl (Design Phase)
Yeah, I kind of feel she shou...
05:03 PM - Confred quoted Tornado in post Re: The Book of Squirrel Girl (Design Phase)
Which power would you drop? ...
04:48 PM - Confred quoted Qualizium in post Re: The Book of Squirrel Girl (Design Phase)
Alternatively, (assuming you d...
04:40 PM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
The fact that I still have Los...
04:35 PM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
Second power is her, uhh, call...
04:28 PM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
NAME = SQUIRREL GIRL SECRET I...
May 7th, 2018
07:02 AM - Lazy Orang quoted Confred in post Re: Springtime Custom Competition Poll - Congrats Astroking1
Well here's a fun combo/ques...

Blog

View Confred's BlogRecent Entries
Latest Entry

Posted February 22nd, 2021 at 12:42 AM Comments 0
Posted in Uncategorized
Hard to believe this project is three years old.

Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.

There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.

Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.

Glyphs can be dropped and markers can't

There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.

Units can now be encountered with Glyphs to spicen up their arrival.
...

Posted November 12th, 2018 at 11:18 PM Comments 0
Posted in Uncategorized
Download page:
[Link]

I can't seem to leave Adventurescape alone.

Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.

Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.

This game is now to a state where I encourage others to download it from Steam and tell me how they feel.

[Image]

Posted November 10th, 2018 at 10:44 PM Comments 0
Posted in Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.

[Link]

The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)

Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.

Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!

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