![]() ![]() ![]() ![]() ![]() ![]() ![]() Confred
Empty Fist Shaking Power Codex Architect |
Last Activity: Yesterday 01:59 AM
About Me
- About Confred
- Location
- USA - VA
- Occupation
- Librarian, Game Developer
- Interests
- Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
June 3rd, 2015 |
01:35 AM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread Dysole
After looking throug... |
June 2nd, 2015 |
11:51 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread Dysole
I think disengage wo... |
01:49 AM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread TREX *Bonks head* duh! ph... |
June 1st, 2015 |
02:28 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...hink suggested by @Confred . I liked the idea,... |
May 30th, 2015 |
08:21 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread ...ay make a comment.
Confred I personally have ne... |
May 29th, 2015 |
11:51 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...en't for flying. @Confred , I liked the list o... |
May 28th, 2015 |
02:21 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred, the only problem wi... |
May 27th, 2015 |
06:55 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread @Confred , I like Kratos from... |
May 25th, 2015 |
02:12 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...ility with them. @Confred , We could take the ... |
12:01 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ... @Taeblewalker , @Confred . I was up in the a... |
May 5th, 2015 |
02:10 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread ...
McHotcakes
Confred
On that list, I'm p... |
March 18th, 2015 |
09:28 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread ...
McHotcakes
Confred
Right now we have a... |
October 20th, 2014 |
03:41 PM - betawolf36 mentioned Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Confred
There aren't going t... |
Quotes
January 29th, 2015 |
03:30 PM - Confred quoted mac122 in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) In Windows Explorer, if you... |
11:26 AM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) You should be able to edit t... |
10:56 AM - Confred quoted mac122 in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) You should be able to edit ... |
10:36 AM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) I was able to replicate the ... |
10:27 AM - Confred quoted mac122 in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) I was able to replicate the... |
January 26th, 2015 |
03:06 PM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) No error messages
From MSE, ... |
08:28 AM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) No error messages
From MSE, ... |
January 24th, 2015 |
05:00 PM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) something like this?
http:/... |
03:37 PM - Confred quoted bmaczero in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) something like this?
http://i... |
03:19 PM - Confred quoted mac122 in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) ...et.com/albums/ac149/mac12264/dmctextboxexample.... |
January 21st, 2015 |
05:36 PM - mac122 quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) The "DEFENSE" value in the M... |
December 8th, 2014 |
11:59 AM - Xorlof quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Did that interview with Tom ... |
December 4th, 2014 |
05:42 PM - Confred quoted Dad_Scaper in post Re: The Book of Guilty McCreech Marro Warriors have less Range ... |
04:56 PM - Dad_Scaper quoted Confred in post Re: The Book of Guilty McCreech ...a of your own post, Confred, and arbitrary divid... |
04:42 PM - Confred quoted Dad_Scaper in post Re: The Book of Guilty McCreech He's ranged. That's important. ... |
04:42 PM - Confred quoted Marro_Warlord in post Re: The Book of Guilty McCreech He's ranged. That's important. He'... |
November 13th, 2014 |
01:12 PM - bmaczero quoted Confred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) Edit: I'm not even to step 5... |
11:40 AM - Confred quoted scotland_4 in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) On step 5 of the Installation p... |
November 6th, 2014 |
03:13 PM - Hogg quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Magic has vanilla creatures ... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.