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Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness

Confred Confred is offline

Empty Fist Shaking Power Codex Architect

About Me

  • About Confred
    Location
    USA - VA
    Occupation
    Librarian, Game Developer
    Interests
    Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
  • Signature
    My Customs: Classic, RPG, Supers, Fiction, Space Hulk
    Let's take your vision to pristine together.

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General Information
  • Last Activity: Yesterday 10:19 PM
  • Join Date: April 26th, 2008
  • Referrals: 0

Contact Info

Instant Messaging
Send an Instant Message to Confred Using...
This Page
https://www.heroscapers.com/community/member.php?u=4571

Mentions

August 2nd, 2015
07:58 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread
Thanks Confred I thought the crosse...
July 31st, 2015
07:07 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
...every other way. TREX I agree to get him o...
07:02 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis I was referring to t...
06:23 PM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred do you mean the part...
10:20 AM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis the card looks good....
July 30th, 2015
02:30 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred, the move reduction ...
July 26th, 2015
11:16 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread
JC McMinis I vote partial, for ...
July 25th, 2015
03:21 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread
McHotcakes heading out to work....
03:21 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
...loser look later. Dysole "always" is official...
03:57 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
...le suggestions with Confred last written card po...
July 24th, 2015
04:18 PM - TREX mentioned Confred in post Re: Heroes of Fiction Reevalution Thread
Confred, I like V2 better. O...
July 23rd, 2015
10:56 PM - Confred mentioned Aldin in post Re: Magic: the Gathering Strategy Board Game
Aldin can you add a subsec...
July 22nd, 2015
12:23 AM - Confred mentioned Hendal in post Re: Magic: the Gathering Strategy Board Game
Hendal Amazon Prime
July 20th, 2015
11:15 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
TREX I did not, but it's ...
11:10 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred, did you make that m...
July 19th, 2015
11:28 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
...m good with that Dysole as "removed" felt ha...
11:20 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
TREX I'm indifferent on t...
11:20 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
...the "immediately" Dysole the "+" looks odd to...
05:28 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
@Confred , Like Dysole said, ...
03:17 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
...d vote up I say! TREX? :thumbsup:

Quotes

November 9th, 2018
05:31 PM - laughing matter quoted Confred in post Re: Justice League Dark Brainstorming
https://www.youtube.com/watc...
09:35 AM - Confred quoted MrNobody in post Re: Justice League Dark Brainstorming
https://www.youtube.com/watch...
October 9th, 2018
01:29 PM - johnny139 quoted Confred in post Re: The Book of Squirrel Girl (Playtesting Phase)
Definitely hoping for some m...
11:44 AM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Playtesting Phase)
Definitely hoping for some mor...
September 15th, 2018
07:04 PM - Confred quoted Ronin in post Re: C3G Public Design Nominations - SUDDEN DEATH!
Well, that's the round the...
03:56 AM - BiggaBullfrog quoted Confred in post Re: The Book of Air Elemental
SWIRLING VORTEX When an oppo...
03:40 AM - Astroking112 quoted Confred in post Re: The Book of Air Elemental
SWIRLING VORTEX When an opp...
September 10th, 2018
04:24 PM - Dissonance quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
Glyphs given in the mod aren...
September 9th, 2018
11:04 PM - Confred quoted Ronin in post Re: C3G Public Design Nominations - TIEBREAKER!
And that's it for the tie-...
September 6th, 2018
08:51 PM - Confred quoted Scapemage in post Re: C3G Public Design Nominations
...- Ineligible due to Scapemage's promotion. 29th...
05:59 PM - japes quoted Confred in post Re: C3G Public Design Nominations - VOTE NOW!
Spike I noticed you only ...
August 31st, 2018
10:43 PM - IAmBatman quoted Confred in post Re: C3G Public Design Nominations - VOTE NOW!
...P Nice to see you, Confred!
12:11 PM - Isak quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
Confred, if you can use blen...
12:07 AM - Confred quoted Isak in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
Confred, if you can use b...
August 6th, 2018
02:15 PM - Confred quoted Talyn in post Re: The Book of Moltenclaw
So, the "4 spaces in a str...
July 9th, 2018
07:33 PM - Confred quoted R˙chean in post Re: The Book of Omnicron Repulsors
Circuitry Overload After mo...
July 7th, 2018
02:51 PM - R˙chean quoted Confred in post Re: The Book of Omnicron Repulsors
Circuitry Overload After mov...
03:00 AM - Confred quoted Yodaking in post Re: The Book of Squirrel Girl (Design Phase)
Pretty sure he was referring ...
July 6th, 2018
02:45 PM - Confred quoted Tornado in post Re: The Book of Squirrel Girl (Design Phase)
They have to be linked to so...
July 5th, 2018
07:42 AM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase)
See, I don't buy the idea of a...

Blog

View Confred's BlogRecent Entries
Latest Entry

Posted February 22nd, 2021 at 01:42 AM Comments 0
Posted in Uncategorized
Hard to believe this project is three years old.

Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.

There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.

Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.

Glyphs can be dropped and markers can't

There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.

Units can now be encountered with Glyphs to spicen up their arrival.
...

Posted November 13th, 2018 at 12:18 AM Comments 0
Posted in Uncategorized
Download page:
[Link]

I can't seem to leave Adventurescape alone.

Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.

Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.

This game is now to a state where I encourage others to download it from Steam and tell me how they feel.

[Image]

Posted November 10th, 2018 at 11:44 PM Comments 0
Posted in Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.

[Link]

The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)

Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.

Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!

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