![]() ![]() ![]() ![]() ![]() ![]() ![]() Confred
Empty Fist Shaking Power Codex Architect |
Last Activity: Yesterday 10:19 PM
About Me
- About Confred
- Location
- USA - VA
- Occupation
- Librarian, Game Developer
- Interests
- Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
August 2nd, 2015 |
07:58 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread Thanks Confred I thought the crosse... |
July 31st, 2015 |
07:07 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread ...every other way. TREX I agree to get him o... |
07:02 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread JC McMinis I was referring to t... |
06:23 PM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred do you mean the part... |
10:20 AM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread JC McMinis the card looks good.... |
July 30th, 2015 |
02:30 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred, the move reduction ... |
July 26th, 2015 |
11:16 PM - Confred mentioned JC McMinis in post Re: Heroes of Fiction: Design Thread JC McMinis I vote partial, for ... |
July 25th, 2015 |
03:21 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread McHotcakes heading out to work.... |
03:21 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread ...loser look later.
Dysole "always" is official... |
03:57 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...le suggestions with Confred last written card po... |
July 24th, 2015 |
04:18 PM - TREX mentioned Confred in post Re: Heroes of Fiction Reevalution Thread Confred, I like V2 better. O... |
July 23rd, 2015 |
10:56 PM - Confred mentioned Aldin in post Re: Magic: the Gathering Strategy Board Game Aldin can you add a subsec... |
July 22nd, 2015 |
12:23 AM - Confred mentioned Hendal in post Re: Magic: the Gathering Strategy Board Game Hendal Amazon Prime |
July 20th, 2015 |
11:15 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread TREX I did not, but it's ... |
11:10 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred, did you make that m... |
July 19th, 2015 |
11:28 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread ...m good with that Dysole as "removed" felt ha... |
11:20 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread TREX I'm indifferent on t... |
11:20 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread ...the "immediately"
Dysole the "+" looks odd to... |
05:28 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread @Confred , Like Dysole said, ... |
03:17 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread ...d vote up I say!
TREX?
:thumbsup: |
Quotes
November 9th, 2018 |
05:31 PM - laughing matter quoted Confred in post Re: Justice League Dark Brainstorming https://www.youtube.com/watc... |
09:35 AM - Confred quoted MrNobody in post Re: Justice League Dark Brainstorming https://www.youtube.com/watch... |
October 9th, 2018 |
01:29 PM - johnny139 quoted Confred in post Re: The Book of Squirrel Girl (Playtesting Phase) Definitely hoping for some m... |
11:44 AM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Playtesting Phase) Definitely hoping for some mor... |
September 15th, 2018 |
07:04 PM - Confred quoted Ronin in post Re: C3G Public Design Nominations - SUDDEN DEATH! Well, that's the round the... |
03:56 AM - BiggaBullfrog quoted Confred in post Re: The Book of Air Elemental SWIRLING VORTEX
When an oppo... |
03:40 AM - Astroking112 quoted Confred in post Re: The Book of Air Elemental SWIRLING VORTEX
When an opp... |
September 10th, 2018 |
04:24 PM - Dissonance quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. Glyphs given in the mod aren... |
September 9th, 2018 |
11:04 PM - Confred quoted Ronin in post Re: C3G Public Design Nominations - TIEBREAKER! And that's it for the tie-... |
September 6th, 2018 |
08:51 PM - Confred quoted Scapemage in post Re: C3G Public Design Nominations ...- Ineligible due to Scapemage's promotion.
29th... |
05:59 PM - japes quoted Confred in post Re: C3G Public Design Nominations - VOTE NOW! Spike
I noticed you only ... |
August 31st, 2018 |
10:43 PM - IAmBatman quoted Confred in post Re: C3G Public Design Nominations - VOTE NOW! ...P Nice to see you, Confred! |
12:11 PM - Isak quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. Confred, if you can use blen... |
12:07 AM - Confred quoted Isak in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. Confred, if you can use b... |
August 6th, 2018 |
02:15 PM - Confred quoted Talyn in post Re: The Book of Moltenclaw So, the "4 spaces in a str... |
July 9th, 2018 |
07:33 PM - Confred quoted R˙chean in post Re: The Book of Omnicron Repulsors Circuitry Overload
After mo... |
July 7th, 2018 |
02:51 PM - R˙chean quoted Confred in post Re: The Book of Omnicron Repulsors Circuitry Overload
After mov... |
03:00 AM - Confred quoted Yodaking in post Re: The Book of Squirrel Girl (Design Phase) Pretty sure he was referring ... |
July 6th, 2018 |
02:45 PM - Confred quoted Tornado in post Re: The Book of Squirrel Girl (Design Phase) They have to be linked to so... |
July 5th, 2018 |
07:42 AM - Confred quoted johnny139 in post Re: The Book of Squirrel Girl (Design Phase) See, I don't buy the idea of a... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.