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Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness

Confred Confred is offline

Empty Fist Shaking Power Codex Architect

About Me

  • About Confred
    Location
    USA - VA
    Occupation
    Librarian, Game Developer
    Interests
    Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
  • Signature
    My Customs: Classic, RPG, Supers, Fiction, Space Hulk
    Let's take your vision to pristine together.

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Total Posts
General Information
  • Last Activity: Yesterday 10:19 PM
  • Join Date: April 26th, 2008
  • Referrals: 0

Contact Info

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This Page
https://www.heroscapers.com/community/member.php?u=4571

Mentions

June 3rd, 2015
01:35 AM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
Dysole After looking throug...
June 2nd, 2015
11:51 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread
Dysole I think disengage wo...
01:49 AM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread
TREX *Bonks head* duh! ph...
June 1st, 2015
02:28 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
...hink suggested by @Confred . I liked the idea,...
May 30th, 2015
08:21 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread
...ay make a comment. Confred I personally have ne...
May 29th, 2015
11:51 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
...en't for flying. @Confred , I liked the list o...
May 28th, 2015
02:21 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
Confred, the only problem wi...
May 27th, 2015
06:55 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
@Confred , I like Kratos from...
May 25th, 2015
02:12 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
...ility with them. @Confred , We could take the ...
12:01 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread
... @Taeblewalker , @Confred . I was up in the a...
May 5th, 2015
02:10 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread
... McHotcakes Confred On that list, I'm p...
March 18th, 2015
09:28 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread
... McHotcakes Confred Right now we have a...
October 20th, 2014
03:41 PM - betawolf36 mentioned Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
Confred There aren't going t...

Quotes

January 15th, 2018
03:29 PM - Confred quoted Xael Raymand in post Re: C3G Public Design Nominations - Round Two Voting Open!
Freddy Kruger - I've personally t...
02:40 PM - Xael Raymand quoted Confred in post Re: C3G Public Design Nominations - Round Two Voting Open!
Freddy Kruger - I've persona...
12:00 PM - Confred quoted Ronin in post Re: The Book of Master Mold
What about: SENTINEL PR...
January 1st, 2018
10:58 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread
Did we still want to do the com...
December 17th, 2017
11:15 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread
I'm in favor of the undergro...
December 15th, 2017
11:04 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread
After looking at the 2 drafts y...
December 14th, 2017
01:29 PM - Ericth74 quoted Confred in post Re: Heroes of Fiction: Design Thread
Ericth74! I see you viewin'!...
December 6th, 2017
12:46 PM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread
OK, lets continue brainstorm...
11:29 AM - Astroking112 quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
I agree. The game has a lot ...
11:19 AM - Confred quoted Astroking112 in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
I agree. The game has a lot of us...
December 2nd, 2017
10:06 PM - Confred quoted Spazzfist in post Re: Complete Index?
Is this considered an official...
10:06 PM - Confred quoted flameslayer93 in post Re: Complete Index?
Is this considered an official uni...
November 22nd, 2017
11:48 AM - Confred quoted Scytale in post Re: Question Dump: Post Your Questions Here.
If Zombies of Morindan use t...
11:22 AM - Scytale quoted Confred in post Re: Question Dump: Post Your Questions Here.
If Zombies of Morindan use t...
09:44 AM - wriggz quoted Confred in post Re: Question Dump: Post Your Questions Here.
If Zombies of Morindan use t...
November 20th, 2017
10:11 AM - Confred quoted Sir Yeshua in post Re: Heroes of Fiction: Design Thread
or are we going for full troll ...
November 17th, 2017
02:31 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread
a visual mockup of my though...
02:31 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread
a visual mockup of my thoughts ht...
01:55 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread
a visual mockup of my though...
12:11 AM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread
a visual mockup of my though...

Blog

View Confred's BlogRecent Entries
Latest Entry

Posted February 22nd, 2021 at 01:42 AM Comments 0
Posted in Uncategorized
Hard to believe this project is three years old.

Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.

There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.

Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.

Glyphs can be dropped and markers can't

There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.

Units can now be encountered with Glyphs to spicen up their arrival.
...

Posted November 13th, 2018 at 12:18 AM Comments 0
Posted in Uncategorized
Download page:
[Link]

I can't seem to leave Adventurescape alone.

Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.

Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.

This game is now to a state where I encourage others to download it from Steam and tell me how they feel.

[Image]

Posted November 10th, 2018 at 11:44 PM Comments 0
Posted in Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.

[Link]

The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)

Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.

Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!

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