![]() ![]() ![]() ![]() ![]() ![]() ![]() Confred
Empty Fist Shaking Power Codex Architect |
Last Activity: Yesterday 10:19 PM
About Me
- About Confred
- Location
- USA - VA
- Occupation
- Librarian, Game Developer
- Interests
- Art, Philosophy, Design, Gaming, Fantasy, Warhammer, Heroscape, Politics, EverQuest, Tourism
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
June 3rd, 2015 |
01:35 AM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread Dysole
After looking throug... |
June 2nd, 2015 |
11:51 PM - Confred mentioned Dysole in post Re: Heroes of Fiction: Design Thread Dysole
I think disengage wo... |
01:49 AM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread TREX *Bonks head* duh! ph... |
June 1st, 2015 |
02:28 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...hink suggested by @Confred . I liked the idea,... |
May 30th, 2015 |
08:21 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread ...ay make a comment.
Confred I personally have ne... |
May 29th, 2015 |
11:51 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...en't for flying. @Confred , I liked the list o... |
May 28th, 2015 |
02:21 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred, the only problem wi... |
May 27th, 2015 |
06:55 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread @Confred , I like Kratos from... |
May 25th, 2015 |
02:12 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ...ility with them. @Confred , We could take the ... |
12:01 PM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread ... @Taeblewalker , @Confred . I was up in the a... |
May 5th, 2015 |
02:10 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread ...
McHotcakes
Confred
On that list, I'm p... |
March 18th, 2015 |
09:28 PM - Taeblewalker mentioned Confred in post Re: Heroes of Fiction: Design Thread ...
McHotcakes
Confred
Right now we have a... |
October 20th, 2014 |
03:41 PM - betawolf36 mentioned Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Confred
There aren't going t... |
Quotes
January 15th, 2018 |
03:29 PM - Confred quoted Xael Raymand in post Re: C3G Public Design Nominations - Round Two Voting Open! Freddy Kruger - I've personally t... |
02:40 PM - Xael Raymand quoted Confred in post Re: C3G Public Design Nominations - Round Two Voting Open! Freddy Kruger - I've persona... |
12:00 PM - Confred quoted Ronin in post Re: The Book of Master Mold What about:
SENTINEL PR... |
January 1st, 2018 |
10:58 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread Did we still want to do the com... |
December 17th, 2017 |
11:15 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread I'm in favor of the undergro... |
December 15th, 2017 |
11:04 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread After looking at the 2 drafts y... |
December 14th, 2017 |
01:29 PM - Ericth74 quoted Confred in post Re: Heroes of Fiction: Design Thread Ericth74! I see you viewin'!... |
December 6th, 2017 |
12:46 PM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread OK, lets continue brainstorm... |
11:29 AM - Astroking112 quoted Confred in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. I agree. The game has a lot ... |
11:19 AM - Confred quoted Astroking112 in post Re: The Heroscape Tabletop Simulator Mod needs YOUR help. I agree. The game has a lot of us... |
December 2nd, 2017 |
10:06 PM - Confred quoted Spazzfist in post Re: Complete Index? Is this considered an official... |
10:06 PM - Confred quoted flameslayer93 in post Re: Complete Index? Is this considered an official uni... |
November 22nd, 2017 |
11:48 AM - Confred quoted Scytale in post Re: Question Dump: Post Your Questions Here. If Zombies of Morindan use t... |
11:22 AM - Scytale quoted Confred in post Re: Question Dump: Post Your Questions Here. If Zombies of Morindan use t... |
09:44 AM - wriggz quoted Confred in post Re: Question Dump: Post Your Questions Here. If Zombies of Morindan use t... |
November 20th, 2017 |
10:11 AM - Confred quoted Sir Yeshua in post Re: Heroes of Fiction: Design Thread or are we going for full troll ... |
November 17th, 2017 |
02:31 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread a visual mockup of my though... |
02:31 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread a visual mockup of my thoughts
ht... |
01:55 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread a visual mockup of my though... |
12:11 AM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread a visual mockup of my though... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.