![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() superfrog
This is merely a joke. |
Last Activity: Today 12:44 AM
About Me
- About superfrog
- Location
- USA - CA - San Gabriel
- Occupation
- science teacher
- Interests
- 'Scape, music, nerdy sports stuff
-
Signature
- customs/maps/c3v/sov
how to:
make a card/post your maps/set up your own ohs game
google sheets:
ohs link generator/attack outcomes
CVN~ "I highly recommend C3V customs!"
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
Gatekeeper : A custom using the Shadar-Kai Warrior, #43 from the Dungeons and Dragons Lords of Madness Release | December 28th, 2012 | 0 |
Asphalt Cocktail : | November 18th, 2016 | 154 |
SoV - Zombie Hulk : This is the pdf of Zombie Hulk, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 314 |
SoV - Zettian Infantry : This is the pdf of Zettian Infantry, sized for printing. Thanks to doe138 for creating this versi | May 1st, 2019 | 194 |
SoV - Tyrian the Kyrie Warrior : This is the pdf of Tyrian the Kyrie Warrior, sized for printing. Thanks to doe138 for creating th | May 1st, 2019 | 166 |
SoV - Priscus : This is the pdf of Priscus, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 168 |
SoV - Cxurg'gyath : This is the pdf of Cxurg'gyath, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 159 |
SoV - Beakface Sneaks : This is the pdf of Beakface Sneaks, sized for printing. Thanks to doe138 for creating this versio | May 1st, 2019 | 163 |
C3V Tomb Skeleton Archers : PDF sized for printing. | February 17th, 2020 | 117 |
C3V: Koggo - PDF : This is the official PDF of the card (both sides) for the C3V unit Koggo. Separate images are availa | October 29th, 2021 | 114 |
C3V: Wastewalker Gage - PDF : This is the official PDF of the card (both sides) for the C3V unit Wastewalker Gage. Separate images | October 29th, 2021 | 112 |
C3v: Axentia - PDF : This is the official PDF of the card (both sides) for the C3V unit Axentia. Separate images are avai | October 29th, 2021 | 120 |
C3V: Ranjit Singh - PDF : This is the official PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate images are | October 29th, 2021 | 82 |
C3V: Ranjit Singh (Alternate) - PDF : This is the official alternate PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate | October 29th, 2021 | 50 |
Mentions
August 14th, 2022 |
10:19 PM - |
August 10th, 2022 |
07:16 PM - |
August 8th, 2022 |
06:30 PM - superfrog mentioned boromir96 in post Re: Heroscape 2nd Edition is here! I believe it was boromir96 who found the painte... |
August 3rd, 2022 |
02:49 PM - |
August 2nd, 2022 |
11:58 AM - |
August 1st, 2022 |
11:07 AM - Flash_19 mentioned superfrog in post Re: Wargrounds of Scape (WoS) - discussion thread ...ng out (credit to superfrog for making me aware ... |
July 27th, 2022 |
03:13 PM - Leaf_It mentioned superfrog in post Re: The Pre-SoV Workshop ...huge change.
Hey @superfrog @vegietarian18 @... |
July 22nd, 2022 |
06:04 PM - |
July 20th, 2022 |
09:13 AM - |
July 15th, 2022 |
07:37 PM - |
July 14th, 2022 |
02:58 PM - |
July 12th, 2022 |
05:12 PM - superfrog mentioned ogblaha in post Re: OHS Season 48 - Delta Rule of 9 (Round 4 until 7/25) Big shout out to ogblaha for making the playo... |
July 7th, 2022 |
06:18 PM - Sir Heroscape mentioned superfrog in post Re: Map Reviews (only Top 10) ...eview your maps!
superfrog Leaf_It Longy418... |
July 4th, 2022 |
06:09 PM - |
03:54 PM - Deleted Posts |
June 29th, 2022 |
11:03 PM - |
12:45 PM - |
12:45 PM - |
June 24th, 2022 |
05:46 PM - Knox mentioned superfrog in post Knox's Trade List 6/24/2022: Firesale (of sorts) ... superfrog Ma... |
June 22nd, 2022 |
12:24 PM - NecroBlade mentioned superfrog in post Re: Soldiers of Valhalla - nominations and discussion ...f these facts flip superfrog's vote? |
April 8th, 2020 |
07:27 PM - SuperSamyon mentioned superfrog in post C3V Special Release 1 Scytale superfrog thanks guys! |
February 15th, 2019 |
01:37 PM - BiggaBullfrog mentioned superfrog in post ARV Maps - January 2019 superfrog Great article! Thank... |
January 10th, 2018 |
01:14 PM - superfrog mentioned kmgenius in post C3V Wave 21 - Pack 1 Released! kmgenius I'd check eBay. They... |
October 11th, 2017 |
06:48 PM - superfrog mentioned lefton4ya in post C3V Wave 20 - Pack 4 lefton4ya hmmm... wouldn't it ... |
October 5th, 2017 |
09:44 AM - bmon mentioned superfrog in post Three New SoV Units Today / New C3V Next Week superfrog Pun intended?
I ech... |
January 12th, 2017 |
09:51 AM - superfrog mentioned obfuscatedhippo in post C3V Wave 20 Continues, As Does SoV Goodness! obfuscatedhippo no, actually, I just... |
April 29th, 2015 |
10:00 AM - superfrog mentioned betawolf36 in post C3V Wave 19 - Week 1 Thanks, betawolf36 .
We already notice... |
Quotes
August 17th, 2022 |
01:15 AM - ninthdoc quoted superfrog in post Re: ninthdoc's Getting Out of This Country Sale Please understand that if the... |
01:12 AM - ninthdoc quoted superfrog in post Re: ninthdoc's Getting Out of This Country Sale Please understand that if the ... |
01:06 AM - Alexandros quoted superfrog in post Re: ninthdoc's Getting Out of This Country Sale Please understand that if the ... |
August 16th, 2022 |
09:59 PM - BiggaBullfrog quoted superfrog in post Re: Wargrounds of Scape (WoS) - discussion thread Thanks for having me, WoS! I’m... |
02:43 PM - capsocrates quoted superfrog in post NO POSTING - Heroscape 2.0 News from Designers and Staff For ease of catching up on eve... |
August 11th, 2022 |
11:52 AM - |
August 10th, 2022 |
07:22 PM - |
August 8th, 2022 |
07:03 PM - capsocrates quoted superfrog in post Re: Heroscape 2nd Edition is here! I believe it was @boromir96 ... |
06:32 PM - capsocrates quoted superfrog in post Re: Heroscape 2nd Edition is here! In the podcast they called the... |
05:27 PM - capsocrates quoted superfrog in post Re: Heroscape 2nd Edition is here! Wanted to collect all the stuf... |
11:16 AM - |
August 4th, 2022 |
09:13 AM - capsocrates quoted superfrog in post Re: Heroscape 2nd Edition is here! Will there be digital support ... |
August 2nd, 2022 |
07:11 AM - ryguy266 quoted superfrog in post Re: The Pre-SoV Workshop I think he means “hero or squa... |
August 1st, 2022 |
11:43 PM - MegaSilver quoted superfrog in post Re: The Pre-SoV Workshop I think he means “hero or squa... |
July 27th, 2022 |
06:46 PM - Sherman Davies quoted superfrog in post Re: The Pre-SoV Workshop Yeah, Scy is right. We already... |
12:40 PM - Captain Stupendous quoted superfrog in post Re: The Pre-SoV Workshop “Move” implies spa... |
11:14 AM - boromir96 quoted superfrog in post Re: The Pre-SoV Workshop If you want him to be splashab... |
10:35 AM - Scytale quoted superfrog in post Re: The Pre-SoV Workshop If you want him to be splashab... |
02:20 AM - MegaSilver quoted superfrog in post Re: The Pre-SoV Workshop Who's going to design a non-Tr... |
02:14 AM - MegaSilver quoted superfrog in post Re: Nerd Pics https://www.instagram.com/mega... |
Blog
View superfrog's BlogRecent Entries
Latest Entry
Posted in
Uncategorized
Recently on the discord server, somebody asked for some noob-friendly tips on how to make maps that are fairly balanced. I consider myself pretty skilled at making maps that don't suck (not an expert in making perfect maps by any stretch), so I put together my top 10 tips to make any map work.
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Posted in
Uncategorized
Hey, look what we have here!
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Recent Comments
Honestly, this is one...
And special thanks to...