superfrogThis is merely a joke. |
Last Activity: Today 03:15 PM
About Me
- About superfrog
- Location
- USA - CA - San Gabriel
- Occupation
- science teacher
- Interests
- 'Scape, music, nerdy sports stuff
-
Signature
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
Gatekeeper : A custom using the Shadar-Kai Warrior, #43 from the Dungeons and Dragons Lords of Madness Release | December 28th, 2012 | 0 |
Asphalt Cocktail : | November 18th, 2016 | 189 |
SoV - Zombie Hulk : This is the pdf of Zombie Hulk, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 400 |
SoV - Zettian Infantry : This is the pdf of Zettian Infantry, sized for printing. Thanks to doe138 for creating this versi | May 1st, 2019 | 263 |
SoV - Tyrian the Kyrie Warrior : This is the pdf of Tyrian the Kyrie Warrior, sized for printing. Thanks to doe138 for creating th | May 1st, 2019 | 205 |
SoV - Priscus : This is the pdf of Priscus, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 209 |
SoV - Cxurg'gyath : This is the pdf of Cxurg'gyath, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 207 |
SoV - Beakface Sneaks : This is the pdf of Beakface Sneaks, sized for printing. Thanks to doe138 for creating this versio | May 1st, 2019 | 200 |
C3V Tomb Skeleton Archers : PDF sized for printing. | February 17th, 2020 | 154 |
C3V: Koggo - PDF : This is the official PDF of the card (both sides) for the C3V unit Koggo. Separate images are availa | October 29th, 2021 | 196 |
C3V: Wastewalker Gage - PDF : This is the official PDF of the card (both sides) for the C3V unit Wastewalker Gage. Separate images | October 29th, 2021 | 183 |
C3v: Axentia - PDF : This is the official PDF of the card (both sides) for the C3V unit Axentia. Separate images are avai | October 29th, 2021 | 196 |
C3V: Ranjit Singh - PDF : This is the official PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate images are | October 29th, 2021 | 141 |
C3V: Ranjit Singh (Alternate) - PDF : This is the official alternate PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate | October 29th, 2021 | 82 |
Mentions
July 29th, 2019 |
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July 26th, 2019 |
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July 25th, 2019 |
06:12 PM - SuperSamyon mentioned superfrog in post Re: Settling Line of Sight Rules for Double Spaced Figures ...hat's great insight superfrog thank you! What are ... |
04:54 PM - Sir Heroscape mentioned superfrog in post Re: Online Heroscape Match Request Thread ...n?
BiggaBullfrog ? superfrog ? |
July 24th, 2019 |
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11:36 AM - BiggaBullfrog mentioned superfrog in post Re: 10 Points Under - Heroscape Casting Videos ...o with Flash_19 and superfrog . The video isn't th... |
July 23rd, 2019 |
08:51 PM - Maklar the Silver Prince mentioned superfrog in post Re: Maklar the Silver Prince's Customs ...rk on some customs. superfrog mentioned my custom ... |
July 22nd, 2019 |
03:15 PM - |
July 18th, 2019 |
01:35 PM - superfrog mentioned Lazy Orang in post Re: QC3 Summertime Chops Contest - Enter by August 4 Lazy Orang, it's a reference to... |
July 17th, 2019 |
10:53 PM - Dr.Goomonkey mentioned superfrog in post Re: Quarterly Custom Competition Center - CONGRATS LAZY ORAN ...oscaper101 Yodaking superfrog Iron Clubber Arch-vi... |
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July 16th, 2019 |
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Quotes
October 2nd, 2019 |
02:13 PM - robbdaman quoted superfrog in post Re: Index of Classic Heroscape .stl files I got my school to print me so... |
08:16 AM - Maklar the Silver Prince quoted superfrog in post Re: Soldiers of Valhalla - nominations and discussion I may have missed the Common r... |
05:29 AM - Leaf_It quoted superfrog in post Re: Soldiers of Valhalla - nominations and discussion I may have missed the Common r... |
October 1st, 2019 |
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September 30th, 2019 |
10:11 PM - superfrog quoted Leaf_It in post Re: C3V/SoV Question Dump Another large part of the pr... |
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10:05 PM - Leaf_It quoted superfrog in post Re: C3V/SoV Question Dump The painted part is the bigges... |
09:27 PM - Heroscaper Guy quoted superfrog in post Re: C3V/SoV Question Dump The thought of dealing with ye... |
09:24 PM - |
09:15 PM - superfrog quoted Scytale in post Re: C3V/SoV Question Dump The thought of dealing with ... |
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05:26 PM - Dad_Scaper quoted superfrog in post Re: 2019 C3V Playtest Tournament (Round 4 until 10/13) Maklar and I are starting now.... |
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September 29th, 2019 |
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September 28th, 2019 |
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06:15 PM - |
01:42 AM - Xotli quoted superfrog in post Re: NHSD: SoCal Slaughter! 2019 Date: Saturday, 11/3
Saturd... |
Blog
View superfrog's BlogRecent Entries
Latest Entry
Posted July 20th, 2023 at 03:22 PM
Comments 0
Posted in
Uncategorized
Interested in creating your own maps for OHS? Check out my tutorial below!
Let me know if you have any questions.
Let me know if you have any questions.
Posted September 6th, 2021 at 10:01 PM
Comments 1
Posted in
Uncategorized
Recently on the discord server, somebody asked for some noob-friendly tips on how to make maps that are fairly balanced. I consider myself pretty skilled at making maps that don't suck (not an expert in making perfect maps by any stretch), so I put together my top 10 tips to make any map work.
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Posted May 3rd, 2019 at 06:11 PM
Comments 2
Posted in
Uncategorized
Hey, look what we have here!
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Recent Comments