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Is a Quadradical |
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
HaloOfAshes : Two players, 400--600pt armies, 24-hex start zones, two random glyphs (optional), kill 'em all. Req | June 21st, 2008 | 351 |
Peace In The Valley : 400-600pt armies, 24-hex start zones with a twist: each player must place at least two figures in th | June 23rd, 2008 | 320 |
WelcomeToTheJungle : Straightforward 400-600 point fight to the death to scope out the new jungle terrain. 24-hex starti | June 24th, 2008 | 288 |
RunToTheHills : 500-800pts, 30-hex start zones, two random glyphs. Kill 'em all. Required Sets: RotV x2, TJ x1. | July 7th, 2008 | 369 |
Caught in the Middle : Two player, 400-600pt armies, 24 hex start zones, normal snow and ice, kill 'em all. | January 9th, 2009 | 268 |
Nuns Fret Not : Two player, 400-600pt armies, 24 hex start zones, two optional glyphs, kill 'em all. Required Set | January 10th, 2009 | 404 |
The Curse Of Ticalla : Two players, 400-600pts, 24 hex start zones, kill 'em all. Required Sets: SotM x1, TJ x2, Glyph o | January 12th, 2009 | 265 |
Halfway Up The Downs : Two players, 400-600 point armies, 24 hex start zones, kill 'em all. Required Sets: RotV x1, SotM | January 15th, 2009 | 304 |
Fists of Fury : Two players, 400-600 point armies, 24 hex start zones, one random glyph and two Glyphs of Oreld (opt | January 20th, 2009 | 284 |
Caught in the Middle v2.0 : Two players, 400-600 point armies, 24 hex start zones, two random glyphs, kil 'em all. Required S | January 21st, 2009 | 321 |
Inbetweener : Two players, 400-600 point armies, 24 hex start zones, kill 'em all. Required Sets: RotV x1, Lava | January 21st, 2009 | 263 |
Inbetweener v1.1 : Two players, 400-600pt armies, 24 hex start zones, kill 'em all. Required Sets: RotV x1, Lava x2. | January 27th, 2009 | 336 |
Halfway up the Downs v2.3 : Two players, 400-600pt armies, 24 hex start zones, kill 'em all. Required Sets: RotV x1, SotM x1, | January 27th, 2009 | 432 |
Probability Notes : Some notes on basic probability that involve Heroscape. | February 23rd, 2009 | 549 |
Hot Love Now : Two players, 24 hex start zones, one fixed glyph (Astrid), 400--600pt armies, kill 'em all. Requi | May 20th, 2009 | 252 |
RuffStuff : Two players, 24 hex start zones, 400-600pt armies, kill 'em all. Heavy snow, slippery ice, hot lava | March 1st, 2010 | 239 |
Mole Hills: Hellbound : Two players, 400-600pt armies, two optional glyphs, 24 hex start zones, kill 'em all. Required Se | March 7th, 2010 | 198 |
Better Get Ready for a Fist Fight : Two players, 24-hex startzones, 400-600pts, two random glyphs, kill 'em all. Terrain: BftU, SotM | August 4th, 2010 | 313 |
Snowblind : 24 hex start zones, 400-600pt armies, normal snow, slippery ice, two random glyphs, kill 'em all. | December 1st, 2011 | 210 |
Puzzles : | July 19th, 2013 | 344 |
Mentions
October 9th, 2023 |
04:02 PM - OEAO mentioned ollie in post Re: MCS Season I: 10/7/23 CHAMPIONSHIP ... ollie ... |
04:02 PM - OEAO mentioned ollie in post Re: MCS Season I: 10/7/23 CHAMPIONSHIP ... ollie ... |
September 18th, 2023 |
01:27 PM - OEAO mentioned ollie in post Re: MCS Season I: 10/7/23 CHAMPIONSHIP ... ollie ... |
September 10th, 2023 |
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August 31st, 2023 |
08:01 PM - OEAO mentioned ollie in post Re: MCS Season I: 10/7/23 CHAMPIONSHIP ... ollie ... |
June 29th, 2023 |
01:21 PM - Dr.Goomonkey mentioned ollie in post Summer Contest is Live! ... gatormustang ollie The_Awkward_Du... |
June 16th, 2023 |
02:23 PM - OEAO mentioned ollie in post Re: MCS Season I: 5/20/23 ... ollie ... |
May 12th, 2023 |
04:10 PM - OEAO mentioned ollie in post Re: MCS Season I: 5/20/23 ... ollie ... |
April 14th, 2023 |
12:01 PM - OEAO mentioned ollie in post Re: MCS Season I: 5/20/23 ... ollie ... |
12:01 PM - OEAO mentioned ollie in post Re: MCS Season I: 5/20/23 ... ollie ... |
February 16th, 2023 |
11:54 AM - Dr.Goomonkey mentioned ollie in post Re: QC3HQ - Winter Contest - Enter by March 1st ... gatormustang ollie The_Awkward_Duck ... |
January 19th, 2023 |
09:03 PM - OEAO mentioned ollie in post Re: MCS Season I: 3/11/23 ... ollie ... |
09:03 PM - OEAO mentioned ollie in post Re: MCS Season I: 3/11/23 ... ollie ... |
November 19th, 2022 |
03:00 PM - OEAO mentioned ollie in post Re: MCS Season I: 1/7/23 ... ollie ... |
November 3rd, 2022 |
01:49 AM - OEAO mentioned ollie in post Re: Mass Bi-Monthlies: 11/5/22 ... ollie ... |
October 22nd, 2022 |
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October 17th, 2022 |
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October 12th, 2022 |
02:30 PM - Elstree mentioned ollie in post Re: Mass Monthlies 2022: 11/5/22 ...haoserver Scapemage ollie Oprime Bengi arp12 K... |
October 5th, 2022 |
01:06 AM - OEAO mentioned ollie in post Re: Mass Monthlies 2022: 11/5/22 ...emage ollie Oprime... |
September 29th, 2022 |
12:36 PM - OEAO mentioned ollie in post MCS Season I: 10/7/23 CHAMPIONSHIP ... ollie ... |
June 8th, 2017 |
12:55 PM - Lazy Orang mentioned ollie in post C3V Wave 20 – Pack 3 ... outside sources, @ollie - I know real, hist... |
Quotes
September 11th, 2023 |
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September 10th, 2023 |
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September 9th, 2023 |
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October 29th, 2019 |
08:18 PM - |
October 8th, 2019 |
08:30 PM - Chris Perkins quoted ollie in post Re: New England Heroscape: 4x400 OP updated with:
- Venue ... |
September 25th, 2019 |
09:38 AM - itsbuzzi quoted ollie in post Re: New England Heroscape: 4x400 Interested. I'm introduci... |
September 23rd, 2019 |
08:39 PM - |
March 18th, 2019 |
12:12 PM - superfrog quoted ollie in post Re: The Pre-SoV Workshop ...Although Deathwalkers r... |
March 17th, 2019 |
01:33 PM - BiggaBullfrog quoted ollie in post Re: The Pre-SoV Workshop ...Although Deathwalkers r... |
09:48 AM - NecroBlade quoted ollie in post Re: The Pre-SoV Workshop ...Although Deathwalkers r... |
March 16th, 2019 |
09:26 PM - ollie quoted superfrog in post Re: The Pre-SoV Workshop ...Although Deathwalkers reall... |
January 26th, 2019 |
01:14 PM - |
January 2nd, 2019 |
08:58 PM - |
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January 1st, 2019 |
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December 15th, 2018 |
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Blog
View ollie's BlogRecent Entries
Latest Entry
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.. a giant leap tiny step for Heroscape publicity.
As avid readers of this blog (and anyone who reads this sentence) know, I recently taught a week-long program for high-school-age students that included some Heroscape.
I'll be doing the same next year, and canvassing here once the details are available, but for now here's the start of the wrap-up page from this summer just gone. I don't know if it'll get expanded, but 'scape gets top billing (assuming that first photo means top billing).
As avid readers of this blog (and anyone who reads this sentence) know, I recently taught a week-long program for high-school-age students that included some Heroscape.
I'll be doing the same next year, and canvassing here once the details are available, but for now here's the start of the wrap-up page from this summer just gone. I don't know if it'll get expanded, but 'scape gets top billing (assuming that first photo means top billing).
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I haven't been around much recently, but I still pop in from time-to-time. And this seemed like it was worth sharing as a whole bunch of you are, I suspect, in the right demographic.
This summer I'll be teaching a one week course for 15-19 year olds on puzzles. You should come, it'll be fun. We can play Heroscape. Rash promise: if a bunch of Heroscapers come I'll put it in the syllabus (it's not that much of a stretch).
Details here. The other programs will be almost (
) as awesome. You should check those out too.
This summer I'll be teaching a one week course for 15-19 year olds on puzzles. You should come, it'll be fun. We can play Heroscape. Rash promise: if a bunch of Heroscapers come I'll put it in the syllabus (it's not that much of a stretch).
Details here. The other programs will be almost (

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Yep, it's that time again. NHSD today in VT was an excellent event (thanks Scapemage!). Twelve really enjoyable games of Heroscape. 
But for the purposes of this blog, it was the competitive "alleys" (eight player, single elimination events) that count. I participated in three of these:
Moriko and the Grok Riders mean that I've now used all of the Wave 8 units in a competitive setting. The other new ones were Hulk, Kumiko and TSA. Here are the new tables:
[Code]
...

But for the purposes of this blog, it was the competitive "alleys" (eight player, single elimination events) that count. I participated in three of these:
Quote:
NHSD Alleys, October 2011, VT (8 player single elimination, 450pts)
Grok Riders x2, Ne-Gok-Sa, Me-Burq-Sa, Marro Warriors (1-1); Incredible Hulk, Kumiko (2-1); Moriko, Raelin (RotV), Tagawa Samurai Archers (3-0). 6-2 |
[Code]
...
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This post is a follow up to some discussion in the comments to my last blog post, A Neg Rep Rampage. I've made similar points elsewhere I'm sure, but a blog rant seemed like a good idea. You might disagree.
The subject is automatic spelling checker programs, the ones that give you red wiggly lines or whatever to tell you that something is up as you are typing.
Short version: I don't like them.
Long version...
At best, I see this sort of assistance as akin to stabilisers on a bike. Great to get you started and give you a feel for what cycling/writing is like, but not something to keep on indefinitely. If you have a prompt that tells you each time you do something wrong (probably, more on this below), how are you going to learn to write well yourself?
This is not to say that you should not scrutinise your writing for errors. Quite the opposite. My theory is that by relying on someone (or something) else to...
The subject is automatic spelling checker programs, the ones that give you red wiggly lines or whatever to tell you that something is up as you are typing.
Short version: I don't like them.
Long version...
At best, I see this sort of assistance as akin to stabilisers on a bike. Great to get you started and give you a feel for what cycling/writing is like, but not something to keep on indefinitely. If you have a prompt that tells you each time you do something wrong (probably, more on this below), how are you going to learn to write well yourself?
This is not to say that you should not scrutinise your writing for errors. Quite the opposite. My theory is that by relying on someone (or something) else to...
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OK, the title overplays it somewhat. But here's the deal...
I've been hanging around on the site quite a bit less recently. It hasn't been a deliberate decision, I've just been keener to ramble through other regions of the internet. The obvious explanation is the cancellation of the game, but I don't think that's it. One of the great things about this site is (or was, which is my point) that people posted as if they cared about expressing themselves clearly, following basic grammatical and spelling conventions.
I'm increasingly of the opinion that this is not the case any more. At least, I often find myself wading through a misspelt mess with random-seeming punctuation. And I don't enjoy doing that.
As I understand it, the point of negrep is to say "this post made my experience of heroscapers.com worse rather than better". This fits the bill for these posts exactly, so I'm going to start negrepping them. Indeed, the point of...
I've been hanging around on the site quite a bit less recently. It hasn't been a deliberate decision, I've just been keener to ramble through other regions of the internet. The obvious explanation is the cancellation of the game, but I don't think that's it. One of the great things about this site is (or was, which is my point) that people posted as if they cared about expressing themselves clearly, following basic grammatical and spelling conventions.
I'm increasingly of the opinion that this is not the case any more. At least, I often find myself wading through a misspelt mess with random-seeming punctuation. And I don't enjoy doing that.
As I understand it, the point of negrep is to say "this post made my experience of heroscapers.com worse rather than better". This fits the bill for these posts exactly, so I'm going to start negrepping them. Indeed, the point of...
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